Dual Duel

In this Death Match, create higher-valued duals to win the duel against your opponent.

Designer(s): Zero Match Type: DM (for 2 players)
Featured in: Master Of All Trades

This game is played with the same cards from DM3, 1-10 of 5 colours to form 50 cards. A Duel consists of 9 rounds, and the first player to win 2 Duels win.




At the start of each Duel, each player will be dealt 22 cards of a possible 50. The reaming 6 cards will be unused, unless a tie score is reached for the 9 round Duel.


At the start of each Duel, players select 2 of their 22 cards to become wild cards. These are "face-down" and unknown to the other player. Following this 9 rounds will be played, and each player will use 2 cards each round to form a Dual. The player with the higher scoring Dual wins the round.


Round Process:

Each player selects 1 card from their hand, to add to their opponents Dual. This is done privately, simultaneously. (1min)

Both cards are revealed publicly.

Each player selects 1 card from their hand to add to their own Dual. This is done privately, simultaneously. (1min)

Both cards, and Duals, are revealed publicly, on a 321 countdown.

Players are given 10 seconds to call out "Wild", if they so wish.

Players who didn't call out Wild, do nothing.

If Wild is called, the time extends to 15 seconds from card reveal. (to give the other player a chance if close to buzzer)

Players who did call out Wild, swap one card from their Dual, with one of their Wild cards. (1min)

If both players called Wild, this is done Privately Simultaneously.

Any swapped cards, become "face-up" wild card, that can be used in future rounds.

The Duals are then evaluated, and the player with the higher ranking Dual wins the round.

Cards used in Duals are Discarded, and not used again.


Ranking Duals:

Each Dual is converted into a number score, the higher score wins:


If cards of Dual are the same number, the score is 13

Otherwise, If cards of the Dual are consecutive numbers, the score is equal to the sum of the cards

Otherwise, if cards of the Dual are same colour, the score is double the difference of cards.

Otherwise, the score of Dual equal 14 - lowest card of the Dual

Additionally, If a wild card was used, that players Dual is worth 2 less.

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If both players Duals are the same value, the round is a tie.

After 9 rounds, the player who has won more rounds wins the Duel.

If both players have won an equal number of rounds, 3 bonus rounds are played.


Bonus Rounds:

Each player is dealt 3 of the remaining 6 cards.

Then Each player then adds one of their Wild cards to their hand. (2min)

Then these rounds play out the same as before, except there is only 1 Wild Card Spot.


The player with more round wins after the bonus rounds, wins the Duel.

If this is also a tie, the player who called out "Wild" less times throughout the Duel, wins the Duel.

If this is also a tie, the Duel is considered a tie.

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If you fail to submit wild cards in time, 2 will be selected at random from your hand.

If you fail to submit a card for a Dual, a random card will be selected

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The first player to win 2 Duels, wins.


Tags


Cards    (The game involves cards of any kind.)


Psych    (The game tests the players' psychological & bluffing abilities.)