In this Main Match, place wind stones across multiple ritual sites to travel the farthest distance.
Designer(s): Zero | Match Type: MM (for 7 players) |
Featured in: Zero's Guardians |
MainMatch 7: Wind Guide Me
In order to cross the ravine that divides the kingdom, players must power ritual sites using wind stones.
There are 21 Ritual Sites that can be imbued with the power of the stones.
Each Ritual site will be assigned to a unique combination of 5 players such that each player can access 15 Ritual Sites.
The game will last for 7 Rounds and in each Round you will visit 2 ritual sites that you can access.
Players start with 14 Wind Stones that vary in power:
[ 1, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7]
Throughout the game you must assign 1 Stone to all but 1 Ritual Site.
You cannot assign more than 1 of your stones to the same Ritual Site.
Each ritual site has 5 positions evenly distributed around a circle.
Each player will be assigned to each position 3 times.
This will be used as a tiebreaker for placing position.
(I have tried to distribute who is next to who evenly but my trial and error wasn’t perfect. (maths was hard) this shouldn’t have too large an impact on the game)
When you assign a stone, you must also state the position on the Ritual site you would like it to be placed.
Position 1 is the top of the circle, and they ascend going clockwise round the circle.
Each Position of a ritual site can hold either 1 or 0 Wind Stones.
If you are the only player to place a wind stone at a Ritual Site Position in a round, it will be placed there.
If you aren’t the only player, whichever players assigned position is first clockwise (including itself) from that position will place their stone there.
The remaining players stones are placed clockwise from that position filling unoccupied spaces. (takes place after all first submissions checks)
At the end of each round, the location of placed stones and the total power of each ritual site with at least 3 placed Wind Stones will be revealed.
If a player fails to submit, they will receive a penalty to their final score.
At the end of the game, each player will have placed 14 Stones onto 14 Sites.
Each ritual site will activate, and their vector will be calculated. This is made up of length and angle.
If a ritual site has more than 25 power worth of stones it will collapse and fail. It won't be part of the final calculations.
Each Wind Stone will pull the angle towards it by its total power. All positions without a stone have power 0.
The length of the vector is the average of the Power of the 2 Wind Stone the angle lies between. (rounded to 1 decimal place)
If one of these positions doesn't contain a Wind Stone its length will become 1.
If the angle exactly lies on the position of a Wind Stone, it's length is the power of that Wind Stone.
Each players final score is the distance from (0,0) after summing all the vectors for all ritual sites where they placed a stone.
Two ritual site whose angle is 0 and 180 and have equal length would cancel eachother out.
The player(s) with the highest score wins the MainMatch and earns a Tokens of Life.
If this is a single player, they earn 2 Tokens of Life.
If this score is tied, between more than 3 players, immunity is negated.
The player with the lowest scores loses the MainMatch and becomes the Elimination Candidate.
If this score is tied, the winner(s) will determine who becomes the Elimination Candidate.
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Artefact Power:
Power of Light: Change the weighting of one of your Wind Stones by up to 3. (min 1, max 7) You must place it this Round.
Power of Dark: Place a fake Wind Stone in addition to your 2 standard Wind Stones.
It disappears either at the start of Round 7, or once there are at least 4 Wind Stones at its Ritual Site.
It follows normal placing rules and disappears after all other processing.
If all 5 Wind Stones are the same power, the Ritual site also fails.
Circular seating (The game involves players or objects being connected in a circle or cycle.)
Mathematics (The game tests the players' mathematical abilities.)
Piece placement (The game involves pieces being placed on a board.)