Memory Maze

In this Death Match, navigate a maze full of invisible walls with your memory.

Designer(s): chaotic_iak Match Type: DM (for 2 players)
Featured in: DM Colosseum, Squeaky Genius: Legends Untold, The Genius: Code Red

⚔️ Memory Maze ⚔️


This game appeared in The Genius: Black Garnet, as Death Match 8. However, this version has a lot of important changes from the original game; read this carefully, especially if you're familiar with the original version.


The goal of the game is to travel around a maze to visit all corner squares. However, you don't know how the maze looks like. You also can't take notes; how good is your memory?


RULES

The game is played on a 8x8 board. One player starts on the bottom-left square, while the other starts on the top-right square.



The board is actually filled with walls between cells and outside the board, forming a maze. The walls have a reflective symmetry across the diagonal from bottom-left to top-right. However, all walls inside the board are invisible. If the walls were visible, here would be an example board; note that the real board would have a different arrangement of walls.



Decide the starting player of the game. Players alternate turns.


On your turn, you must submit a sequence of moves. Each move is either up, down, left, or right. Your sequence must be between 0 and 100 moves, inclusive.


You will attempt to perform that sequence of moves from your current position. If you don't cross any wall, your attempt will succeed and your position will be updated to match. If you cross any wall, your attempt fails and you don't move for the turn.


Whenever you pass a corner cell in a successful move attempt, you are considered to visit that corner cell.


The first player to visit all corner cells and returns to their starting corner wins.


ADMINISTRATION

Make your moves in the public game room. You may use up/down/left/right, north/south/west/east, or their abbreviations (UDLR and NSWE), but don't mix them and don't mix abbreviated and unabbreviated moves. You may also decide to pass your turn (a sequence of zero moves).


Information revealed in public game room: current positions, which corners have been visited by each player.


Information revealed in private channel: nothing.


Warning: You may not take any notes during the game. This includes, but not limited to, Discord's text box and your clipboard.


Warning: Whenever you post a legal sequence as your turn, I will delete your moves for the previous turn.


Time controls: 5 periods of 1 minute. I will take the first unambiguous legal sequence of moves you make each turn.




In the dead of night, Minos welcomes the sacrifices to his Labyrinth with outstretched arms and a devilish grin. Despite how much he enjoys the dejected looks on the faces of his two brand new prisoners, he reminds you that there is one way to escape from the Labyrinth. However, escaping won’t be easy. You’ll have to do it at night, while the Minotaur is sleeping, without waking it. And if that wasn’t bad enough already, you’ll need to do it before the other person does, because someone has to be Minotaur food, and Minos doesn’t feel like searching for more victims. Knowing that he has your full attention, Minos begins to explain the rules of escape:



The Labyrinth is a square, 8 cells long by 8 cells high. One player will start in the bottom-left corner (A), and the other player will start in the top-right corner (B). Within the Labyrinth are three keys each player needs to collect, located in the three corners of the Labyrinth the player did not start in.



The Labyrinth, of course, is filled with walls between cells and outside the board, forming a maze. The walls of the Labyrinth have a reflective symmetry across the diagonal from bottom-left to top-right. However, all walls inside the Labyrinth are invisible, due to poor lighting conditions. If the walls were visible, here would be an example board; note that the real board would have a different arrangement of walls.



The Death Match Opponent will decide which player starts the game, and whether they start in position A or B. Players alternate turns.



The first player to collect all three of their keys and return to their starting cell will escape the Labyrinth with their keys. The other player will remain trapped, left to an unknown fate, and eliminated from the game.




On your turn, you must submit a sequence of moves. Each move is either up, down, left, or right. Your sequence must be between 0 and 10 moves, inclusive. You will attempt to perform that sequence of moves from your current position.



If you don’t cross any walls, your attempt will succeed, and your position will be updated to match.



If you cross any wall, you scurry back to where you started your turn out of fear of alerting the Minotaur, and you will not move for the turn.



When you cross a wall, you will not be told where the wall is, nor will you be told which move crossed a wall.



Whenever you end your turn on or pass a cell with one of your keys in it with a successful move attempt, you will collect that key. You cannot lose keys after you successfully collect them.




You will have one minute to make each of your moves, with a five minute bank of reserve time. If you run out of reserve time, you will automatically submit a move sequence of zero moves. Reserve time will never be refreshed or increased, and its usage is permanent.



The current positions of players and which keys have been collected will be public information.


⚠️ WARNING: You may not take any notes during the game. This includes, but is not limited to, Discord’s text box, your clipboard, pen and paper, and any kind of image editing software. ⚠️


⚠️ WARNING: When you post a legal move for your turn, your move from last turn will be deleted.⚠️



DM-C - Crazy Memory Maze


This MM is heavily inspired by The Genius: Black Garnet DM8 and DMC1 Memory Maze, with some important changes.


Rules

The game is played on a 10x10 board that is symmetric across the TL-DR diagonal. In the maze there will be a number of invisible walls between the spaces on the board along with a small number of visible colored walls that only one of the players may pass through.

Whims will start in the bottom-left corner, Wimp will start in the top-right.


The goal of this game is to navigate through this invisible maze, visit all 4 corners and return back to the starting space. The player to do this first will win the death match.


⚠️ Unlike other versions of the game, there are no turns.

:Digory: The DM will be hosted entirely using the bot.


To navigate through the maze, players will use a string of any length consisting of ULDR moves. For each letter in the string, the player will attempt to move 1 space in the corresponding direction.

If any of the moves run into an invisible wall or the opponent’s wall, the submission bonks and the player is sent back to the space where they were before the submission.

If none of the moves bonk, then the player is moved to the new location.


:Digory: To move using the bot, use /move {ULDR string}. The bot will immediately repost your submission and will tell you if you bonked or not. If you didn’t bonk, the bot will also announce your new position on the board.

If you didn’t bonk, you will have to wait for 25 seconds before making your next submission. If you did bonk, you instead have to wait for 35 seconds.

A submission made during this wait period is discarded. The bot will announce when the waiting period is up.


⚠️ Unlike other versions, the old moves will not be deleted. You may spend your time looking through previous submissions.


The game will continue like this with players moving through the maze into corners and back until one of the players visits all 4 and returns to their starting location. The player that finishes the maze first wins the DM and advances to the finals. The other player is eliminated.


@DM Participant

📌 Amendment: Notes of any kind are disallowed. Use your memory to remember where the invisible walls are.


@DM Participant

📌 Amendment: You have to stop on the corner for it to count as you visiting it.


:Digory: The submission format is changed to be friendlier. Any message that only consists of U, L, D, R will be counted as a submission (case insensitive, spaces allowed)


Tags


Grid-based    (The game involves play on a grid.)


Maze    (The game involves a maze which players must navigate.)


Memory    (The game tests the players' memories.)


Race    (The game involves players or objects in a race to the finish.)


Simultaneous    (The game involves players taking their turns simultaneously.)


Turn-based    (The game involves players taking turns one after another.)