Back to the Wall

In this Main Match, attempt to claim the more territory than your opponents while sliding and bouncing off walls.

Designer(s): Zero Match Type: MM (for 4 players)
Featured in: The Genius: Tempo Up

In this game, players will compete on sliding puzzles they design themselves.


This game is played across 3 boards of increasing size, named “Once”, “Twice” and “Thrice”.

In each board, players will start in different corners of the board.

You will opposite a different player on each of the 3 boards.

Each board will have some 2 pre-placed walls and will be slightly different sizes.


Players will submit squares to place walls on each board.

Each player attempt to place 1 wall on Once, 2 walls on Twice, and 3 walls on Thrice.

However walls will not be placed if:

Walls close off a corner from being connected to any other corner on all boards.

2 walls would be placed diagonally or orthogonally adjacent on “once”. 2 walls would be placed orthogonally adjacent on “twice”.


Players start with 1 piece on each board in round 1.

They gain 1 piece each round, which spawns on their corner square.

Each round, for every piece, players will submit 3 directions for it to travel.



We resolve the boards as follows:

Add all walls to the board that don’t contradict placement rules.

Move all pieces simultaneously, travelling 1 square at a time until they hit a wall or the border.

After all pieces have stopped moving with their first direction, this repeats for their second direction. (then third)

When a piece goes over a square, it captures it. Squares can be recaptured.

If the direction a players piece cannot move in the direction they submitted, it will move in the direction that makes it travel the furthest on uncaptured squares.

If this is a tie, it will go to whichever direction is closer to the intended direction. If this is a tie, goes towards the direction which is closest to your starting corner direction.

If 2 pieces are on the same path but opposite directions, they go through each other.

If they would occupy the same square during this process, that square isn’t captured.



After 3 rounds, players are ranked in order of total squares currently captured, ordered high to low.

1st place = 6 points. 2nd place = 4 points. 3rd place = 2 points. 4th place = 1 point.

If there is a tie, players will gain the average points of the tied placed points.

e.g. 2 tied for first = (6+4)/2 = 5

e.g. 2 tied for second = (4+2)/2 = 3

e.g. 2 tied for third = (2+1)/2 = 1.5

e.g. 3 tied for first = (6+4+2)/3 = 4


You may spend 1 garnet to gain “capture” added to your total for a board, equal to the number of walls you place on that board in a round. (max 1 per board) (announced at end of MM)



Players gain 1 Garnet for every board they got 1st place (alone).

The player with the most points wins and earns a Token of Life.

The player with the least points is our loser and Elimination Candidate.


If there is a tie, we resolve based on who got the highest amount of points on any individual board.

e.g. 4, 4, 1 is worse than 6, 2, 1.

If there is still a tie, whoever placed better on “Thrice” is ranked higher. (then check Twice, then Once).


Tags


Area control    (The game involves controlling more area on the board in order to win.)


Grid-based    (The game involves play on a grid.)


Psych    (The game tests the players' psychological & bluffing abilities.)