XNimus

XNimus is a co-host for Exordium and the Trophy Game series.


Games Designed:

Type Name Designer(s) ORGs # Tags
MM Black and Yellow XNimus
Exordium
3 Black & White, Limited communication, Live MM, Psych, Simultaneous
MM Blob Party XNimus
Community Hosted Genius Game 2
7 Battling, Line-based, Piece movement, Revolving leadership, Trick
MM Dog's Judgement uriquack, XNimus
The Genius: Cosmic Banquet
7
MM Monkey Dance Ninth, XNimus
The Genius: Cosmic Banquet
9 Inductive reasoning, Live MM, Mental, Patterns, Points-based, Puzzle, Real-time
MM Oceanic Harvest MarcerMercer, XNimus
DOW: The Genius
8 Battling, Glitched Match, Host Info, Luck, Meme
MM Pig Starvation XNimus
The Genius: Cosmic Banquet
6
MM The Ritual of the Dragon MarcerMercer, uriquack, XNimus
The Genius: Cosmic Banquet
13 Bluffing, Cards, Grouping, Live MM, Real-time
MM X’s ABCs MarcerMercer, XNimus
Exordium
5 Dilemma, Points-based, Psych, Revolving leadership
DM Blob Fighter XNimus
Community Hosted Genius Game 2
2 Battling, Line-based, Piece movement, Psych, Simultaneous, Strategy
DM Bunny Banquet MarcerMercer, uriquack, XNimus
The Genius: Cosmic Banquet
2
DM Gravity Connect XNimus
Exordium
2 Connect in a row, Gravity, Grid-based, Strategy
DM Gravity Pandemic XNimus
Deadly By Design The Genius: Champ The Champion
2 Circular arrangement, Drafting, Logic, Miscellaneous, Social deduction
DM Minigame Chess XNimus
Exordium
2 Grid-based, Minigame, Piece movement, Piece placement, Piece removal, Psych, Strategy, Turn-based
DM Oxing Ring XNimus
The Genius: Cosmic Banquet
2
DM Peeling the Banana XNimus
The Genius: Cosmic Banquet
2 Cards, Economy, Grid-based, Miscellaneous, Nim-like, Optimization, Piece placement, Points-based, Polyominoes, Strategy, Turn-based
DM Picky Pig XNimus
The Genius: Cosmic Banquet
2 Area control, Equation assembly, Grid-based, Hex grid, Mathematics, Piece movement, Points-based, Psych, Simultaneous
DM Tiger Ascent MarcerMercer, XNimus
The Genius: Cosmic Banquet
2 Dice, Grid-based, Hierarchy, Piece movement, Psych, Simultaneous, Turn-based