| Type | Name | Designer(s) | ORGs | # | Tags |
|---|---|---|---|---|---|
| MM |
Explosion Commotion
|
Shardren | 12 | Limited communication, Live MM, Social deduction, Teams | |
| MM |
Expression Auction
|
RedsToad | 7 | Auction, Bidding, Limited communication, Mathematics, Trick | |
| DM |
Expression Black & White
|
elara | 2 | ||
| MM |
Extreme Ways
(Covering Ground)
|
elara | 12 | Auction, Bidding, Deductive reasoning, Grid-based, Piece movement | |
| DM |
Factor Bingo
|
Deusovi | 2 | ||
| MM |
Fair and Square
|
Zero | 8 | Area control, Battling, Grid-based, Luck, Optimization, Piece movement, Piece placement, Piece removal, Points-based, Routing, Simultaneous, Strategy | |
| MM |
Fantasy Expedition
|
Toby | 9 | ||
| MM |
Farmer's Fields
|
Zero | 11 | Grid-based, Piece removal, Polyominoes | |
| DM |
Faulty GPS
|
e_is_cool | 2 | Buzzer-based, Grid-based, Miscellaneous, Observation, Puzzle, Simultaneous | |
| DM |
Field Tactics
|
Zero | 2 | Grid-based, Psych, Strategy | |
| DM |
Find Hex
|
CaffeineBoost | 2 | Buzzer-based, Equation assembly, Grid-based, Hex grid, Mathematics, Mental, Points-based | |
| DM |
Finding Treasure Island
|
ItzShaun, MarcerMercer | 2 | Betting, Cards, Mental, Optimization, Piece movement, Psych, Quattro-like | |
| DM |
Five-Card Trick
(Setna's Curse)
|
Zero | 2 | Points-based, Psych, Simultaneous | |
| MM |
Five Fold Possession
|
Zero | 5 | Bidding, Luck, Points-based, RPS, Social deduction | |
| MM |
Five Stands
|
chaotic_iak | 11 | ||
| MM |
Flee The Dungeon
|
Zero | 4 | Extra Info on Discord, Host Info, Logic, Puzzle, Race, Real-time, Semi-live MM | |
| MM |
Flickering Lights
|
pseudonam | 7 | Area control, Grid-based, Limited communication, Piece placement, Social deduction, Teams | |
| DM |
Floral Extract
|
e_is_cool, elara | 2 | Logic, Mathematics, Mental, Optimization, Points-based, Psych, Simultaneous | |
| DM |
Flower Field
|
e_is_cool | 2 | Grid-based, Nim-like, Observation, Patterns, Strategy | |
| DM |
Focus Group
|
penzo | 2 | Area control, Grid-based, Hex grid, Minigame, Piece placement, Strategy, Turn-based |