The Fight For a Name

In this Main Match, claim your title by constructing the right banner with the right colors.

Designer(s): Zero Match Type: MM (for 13 players)
Featured in: Zero's Guardians

The Thirteen Guardians must battle for a title for the journey ahead.

There are a total of 12 titles which can only be claimed once per player. Once all titles are claimed the game will end.

The remaining Guardian will be deemed the loser and elimination candidate.

The loser of this battle will remain at the castle as a lone guard for the community and the princess, their adventure will end.


In order to claim a title your must form its matching Banner.

A banner consists of 4 parts: the Crest, the Body and a left and right Parting.




To obtain these parts you must make you way around the hexagon shaped board.




Round Movement


All players start in the centre of the hexagon on the "Start" hex.

At the start of each round players gain 2 movement points (MP).

Each turn players may spend their movement points to move that many hex in one of the 6 possible directions:

North, North East, South East, South, South West, North West


Different actions occur depending on where a players movement ends:


If a player ends their movement on the Start hex they will gain 4 MP if they are alone, or 3 MP if they are with at least 1 other player.


If player ends their movement on a coloured numbered hex they will automatically attempt to claim it.

A player’s strength to claim is equal to the number of MP they spent to land there + 1.

The player with the highest non-zero unique strength will claim the hex.

Each hex may only be claimed by 1 person. If there is no highest unique strength, the hex will count as unclaimed.

Strength is maintained between rounds. This means you can increase your strength on a space further by revisiting a hex.

More importantly however, the ownership of who has claimed a hex can change.

You will need to use use your claimed spaces to craft the body and partings of your banner.


Around the board are 10 pillars of identity each represented with a different letter of the greek alphabet.

When a player ends their movement on one of the ten pillars they will learn information about Banner patterns and gain a Crest Fragment.

In order to end your turn on one of these spaces you must reach them by a straight line. For Example:

• Phi Φ must be reached by traveling North from hex 1.

• Mu μ must be reached by traveling North East from hex 3, or North from hex 6.

• Omega Ω must be reached by traveling South East from hex 10, or North East from hex 10 or 17.

(The rest can be derived via board symmetry)

You may only visit each pillar once throughout the entire MainMatch.


Pillars of Identity


If more than 5 players arrive at a pillar at the same time, you all lose your sense of identity and do not gain any of the following benefits for this pillar

When you reach one of these pillars you will be presented with 6 of the 12 titles and their respective crests.

Each pillar has a different mixture of titles and each title appears an equal number of times across all pillars.

You must assign the 6 Titles presented to following 5 actions:

Choose 1 Title and a colour, your then told if the Title's Banner contains has that colour as its body.

Choose 1 Title and a colour, your then told if the Title's Banner contains has that colour as its partings.

Choose 1 Title and a colour, your then told 1 random different colour that is not contained in the Title's Banner.

Choose 2 Titles, your then told 2 random different colours that are not contained on either Banner for the 2 Titles.

You may claim 1 Title’s Crest.


The first four of these actions will give you information about the correct colours for a given banner.

After you have given your selection in your submission channel with a @Host ping, I shall give the responses asap.

You must choose your selections for all 5 actions at the same time.

If you do not ping, I will not consider the submission final and won’t give the information (I need to be notified).

Please avoid submitting for these in the last 15mins before deadline as I cannot guarantee you will get the answers back in time.

Any unresolved requests for information will be resolved at the start of the next round.


The last action allows you to claim the Crest, allowing you to use it in the construction of your banner.

There is no limit to how many people may claim a given Crest.


Obtaining a Title


If a player is the first to have claimed a Crest with 1 copy of its Body colour and 2 copies of its Parting Colour, then they have claimed that title.

If two players do this at the same time a tie break will determine who obtains the Title:

• Whoever has more MP on their claimed colours contributing to the Banner.

• Whoever claimed the Title's Crest first.

• Whoever performed better at a timed minigame all players will participate in individually.

More details on this will be released in 24 hours.

Title claiming is resolved in alphabetical order based on title names.


Once a Title has been claimed it is announced who has claimed it.

The player is removed from the board and their strength is set to 0 on all remaining colours.

The hexes of matching colours used to make the banner turn white and are decoloured.

Colours are selected in ascending number order in the case of multiple copies.

All MP for claims which are now decoloured hexes are returned to players still on the board.


Players who have claimed their titles may still influence the game.

Each round they may give 2 MP to another player of their choice, or 1 MP to two different players.

If you give 2 MP to a single player, you cannot select that player to receive MP in the next round.


Once there are 5 or fewer players remaining we enter the final phase.

Here players can spend MP to increase the claim on any hex they have previously travelled to, on top of their movement claims.


At the end of each round, the following information is revealed:

• Everyone’s MP and claimed Crests and Hexes are told privately.

• Everyone’s location on the board is revealed publicly.

• The leading claim for every space on the board is revealed publicly.

• Who received MP from players who have completed their Titles.


Results


The game ends when either:

• 12 Rounds have passed

• There are 2 or fewer players remaining without a claimed title.


The winners of the MainMatch are the first people to obtain their titles.

If the winners are less than 9 players, they each receive a Token of Life.

If the winners are less than 6 people, they may vote for another player who completed their Title to gain a Token of Life.

If this vote is a tie, no Token of Life is handed out.

If the winner is a single person, they receive 3 Tokens of Life.


The MainMatch loser and Elimination Candidate is the last player without a title.

If the game ends with more than 1 player without a title, the EC is determined by:

• Players with the least total Crests for the remaining unclaimed Titles.

• Players with the least MP claims on all the remaining hexes.

• Winners vote, ties broken by whoever has the “Justice” Title.


Tags


Area control    (The game involves controlling more area on the board in order to win.)


Grid-based    (The game involves play on a grid.)


Hex grid    (The game involves play on specifically a hexagonal grid.)


Host Info    (The game involves additional information that only the hosts know and prepare in advance.)


Intel Game    (The game involves collecting and exchanging initial information to further deduce intel.)


Piece movement    (The game involves pieces moving on a board.)


Semi-live MM    (The game is a Main Match that is overall non-live but may have real-time elements (such as queries that the hosts respond to immediately).)