Blob Party

In this Main Match, players traverse over the board and survive its numerous events to earn orbs and stars.

Designer(s): XNimus Match Type: MM (for 7 players)
Featured in: Community Hosted Genius Game 2
Awards: Best Thematic MM 2022

MM6: Blob Party




In this game, players will attempt to become the greatest Blobwizard they can be by possessing the most orbs or stars. :blobwizard:


--


Setup



The game will be played on two 20-space looping boards, labeled Board A and Board B. The game will last 1 pregame period and 7 rounds.


--


Gameplay

Each player will be given 15 orbs and 100 battle points (BP) at the start of the game. There are two ways to win the game - Have the most orbs or have the most stars. Orbs can be gained and lost throughout the game. Stars obtained cannot be lost. Battle points can be used to gain orbs and stars. Orbs, stars, and battle points can never go below 0.


At the start of the game, players will be randomly assigned a round to become the Kingwizard. The round each player is assigned to will be public information. Each player’s orb and star count will also be public information, but a player’s battle points will only be known to themself.


Each round, one player will become the Kingwizard and split the other six players into two groups of three (one group per board). Each group will play on one board while the Kingwizard will play on both boards and each player will move into one of the spaces on the board. Each space on each board contains a tile that has its own effect.


--


Tiles

Each board will have the following tiles:

+3 Orbs (x4): You gain 3 orbs.

+5 Orbs (x2): You gain 5 orbs.

-2 Orbs (x5): You lose 2 orbs.

-5 Orbs (x1): You lose 5 orbs.

+5 BP (x2): You gain 5 BP.

Garnet (x1): You gain 1 garnet. Whenever a player lands on the Garnet tile on a given board, the next player to land on the Garnet tile on that board will receive one more garnet than the previous player. (Payouts will be 1 garnet -> 2 garnets -> 3 garnets -> etc.)

Trap: These tiles can only be placed on the board by the Kingwizard. It will replace whatever tile it was placed on. If the Kingwizard lands on their own trap tile, nothing happens. If anyone else lands on the trap tile, the Kingwizard that placed it there will take 5 orbs from the player that landed on the trap tile (or less if the player that landed on the trap tile doesn’t have enough orbs). Either way, if someone lands on a trap tile it will be removed and the tile it was replacing will go back into play. Trap tiles can overwrite other trap tiles. Trap tiles will stay until landed on.

Battle (x4): There is a rotation of three different monsters you can fight per board, each costing a set amount of BP to defeat. Whenever a player lands on a Battle tile on a given board, the next player to land on a Battle tile on that board will fight the next monster. You will be awarded with 1 star for defeating a monster.

Board A monster rotation: Limbs Banana (7 BP) -> Grave Digger (10 BP) -> Wavez Rider (13 BP)

Board B monster rotation: Psycho Knob (5 BP) -> Purple Boba Cat (10 BP) -> Peelbot (15 BP)

(The fourth monster encountered in Board A will cost 7 BP to defeat, the 5th will cost 10 BP, and so on. The fourth monster encountered in Board B will cost 5 BP to defeat, the 5th will cost 10 BP, and so on.)

Big Battle (x1): You will fight a BIG monster! It will always cost 25 BP to defeat. You will be awarded with 2 stars if you defeat the BIG monster.


A list of every monster can be found below.


--


Movement and Turn Order

Movement for the Kingwizard and all other players will be handled differently.


Kingwizard: Everyone will submit 0 or 1 movement. The Kingwizard submits 0 or 1 movement per group. The sum of a group’s movement and the Kingwizard’s movement for that group will become the number of spaces the Kingwizard moves. If the sum is 0, the Kingwizard does not move and does not apply any tile effects. Only the sum will be revealed and not each individual submission.


Everyone else: Everyone has an inventory of 6 movement cards, one of each number from 1-5 and a wild card that can be used as any number from 1-5. The movement card submitted will be the number of spaces moved. However, once a movement card has been played, it is discarded and cannot be played in future rounds.


Multiple players may not occupy the same space. When moving, any occupied space will be skipped over.


The board is a looping board, meaning that after the 20th space, the next space will be the 1st space again. After movement in a round is done, the space occupied by the player who has travelled the furthest per board will become the starting space in the next round.


All movement is public information.


In both groups, the Kingwizard will always move first. The Kingwizard decides who moves second, third, and fourth in both groups. Turn order will be public information.


--


Battle Points


Each round, a player may set aside battle points to use for any potential battles. Any battle points set aside will be consumed whether the player actually landed on a Battle tile or not. If a player lands on a Battle tile but has not submitted a sufficient amount of battle points, they will not be awarded with a star. The Kingwizard may set aside battle points for one or both boards as long as the amount per board is specified.


At the end of each round, there will also be a minigame that all players will play. Each player may set aside battle points for the minigame. Whoever submitted the highest unique amount of BP will win the minigame. The winner of the minigame will receive 10 orbs. If there’s a tie, none of the tied players win the minigame and the player who submitted the next highest amount of BP will win the minigame. If there’s another tie, the process repeats until there are no more ties. If the highest unique amount of BP is 0, then no one wins the minigame. The winner of the minigame will be announced but not the amount of BP spent. Any battle points set aside will be consumed regardless of the outcome of the minigame.


Battle points set aside for battles are separate from battle points set aside for minigames.


A player may spend 3 garnets to receive 5 BP or 4 garnets to receive 7 BP. However, only one purchase may be done per round.


--


Logistics and Submissions


During the pregame period:

  • The randomly generated Kingwizard for every round will be revealed.
  • Round 1’s Kingwizard will assign three players to Board A and three players to Board B.
  • Round 1’s Kingwizard will submit a turn order for the three players on each board.
  • Round 1’s Kingwizard will name a space on each board to overwrite with a Trap tile. The selected space may not be the Garnet tile or the Big Battle tile.
  • Any details that the Kingwizard has failed to submit will be randomized.

During each round:

  • The previous round’s results will be announced.
  • Both groups, the turn order, and the boards for the current round will be revealed.
  • Every player must submit 0 or 1 movement for the Kingwizard’s movement. (If no submission is given for this, 0 will be submitted.)
  • All other players submit their movement card. (If no submission is given for this, the lowest valued card will be submitted. If only a wild card remains, the wild card’s value will be 1.)
  • Everyone may submit any amount of BP that they have for battles. (The Kingwizard must specify the amount of BP per board.)
  • Everyone may submit any amount of BP that they have for the minigame.
  • The next round’s Kingwizard will assign three players to Board A and three players to Board B, their turn order, and will name a space on each board to overwrite with a Trap tile, without knowing the outcome of the current round. Any details not submitted will be randomized.

--


Endgame


At the end of 7 rounds, the player with the most orbs wins 2 Tokens of Life (one for themself and one to give to another player after the Elimination Candidate is decided). If this is a two-way tie, both players win. If this is a tie between more than two players, the two players with the most battle points remaining win. If this is also a tie between more than two players, no one wins this win condition. If a single player with the most battle points remaining is determined and there is a tie for second, the player in first will be the sole winner of this win condition and will win 2 Tokens of Life.


The player with the most stars wins 1 Token of Life. If this is a tie, the tied player with the most battle points remaining wins. If this is also a tie, neither player wins. If the player with the most stars is also the player with the most orbs, that player gains another Token of Life to hand out.


After the winners are determined, the player with the least orbs will be the Elimination Candidate. If this is a tie, the winner(s) will choose the Elimination Candidate between the tied players. If a decision cannot be made between multiple winners, two of the winners will be put into the Death Match. More details regarding this will be revealed if this happens. If there are no winners, the Elimination Candidate will be decided by a majority vote of the non-tied players. More details regarding this will be revealed if this happens.


Each player will receive 1 garnet for every 30 orbs or 2 stars obtained.


--


Addendum:

Order of Operations

  1. All Board A events.
  2. All Board B events.
  3. Minigames.
  4. Next round's Kingwizard's board assignments and trap placement.

--


Board A monster rotation: Limbs Banana (7 BP) -> Grave Digger (10 BP) -> Wavez Rider (13 BP)


Limbs Banana (7 BP)




Grave Digger (10 BP)




Wavez Rider (13 BP)




--


Board B monster rotation: Psycho Knob (5 BP) -> Purple Boba Cat (10 BP) -> Peelbot (15 BP)


Psycho Knob (5 BP)




Purple Boba Cat (10 BP)




Peelbot (15 BP)




--


BIG Monster: BIG Limbs Banana (25 BP)


BIG Limbs Banana (25 BP)



Tags


Battling    (The game involves players attacking each other.)


Grid-based    (The game involves play on a grid.)


Piece movement    (The game involves pieces moving on a board.)


Revolving leadership    (The game involves players taking turns being a leader with special abilities.)


Trick    (The game involves a hidden trick of some sort that, if discovered by a player, gives them an advantage.)