Upside Down Pyramid Scheme

In this Main Match, swap positions with players one layer above you using tickets to reach the top of the upside-down pyramid.

Designer(s): RedsToad Match Type: MM (for 10 players)
Featured in: The Genius: Code Red, The Genius: Code Redone

F10: Upside Down Pyramid Scheme

It’s like a scam, but it isn't!


πŸ”– -- Image Summary -- πŸ”–







πŸ“– -- Rules -- πŸ“–


:Token: This game has 6 ToLs.

βŒ› The game is divided into 5 rounds, 48 hours each. Each round is divided into 2 phases, abbreviated as CP and BP, each lasting 24 hours. Before the game begins, there is a 24 hour pregame with a submission.


This game involves a upside down triangular pyramid, divided into 4 layers. One player will be located at the bottom layer of the pyramid, with 2 players above them on the next layer, 3 more above them and 4 players at the top layer. The 10 spaces of the pyramid that have players will be labelled A-J in reading order.


**Pregame. **

πŸ“Ž The pregame lasts 24 hours starting from rules release.

✏️ During pregame, all players have to submit a non-negative amount of priority they want to spend to decide initial placement. The players will be ordered from highest to lowest submission and placed into A-J correspondingly. Ties in submission are broken by priority.


Each player will also start with 5 tickets.


Gameplay.

πŸ“Ž This game is divided into 5 rounds, 48 hours each.

Each round is divided into 2 phases, 24 hours each. First phase is called Claim Phase (CP) and the 2nd phase is called Battle Phase (BP).


At the start of CP, a board showing all players will be shown.

✏️ During the CP, all players except A-D submit a name of a player exactly one layer above them.

⚠️ If a player is challenged by someone from a lower level, that player’s challenge will not go through.


✏️ During the CP, all players can ask for N additional tickets, up to 4. The (5-N) players with highest priority who asked for N tickets will receive N tickets. The rest will gain nothing and become screwed

πŸ” For example, only 2 people can get 3 tickets. If more than 2 people ask, only the 2 players with highest priority out of the players who asked will receive 3.

:Garnet: A player can trade in a garnet for a ticket at any time.


⚠️ πŸ”’ If there are more than (5-N) players asking for N tickets, all players who receive tickets will lose priority equal to the sum of absolute values of priorities of screwed players.

This is the same system from MM2. If it doesn’t make sense, let me know.


At the start of BP, all challenges made during CP will be revealed.

Successful challenges will need to be played out, which may result in players swapping positions in the pyramid.

✏️ All players that are a part of a challenge submit a number of tickets they want to use in a challenge.

For each challenge, the player that submitted the most tickets wins and will take (or keep) the spot on the higher layer of the pyramid. The loser of the challenge will take the lower layer. The winner has to pay the tickets, the loser does not. In case of a tie, higher priority wins.


Game End.

πŸ“Ž The game ends after 5 rounds.

Final board position and ticket counts are revealed.

:EC: The player on the lowest level in the first pyramid is EC. The EC cannot win a ToL.

:Token: The 4 players on the top level in the pyramid win a ToL.

:Token: The player with the most tickets remaining wins 2 ToL. If there are multiple winners, the 2 players with highest priority get 1 ToL each.

If a player ends up with 2 ToLs, they must give one away to a player that is not EC or a ToL holder.

:Garnet: ToL holders will receive 4 garnets.


:Garnet: Garnets

Garnets can be gained the following ways:

  • Winning the MM gives 4 garnets.

Garnets can be lost the following ways:

  • A garnet can be turned into a ticket.

πŸ”’ Priority

Priority can be gained the following ways:

  • Garnet Shop
  • Tiebreak

Priority can be lost the following ways:

  • Pregame auction
  • Screwing other players

If there are players with same priority, ties will be broken using the same tiebreak used in MM2, namely:

  • If there are multiple players with the same priority, all tied players except the single player who gained the most priority from this tiebreak gain 1 priority.
  • If there is no such player, all tied players except the player who had the lowest priority in the previous round gain 1 priority.
  • Repeat the above two steps until all ties are broken.

πŸ“Œ Clarification: You can bid 0 for the pregame auction.


Also all priority bid will be used.


πŸ“Œ New Rule Case:

If multiple people challenge the same person, the sole person to submit most tickets will take the higher position.

The remaining players will stay where they are.


@Player πŸ“Œ New Rule: The same person cannot be challenged 2 rounds in a row.


Also you can not bid more priority than you have


@Player Clarification: Have to challenge someone.

Addind a rule that if you do not submit a challenge, you will challenge a random person.


This is less than 24h notice, so you can request an extension.


MM4 - Downside Up Pyramid Scheme


Rules Summary





πŸ“– --- Rules --- πŸ“–

This MM is divided into a 24h pregame, 24h initial bid and 4 rounds which last 48 hours each.

Each round is divided into 2 phases: Claim Phase and Battle Phase, 24h each.


The game is played on an downside-up triangular pyramid, with 1 space on the bottom layer, 2 spaces on the second lowest layer, 3 spaces on the layer above that and 4 spaces on the top layer.

Each player will occupy one space on this pyramid at all times, decided during the Initial Bid.



Initial Bid

✏️ During the Initial Bid, all players submit a number of garnets to take a higher position of the pyramid.

After the Initial Bid, all submitted bids are collected and are sorted from highest to lowest with ties broken by priority.

Players then occupy their respective spot on the Pyramid, with the highest bid taking space A and lowest bid taking space J.

After the initial bid, the whole pyramid will be revealed and the game will proceed to the Claim Phase of round 1.


:garnet: Players start with 5 tickets. Players may trade in 2 garnets for 1 ticket at any time.


Claim Phase

✏️ During Claim Phase, players make 2 submissions:

  • First, players claim from 1 to 4 tickets.
  • Second, they challenge a person directly above them.

When claiming N tickets, only (5-N) people can successfully claim that number of tickets. For example, only 2 people can claim 3 tickets, and only 1 person can claim 4 tickets.

If more people claim a number of tickets than available slots, only the people on the higher pyramid layer will receive tickets, further ties broken by priority.

πŸ” For example, if players X, Y and Z claim 3 tickets each, only 2 of them can receive it. If X is on the highest level and players Y and Z are on second highest level, then the 3 tickets will go to X and whichever out of Y and Z has higher priority. The remaining player will receive nothing.

If a player doesn't submit, they are assumed to claim 1 ticket.

You will receive an update whether your claim was successful or not privately. No other info is revealed.


When challenging a person on the higher level, players may only challenge a person adjacent to them on the layer above. Players on the top level of the pyramid don't challenge anyone. Everyone else will have 2 people who they can challenge.

πŸ” For example, player E can only challenge players A and B. Player I can only challenge F and G.

Making a challenge is mandatory. If no submission is made, a player automatically challenges the person further right.

Everyone's challenges are revealed publicly after the Claim Phase, after which the game goes into Battle Phase.


Battle Phase

During the Battle Phase, players will make up to 2 submissions using their tickets to either attack or defend.

  • If you have challenged someone, submit a number of tickets to attack with.
  • If you have been challenged by someone, submit a number of tickets to defend with.

Each submission individually must not exceed the number of held tickets. However, the sum of the two submissions can exceed your total ticket count.


All battles are processed from top layer to bottom layer.

  • If a player has attacked with strictly more tickets than the other person has defended with, then the two players swap their position on the pyramid and the attacker's submitted tickets are taken.
  • If a player has attacked with the same or lower amount of tickets than the other person has defended with, the positions don't change and the defender's submitted tickets are taken.

*️⃣ If a person is attacked by 2 different people in the same round, the person with the biggest submission is the one to take the top spot and to spend their tickets.

️⃣ If there's a chain of challenges, e.g. X is challenged by Y who is challenged by Z, all of the fights are processed in order. This could mean that X submits less than Y, get swapped with Y, and instantly has to fight Z with the exact same submission, could lose to Z and get swapped with Z, resulting in falling multiple layers in one round*. Be mindful of this.


The results of all challenges get revealed publicly, along with the new board. The exact number of tickets used is not revealed. After this, the game proceeds to the next round's Claim Phase.


Game End

At the end of 4 rounds, the game ends.

:EC: The player at the bottom of the pyramid goes bankrupt and becomes EC.

:ToL: :ToL: The sole player with the most tickets left over that isn't EC becomes rich and receives 2 ToL. If there's a tie, it is broken by pyramid layer, then priority.

:ToL: The 4 players on the top of the pyramid bask in dividends and receive a ToL each.


As a result, this MM will always award 6 ToL.


:garnet: Players will receive 1 garnet for each unspent ticket.


Tags


Bidding    (The game involves auction-style bidding.)


Hierarchy    (The game involves a pyramid-like hierachy structure.)