In this Death Match, find the correct answers to different puzzles, and then use those answers to form equations that draw lines on the board.
Designer(s): chaotic_iak | Match Type: DM (for 2 players) |
Featured in: DM Colosseum, Community Hosted Genius Game, The Genius: Code Red |
⚔️ The Biggest Brain ⚔️
This game is new to this tournament. This game was created by chaotic_iak, inspired from Same Number Hunt (S3FM2, S4E4), Gale invented by David Gale, and various puzzle DMs that have appeared in many ORGs before (although perhaps mostly known by Zero's extensive use of them).
The goal is to connect opposite sides of the board. However, in order to draw a line, you have to construct mathematical expressions out of numbers obtained by solving puzzles. Can you pay attention to everything in this frantic, high-pressure game?
RULES
Besides the game room, this game will use an additional channel, #tbb-puzzles. However, that channel is read-only, and most of the game's activity will still take place in the game room.
Puzzles will be posted in #tbb-puzzles. At the start of the game, three puzzles will be released, and at regular intervals one new puzzle will be released until there are 26. Each puzzle has a letter associated to it, and the answer to the puzzle is a number. "Puzzles" here can take pretty much any form; they are not limited to observational puzzles you've seen in Keen Eye. Expect hell.
The game will take place on the following board of interleaved dots:
summitwei will take the red dots and Athin will take the blue dots. Your goal is to connect the opposing short sides of your dots: summitwei connecting left to right, Athin connecting top to bottom. You can connect two adjacent dots of your color by a line; all those spots are marked with X's. Lines may not intersect, thus when you draw a line over an X, your opponent cannot use the spot.
In the actual game, each X is replaced by a number. In order to connect a line across a number, you must give a mathematical expression evaluating to that number. The precise rules are as follows.
The game is played in real-time; there are no turns, and you may make a move at any time. To make a move, you must name a number on the board, and give a mathematical expression evaluating to that number. The expression must follow these rules:
For example, "Ax(B-C)" is a valid expression. These expressions are not valid: "D" (only one letter), "B+B" (reuses a letter), "CA" (concatenated), "Dx/A" (malformed expression). And if puzzle E hasn't appeared, "E-B" is not valid either.
If your move is not valid (either because the expression is not valid, or the number you name is not on the board), I will reject it but there is no other penalty; you may make a new move right away. If your move is valid, you will enter a waiting period, during which you cannot submit any move.
Once the waiting period is over, the results will be shown. The result of the expression will be shown to both players. I will not round the results; it's possible that the result is negative or fractional. If you attempt to divide by zero (with either / or %), the result is the number NaN, and any operation on NaN produces another NaN. If this matches the number you're claiming, you will also draw the appropriate line on the spot of that number. If it doesn't match, you don't draw any line, but there is no other penalty.
If your opponent is in the waiting period for a move, you may make a move that also claims the same spot; it's legal to do so. But if your opponent's move is correct and they claim the spot, you must still wait out your full waiting period, and even if your move is correct, your will not be able to claim the same spot (since lines may not cross).
The first player to connect their two opposite sides wins.
ADMINISTRATION
Make your moves in the public game room.
To make moves, post the number you're attempting to claim, and the expression you wish to use.
Information revealed in public game room: current board.
Information revealed in #tbb-puzzles: the puzzles.
Information revealed in private channel: nothing.
Timing:
You may use any help you can get save for other people. You may take notes, you may use the internet to google, you may use calculators or programs, whatever you want, as long as you're not talking with other people.
Clarification: When taking modulus, the result has the same sign as the divisor. -5 % 3 = 1 and 5 % -3 = -2. I trust both of you are familiar enough with modulus otherwise.
Rule change: There will be 5 puzzles available at the start (instead of 3). Puzzles are released in 90-second intervals (instead of 2-minute). Honestly I'm not very sure what are the right numbers, these may change again later.
Rule change: You may not bring pre-written programs. You may write programs during the game though. The intention is you may program only for solving the puzzles, not finding the expressions, but I suppose the time penalty of writing such expression-finding program in the middle of the game is big enough.
Example puzzle: This is an example puzzle, mostly to show you the formatting of the puzzles. Top-left will have the letter and top-right will have the instructions. The body of the puzzle goes in the middle.
⚔️ Final Match 1: The Biggest Brain ⚔️
Congratulations on making it this far. The ORG might have had hiccups here and there, but you two have persevered 'till the end. You have outwitted, outplayed, and outlasted the other twelve players; now, your only remaining opponent is each other. This game is the first roadblock of your final leg in the journey on becoming the champion. The player that can better use the full capacity of their mind under intense pressure will win the first point, getting one step closer to lifting the trophy. Do you have the biggest brain?
Your goal is to connect opposite sides of a board by drawing lines. However, in order to draw a line on the board, you must form mathematical equations using numbers obtained from solving puzzles. The first player to make the connection wins the first Final Match.
RULES
There are two channels, #fm1-puzzles and #fm1-game-room. However, #fm1-puzzles is read-only. The game will be played on #fm1-game-room.
Puzzles will be posted in #fm1-puzzles. At the start of the game, 4 puzzles will be released, and at regular intervals, one new puzzle will be released until there are 20. Each puzzle has a letter from A-T associated to it, and puzzles will be released in order from A to T (so the first 4 puzzles are A-D, then the next puzzle is E, and so on). The answer to each puzzle is a number.
The game will take place on the following board of interleaved grids of 5x6 dots, with X's marking spots between adjacent pairs of dots.
Danny will use the red dots and Uri will use the blue dots. Your goal is to connect the opposing marked sides of your dots: Danny connecting left to right, Uri connecting top to bottom. You can connect two adjacent dots of your color by a line, over a spot marked with X. Lines may not intersect, thus when you draw a line over a spot, your opponent cannot draw a line over the same spot.
There are 16 spots on the board marked yellow. These are also called "sideways" spots, because if you draw a line over one such spot, you are drawing a line sideways that does not directly help you connect your two sides closer. In the game, there is no difference between a sideways spot and a non-sideways spot; however, several items specifically refer to sideways spots.
In the actual game, each X is replaced by a number. In order to connect a line across a number, you must give a mathematical expression evaluating to that number. The precise rules are as follows.
The game is played in real-time; there are no turns, and you may make a move at any time. To make a move, you must name a number on the board, and give a mathematical expression evaluating to that number. The expression must follow these rules:
For example, "Ax(B-C)" is a valid expression. These expressions are not valid: "D" (only one letter), "B+B" (reuses a letter), "CA" (concatenated), "Dx/A" (malformed expression).
The value of an expression is obtained by replacing each letter with the answer to the puzzle with that letter, and evaluating the resulting mathematical expression. To emphasize, there is no way for you to confirm an answer to a puzzle; you can only use it in expressions. While technically you can use any puzzle letter even before the puzzle shows up, it is probably not useful.
The result is not capped or rounded in any way; it is possible that the result is negative or fractional. If you attempt to divide by zero (using / or %), the result is the number NaN, and any operation on NaN produces another NaN. When using modulus (%), the result has the same sign as the divisor; for example, -5 % 3 = 1 and 5 % -3 = -1.
If your move is not legal (either because the expression is not valid, or the number you name is not on the board or already claimed), I will reject it, but there is no other penalty; you may make a new move right away. If your move is legal, you will enter a waiting period, during which you cannot submit any move; I will reject any move you attempt to make during your waiting period.
Once the waiting period is over, the result of the expression will be shown privately to your opponent. You will only know whether the result matches the number you're claiming or not. If the result matches, you will draw a line connecting your dots on the spot you're claiming. If it doesn't match, you don't draw any line, but there is no other penalty.
If your opponent is in the waiting period for a move, you may make a move that also claims the same spot; it's legal to do so. But if your opponent's move is correct and they claim the spot, you must still wait out your full waiting period, and even if your move is correct, you will not be able to claim the same spot (since lines may not cross). (The result of your expression will still be revealed to the opponent, and you will still know whether the result matches the number or not.)
The first player to connect their two opposite sides wins the Final Match.
ITEMS
The following items are available in this game. As per the item distribution, Danny has the Vary item, and Uriquack has the Veto and View items.
In addition, Uriquack has the global Copy item, and Danny has the global Delete item. You may only use Copy and Delete before the start of the game. Once the game has started, all items for this game are fixed.
As a reminder, the sideways spots are marked with yellow on the board.
Vary: Choose a sideways spot (by naming its number). That spot's number is changed to 492 for the rest of the game. (If this item is copied and as a result there are two 492s on the board, they will be distinguished in some manner.)
Veto: Your opponent's next (legal) move may not be on the sideways spots. If your opponent makes a move on a sideways spot, it is treated as an illegal move with the usual implications: I refuse the move, but the opponent may immediately make a new move, and as the opponent hasn't yet made a legal move, it still cannot be on a sideways spot. (If your opponent has a move in the waiting period, it may be on a sideways spot just fine. The restriction is for the opponent's next move.)
View: Before the start of the game, choose a puzzle letter (publicly). You will privately get the puzzle associated with that letter at the start of the game.
ADMINISTRATION
Make your moves in #fm1-game-room. To make a move, post the number you're attempting to claim and the expression you wish to use.
Use items by posting in #fm1-game-room in any reasonable format.
Information revealed in #fm1-game-room: current board; timestamps of when you submit an expression and when I update the board. (The timestamps are mostly for my convenience.)
Information revealed in #fm1-puzzles: the puzzles.
Information revealed in your private channel: results of your opponent's expressions. If you hold the View item, also the puzzle you decide to see.
Timing:
CLARIFICATIONS
In general, you may use a four-function calculator and a spreadsheet, but not a special program that gives you mathematical expressions or helps you solve puzzles. You may also use the internet to look up stuff since some puzzles will require trivia. However, you may not talk to other people during the DM. You may bring prepared notes to the DM.
What kind of puzzles should you expect? Well, you might have known Zero's puzzles from his other ORGs, like Zero's Gauntlet and Master of All Trades. Expect more ridiculous puzzles from me. To quote my intro, by the end of this ORG you will know me. and fear me. a lot.
The following is an example puzzle to give you some idea how each puzzle will look like. It may or may not reflect the contents of the puzzles you will face during the game.
FM3: The Biggest Brain
Puzzles? Psych? Strategy? Real-time pressure? This game has it all!
Do you have the biggest brain out of them all?
Summary
Win a game of Gale by solving puzzles in real time and making mathematical expressions out of the answers.
Rules
This game will feature puzzles that players will be required to solve. These puzzles will be posted in #fm3-puzzles by an assistant.
At the start of the game, players will be given 3 puzzles and a new puzzle will be released every 2 minutes until there are 20 total.
All puzzles will have a unique letter associated with it, and the answer will always be a number, creating a letter-number correspondence.
You can use any tools while solving the puzzles, including any form of note taking, automatic spreadsheets, google, coding IDEs, etc.
Here is an example of a puzzle:
The game will take place on the following Gale board:
The goal of the game is to connect opposing short sides of your dots. Amaranth will be trying to connect top and bottom, while Wimpzilla will be connecting left and right.
You can connect 2 adjacent dots of your color with a line. All such spots where the line can be drawn are marked with an X.
Lines may not intersect, so once an X is covered by one player, the other player may not use it.
In the actual game, the X’s will be replaced with numbers. In order to make a line, you need to make a mathematical expression equal to that number. The expression must follow these rules:
⚠️ Note that this is different to the original TBB, as you can use letters that have not appeared yet due to some items allowing you to solve a puzzle before it has appeared publicly.
An example of a valid expression is (A+B)xC = 35. If the solutions to puzzles A, B and C are 3, 4 and 5 respectively, this expression is correct, and a spot on the Gale board with a 35 will be filled.
The answers will not be rounded or truncated in any way. If you try to divide by 0 (with either / or %), the result is NaN. Any operations on NaN result in NaN.
⌛ This game is played in real-time; there are no turns.
A player can make an equation at any time, and it will be processed as soon as the player leaves the waiting period.
After making an equation, the player will enter a 40s waiting period while the host processes the equation made. After the 40s pass, the host reveals the result of the equation, and fills the corresponding line if the answer was correct.
Note that a player does not enter waiting time if they submit something that’s not an equation. There is no penalty for submitting malformed equations and you may submit again immediately.
🎲 This game also features items which will help you get an advantage.
There are 3 items which are used automatically at the beginning of the game:
There are also 3 items that can be used at any time during the game:
⚠️ This FM is a blatant ripoff of The Biggest Brain created by @chaotic_iak for DMC1, link to which can be found here: https://discord.gg/TVytuu8
It was also hosted in CHGG1, which can be found here: https://discord.gg/C3ySGjN
📌 Addendum: Solve item can only be used on a puzzle that has appeared already.
Area control (The game involves controlling more area on the board in order to win.)
Logic (The game involves logical deductions and puzzles.)
Mathematics (The game tests the players' mathematical abilities.)
Memory (The game tests the players' memories.)
Mental (The game tests mental agility.)
Miscellaneous (The game tests a miscellaneous set of skills.)
Observation (The game tests the players' observational skills.)
Piece placement (The game involves pieces being placed on a board.)
Puzzle (The game tests the players' abilities to solve puzzles.)
Simultaneous (The game involves players taking their turns simultaneously.)
Strategy (The game tests the players' strategic & tactical abilities.)
Trivia (The game tests the players' trivia skills.)
Words (The game tests the players' linguistic abilities.)