Grouping Black & White

In this Death Match, group your tiles effectively to maximize the chances of you winning big on bets.

Designer(s): Zero Match Type: DM (for 2 players)
Featured in: Master Of All Trades

Each Player Starts each Set with Tiles numbered 0-8. 0,2,4,6,8 are black. 1,3,5,7 are white.

A set consists of 2 phases, Grouping and Betting.

Grouping:

Players must group their tiles into 3 groups labeled A,B,C.

Group A is size 2, B is size 3, C is sized 4.

Once this is done, the order of the tiles in each group is randomized. Then the groups are placed in a random order.

E.g:

A contains 0,1

B contains 2,3,4

C contains 5,6,7,8

Then if the random order Is CAB, the tiles could appear like [7,5,8,6][0,1][3,2,4]

You will not know the order of the groups, nor will you know how tiles were randomised within the group. Players may have a different order of groups.

Betting:

Players both start with 30 chips. Players will be each dealt one of their tiles face down, in the order generated by the grouping. You will be told the colour of each of the tiles. Then both players pay the ante and betting begins from the starting player. The starting player for round 1 will be chosen by DMO. From then on the winner of the last round is the starting player. The starting ante is 1 chip. There are 3 actions you may take when betting:


Bet/Raise: Bid more than your opponent, the action passes to the other player. You may not raise by more than 10 chips, and you may not raise more chips than your opponent has.

Fold: You give up the round and your opponent gets the pot. If you fold, you will get to see your opponents number. Your opponent will not be told its value.

Call: Match your opponents last bet. Both tiles are revealed. The player with the larger number wins the pot. If it is a draw, the pot is split evenly between the players.

Play continues until 9 rounds have passed and all tiles have been dealt. The tiles in the groups, and the order of the groups are reshuffled and dealt out again. 9 more rounds are then played. After this has happened, the set ends and a new one begins. Players regroup their tiles, and the ante increases by 1.


The loser is the first player to run out of chips.

Apologies, misunderstood Zero a bit. When reshuffling between sets, the order of the groups may change as well. Rules were reworded to reflect that




Final Match 2: Grouping Black & White

Each Player Starts each Set with tiles number 0-8.

0,2,4,6,8 are black. 1,3,5,7 are white.

A set consists of 2 phases, Grouping and Betting.

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Grouping:

Players must group their tiles into 3 groups labeled A,B,C.

A is size 2, B is size 3, C is sized 4.

Once this is done, the order of the tiles in each group is randomized. Then the groups are placed in a random order.

E.g:

A contains 0,1

B contains 2,3,4

C contains 5,6,7,8

Then if The random Order Is CAB, the tiles could appear like [7,5,8,6][0,1][3,2,4]

You will not know the order the groups are randomised. Each Player may have a different order of groups.

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Betting:

Players both start with 100 chips. Players will be each dealt one of their tiles face down, in the order generated by the grouping. You will be told the colour of each of the tiles. Then betting will begin from the starting Player. The winner of the last round is the starting player. Every round, players will pay the ante. (starting at 1 chip). There are 3 actions you may take when betting:

Bet/Raise: Bid more than your opponent, the action passes to the other player. You may not raise by more than 10 chips. You may not raise past the total chips your opponent has.


Fold: You give up the round and your opponent get their bet chips back. Your bet chips are discarded. If you fold, you will get to see your opponents’ number. Your opponent will not be told its value. If you fold an 8, you discard 8 chips as a penalty, this is announced publicly.


Call: Match your opponents last bet. Both tiles are revealed. The player with the larger number gets their bet chips returned. The other persons chips are discarded. If it is a draw, all chips in the pot are discarded. If this causes both players to run out of chips, both players keep their bet chips instead.

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Play continues until 9 rounds have passed and all tiles have been dealt. Once this has happened, the set ends and a new one begins, and you must regroup your tiles.

However, you may only swap 1 number from groups A and B, and only 2 from group C. (at least 5 numbers will remain in their current group)

After every 2 sets the anti is increased by 1 chip. If a player cannot bet the anti, they lose the Final Match.

If both players can’t, the player with more chips wins. If chips are equal, the next player to win a hand, wins.

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Items:

Bonus: You start with 10 extra chips. You may also decide who bids in the first round.

Peek:You can look at your opponents’ tile. They will not know its value.

Order: Used at the start of a bidding set, you will be told the order of your grouping.

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Sally has Bonus and Peek

Maddie has Order

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At the start of a set if both players agree, the ante may be increased

Timing Rules:


Its 1 min to decide betting action

2 mins to decide regrouping


Tags


Betting    (The game involves poker-style betting.)


Black & White    (The game takes elements from the Black & White game series from The Genius TV show.)


Psych    (The game tests the players' psychological & bluffing abilities.)