TBD
Designer(s): chaotic_iak | Match Type: MM (for 11 players) |
Featured in: Blooming Genius: The Elder Tree |
🌺 Main Match 3: Five Stands 🌺
Manage your cards and visit the five stands on the meadows to get some gold.
You have a hand of cards. Each meadow has a minigame in which you can play your cards to get gold. Cards with duplicate numbers cancel each other; the remaining cards earn gold for their owners depending on the minigame for the meadow. You can move meadows at the end of every round, and the goal is to get the most gold.
RULES
Your meadow in this game is not fixed. You will be able to change your meadow every round, see below. Each meadow features a different minigame.
The game uses a deck of 90 cards. Each card has a color and a value. The possible colors are the meadow colors: white, blue, black, red, and green. The possible values are 1-9. Each possible color/value combination appears twice in the deck.
🀄 At the start of the game, each player is dealt 8 cards randomly from the pool. The remaining 2 cards are removed from the game without being revealed. Cards in hand are tradable freely.
The game is divided into 4 rounds.
💎 At the start of each round, if you are in a meadow with no other player, you earn 1 bellflower.
🧠 Each round, you may play any number of cards in your hand to the minigame in your meadow. However, you may only play cards whose color either matches the meadow or is an allied color (its meadow is adjacent to your meadow). For example, in Green Meadow, you can play green, white, and red cards, but not blue or black.
🧠 💎 In addition, for Rounds 1-3, you also decide which meadow you will go to for the next round. You may stay in your current meadow or move to an adjacent meadow for free. To move to an opposite meadow, you must either discard one card of that color, or pay 2 garnets. (In Round 4, you will not be given a chance to move to another meadow.)
At the end of the round, the cards are evaluated. Each meadow is evaluated separately.
First, if several cards have the same value (regardless of color), all the cards are canceled; they earn their players no gold, and they don't count for the minigame rules.
The remaining cards earn gold depending on the minigame rules:
White Minigame ⚪ : Each card earns as much gold as the number of cards with value 1-3 played here.
Blue Minigame 🔵 : Each card earns as much gold as the lowest card value played here.
Black Minigame 🟣 : Only the highest played card earns gold, equal to its value.
Red Minigame 🔴 : Each card earns as much gold as the difference with the card value directly lower than it. The lowest card earns gold equal to its value.
Green Minigame 🟢 : Each card earns gold corresponding to its ranking: the lowest card earns 1 gold, the next-lowest card earns 2 gold, and so on.
🎭 Examples for all five minigames:
White Minigame ⚪ : Submitted cards are 1, 2, 2, 3, 5, 6. The 2's cancel. There are two cards valued 1-3 (1 and 3), so the 1, 3, 5, 6 all earn 2 gold each.
Blue Minigame 🔵 : Submitted cards are 1, 1, 4, 7, 7, 9. The 1's and 7's cancel. The lowest value is 4, so 4 and 9 earn 4 gold each.
Black Minigame 🟣 : Submitted cards are 2, 5, 6, 8, 8. The 8's cancel. The highest card is 6, so 6 earns 6 gold, while 2 and 5 don't earn anything.
Red Minigame 🔴 : Submitted cards are 5, 6, 6, 8, 9. The 6's cancel. The cards in decreasing order are 9, 8, 5. Then 9 earns the difference 9-8 = 1 gold; 8 earns the difference 8-5 = 3 gold. As the lowest card, 5 earns itself, i.e. 5 gold.
Green Minigame 🟢 : Submitted cards are 3, 4, 4, 6, 7, 9. The 4's cancel. The cards in increasing order are 3, 6, 7, 9. They earn 1, 2, 3, 4 gold respectively.
💎 In addition, if you play the lowest non-canceled card of the meadow's color, you earn 1 garnet. Canceled cards are completely ignored and cannot earn garnets.
Once all the cards have been processed and gold awarded, players are then sent to their chosen meadows to begin the next round.
⚠️ Note that there is no time to discuss the results with your current meadow. Once the results are revealed, all players are sent to their new meadows.
📡 In each meadow, all played cards and who played which card are announced to the players in that meadow. This includes canceled cards. However, this announcement is only to the meadow; other meadows don't know what happens.
👑 📡 The game ends after 4 rounds; all remaining cards in hand are useless. At the end of the game, the amount of gold obtained by each player is revealed.
👑 The player with the most gold becomes the winner and receives two Tokens of Life. They also get the power to decide the meadow assignment of all players for MM4.
👑 The player with the least gold becomes the Elimination Candidate.
🧬 Rules about winners and losers:
ADMINISTRATION
📌 🀄 Player items
You start the game with 8 cards. Cards may be freely traded.
You earn gold from minigames. Gold cannot be traded.
📌 ⏰ Timing
Each round lasts for approximately ⚠️ 48 hours. The deadline of every round is at 3pm UTC ( your local time); allow a few minutes for updating.
📌 🧠 Submission
Your submission consists of:
If your submission is invalid or missing, it will take default values. The defaults are:
If your moving cost is illegal (you don't have the card or you don't have 2 garnets), you will stay in your current meadow.
📌 📡 Information
This game has the following pieces of information, along with how and when they are revealed to the players, if at all. If a piece of information is not in this list, it is likely not known to anyone, but feel free to clarify.
🔺 Publicly announced, at the end of every round
🔺 Announced to each meadow, at the end of every round
--- Therefore, how much gold each card and each player earns.
🔺 Publicly announced, at the end of the MM
--- Therefore, the winner(s) and the loser(s) of the MM.
🔻 Explicitly only known to you
📌 💎 ORG items
You can gain ORG currency in these ways:
You can spend garnets in this way: