A Warrior's Death

In this Death Match, units that earn strength pre-and-post-mortem battle each other to the death.

Designer(s): e_is_cool, elara Match Type: DM (for 2 players)
Featured in: The Genius: Heaven and Hell


Those who fall in battle are commemorated. Half of them are brought to Valhalla to feast with Odin, and the other half to Fólkvangr, ruled over by Freyja. When these realms are set against each other, a bloodbath ensues.


OVERVIEW


This game involves units with different strengths and abilities. There are 10 such units, with strengths from 0 to 9; you have one of each unit, except for the Chocobo. This means that in the underworld, you will have a maximum of one of each dead unit, except for the Chocobo.


UNITS


> [0] Chocobo - Does nothing but be cute; you have an infinite supply of Chocobos.

> [1] Astrologian - Divination: Predict your opponent's unit; if you are correct, gain their strength immediately.

> [2] Blue Mage - Aetheric Mimicry: Can be disguised as another unit; this unit does not gain the strength nor abilities of the disguised unit. The player who (actually) won the previous round will be announced as the winner of this round (this does not affect the true result); if played in the first round, this will be announced as a tie.

> [3] Bard - Battle Voice: Your next two units gain 1 strength.

> [4] Sage - Kardia: Copy your opponent's ability for this round; this unit does not copy Astrologian or Blue Mage.

> [5] Samurai - Third Eye: If you win, this unit doesn't die.

> [6] Reaper - Enshroud: If you lose, this unit's strength is set to 8 on death.

> [7] Dark Knight - Living Dead: You can play this unit again the very next round after it dies; if you do so, it gets revived for that round, then loses this ability on death.

> [8] Dragoon - Dragon Sight: Gain 3 strength on death if you have 6 or more strength than your opponent.

> [9] Black Mage - Paradox: If you win, set this unit's strength equal to your opponent's on death.


RULES


This game will be played as a series of independent bouts. There will be 10 rounds per bout. In each round, each player will privately play one unit. After each round, the unit with a higher strength will win, and the player gets 3 points. If it's a tie, neither player wins. If you don't submit or make an invalid submission, you automatically send out a Chocobo to fight.

After each round, both units are revealed and then die (assuming no special abilities). You cannot play a unit that's dead (with the exception of Dark Knight's ability). The player who won the round is also revealed; nothing else is revealed.

The order of ability resolution is that abilities from previous rounds will always resolve first, followed by resolving each ability from [0] Chocobo to [9] Black Mage in that order.

Any units you have that die will go to the underworld. Note that when a unit has its strength altered in any way, it will maintain that altered strength in death. At the end of the 10 rounds, you gain points equal to the sum of their strengths.

At the end of the 10 rounds, the bout ends; both players' points are revealed, and the player with more points wins the bout. In the case of a tie, the bout is tied.

There will be 5 bouts played; the player with more bout wins will win the DM. In the case of a tie, an additional bout will be played. If that bout is a tie, the DMO wins. Note that bouts are independent; unit strength is not carried over between rounds.


SUBMISSIONS


You may submit for a round using either the original strength of the unit, the unit's name, or some abbreviation of the unit's name. For [1] Astrologian and [2] Blue Mage, submit the name of another unit as part of your submission.


Each player will get one minute per turn, with no reserve time. There will be a break between bouts. Players may use whatever (non-automated) tool they want to take notes.


Tags


Battling    (The game involves players attacking each other.)


Points-based    (The game involves players earning points.)


Psych    (The game tests the players' psychological & bluffing abilities.)


Simultaneous    (The game involves players taking their turns simultaneously.)