In this Main Match, attempt to claim the more territory than your opponents while sliding and bouncing off walls.
Designer(s): Zero | Match Type: MM (for 4 players) |
Featured in: The Genius: Tempo Up |
In this game, players will compete on sliding puzzles they design themselves.
This game is played across 3 boards of increasing size, named “Once”, “Twice” and “Thrice”.
In each board, players will start in different corners of the board.
You will opposite a different player on each of the 3 boards.
Each board will have some 2 pre-placed walls and will be slightly different sizes.
Players will submit squares to place walls on each board.
Each player attempt to place 1 wall on Once, 2 walls on Twice, and 3 walls on Thrice.
However walls will not be placed if:
Walls close off a corner from being connected to any other corner on all boards.
2 walls would be placed diagonally or orthogonally adjacent on “once”. 2 walls would be placed orthogonally adjacent on “twice”.
Players start with 1 piece on each board in round 1.
They gain 1 piece each round, which spawns on their corner square.
Each round, for every piece, players will submit 3 directions for it to travel.
We resolve the boards as follows:
Add all walls to the board that don’t contradict placement rules.
Move all pieces simultaneously, travelling 1 square at a time until they hit a wall or the border.
After all pieces have stopped moving with their first direction, this repeats for their second direction. (then third)
When a piece goes over a square, it captures it. Squares can be recaptured.
If the direction a players piece cannot move in the direction they submitted, it will move in the direction that makes it travel the furthest on uncaptured squares.
If this is a tie, it will go to whichever direction is closer to the intended direction. If this is a tie, goes towards the direction which is closest to your starting corner direction.
If 2 pieces are on the same path but opposite directions, they go through each other.
If they would occupy the same square during this process, that square isn’t captured.
After 3 rounds, players are ranked in order of total squares currently captured, ordered high to low.
1st place = 6 points. 2nd place = 4 points. 3rd place = 2 points. 4th place = 1 point.
If there is a tie, players will gain the average points of the tied placed points.
e.g. 2 tied for first = (6+4)/2 = 5
e.g. 2 tied for second = (4+2)/2 = 3
e.g. 2 tied for third = (2+1)/2 = 1.5
e.g. 3 tied for first = (6+4+2)/3 = 4
You may spend 1 garnet to gain “capture” added to your total for a board, equal to the number of walls you place on that board in a round. (max 1 per board) (announced at end of MM)
Players gain 1 Garnet for every board they got 1st place (alone).
The player with the most points wins and earns a Token of Life.
The player with the least points is our loser and Elimination Candidate.
If there is a tie, we resolve based on who got the highest amount of points on any individual board.
e.g. 4, 4, 1 is worse than 6, 2, 1.
If there is still a tie, whoever placed better on “Thrice” is ranked higher. (then check Twice, then Once).
Area control (The game involves controlling more area on the board in order to win.)
Grid-based (The game involves play on a grid.)
Psych (The game tests the players' psychological & bluffing abilities.)