In this Main Match, bid on tiles to build the highest-scoring enclosure for your sheep.
| Designer(s): chaotic_iak | Match Type: MM (for 4 players) |
| Featured in: Genius Game 3.3, The Squeaky Genius: Legends Untold | |
Main Match 11: The Last Gathering
Your final task is to be a shepherd, which in no way trains you for the Final Match.
Congratulations for surviving up until this Main Match. This will be the last Main Match before the Final Match. As previously announced, the winner of this Main Match goes directly to the finals; the bottom two places will fight in DM11a, and the winner of DM11a will face the runner-up of the Main Match in DM11b.
In this Main Match, your objective is to be a shepherd. Close off regions containing sheep, but make sure not to have loose ends.
ℹ Overview ℹ
You will create a board filled with some fences, sheep, and lake. A sample board looks as follows:

Fences are the thick brown borders, sheep are the little white dots, and the lake is the blue square.
A region is an area completely enclosed with fences. In the board above, the area in pink forms a region, containing 8 sheep. A loose end is an endpoint of a fence that doesn't connect to other fences. In the board above, the pink region has 2 loose ends.
A board is made up of the frame and 16 tiles in the interior. The tiles are outlined by thin gray borders, and the frame is the big O-shaped area outside the tiles. Note that the lake makes up a whole tile.
During the game, you will build your board. You will first choose your desired frame, then you will auction the right to choose which tile everyone must place in their respective boards. At the end of the game, the scores are computed to give the final results.
Throughout the game, everyone's boards are public at the start of each round.
🖼 Frame 🖼
At the beginning of the game, you are presented with 6 possible choices of frames.

You will bid for the frame you wish to take. Choose a frame, and make a bid in garnets.
If you are the only player to bid for the frame, then you get the frame for free. Otherwise, the highest bidder pays their bid and gets the frame; in case of a tie, the player with more garnets at the start of the MM wins the frame.
Players without frames will redo this auction with the remaining frames, until everyone has obtained a frame. The game then starts.
If a player doesn't submit any bid: If, after resolving the other bids, some bidder ends up not getting any frame, then these non-submitters also don't get any frame and will proceed to the next round of auction. However, if all bidders do get a frame each, all non-submitters get assigned a remaining frame randomly. (This makes sure that people that do bid will still have choices, and if all bidders have chosen, non-bidders won't block the game.)
🔄 Rounds and tiles 🔄
There are 5 kinds of tiles, named end, straight, bend, junction, cross (alternatively -, I, L, T, +):

Each tile features 1 to 4 fence segments, and also 4 quarter-sheep on its corners. When 4 tiles meet together on a corner, or tiles meet the frame on the border, the quarter-sheep match up to form a whole sheep. (The lake tile you saw on the example board is a special tile, described later.)
Fence segments on a tile divide the tile into several sections, marked with letters above. (Note: Due to symmetry, some sections are not labeled.)
The game is divided into 15 rounds, and each round is divided into 2 phases: auction and placement. Similar to the previous MM, phases from different rounds overlap: a round's placement phase runs concurrently with the next round's auction phase.
In the auction phase, you will auction for the right to choose and populate a tile. In the placement phase, you will place the tile chosen into your board. The trick is, everyone will place the same tile (the tile chosen by the auction winner); the only difference is their location and orientation on their respective boards.
🎭 Tiebreaking order 🎭
During the game, it might happen that there are ties. To resolve a tie, a tiebreaking order mechanism is used. This is the same mechanism as in MM8 (Pair Auction), so you may skip it if you already know it.
At the beginning of the game, the tiebreaking order is in order from highest garnet to lowest garnet: Jiffa, Allan, Aslyui, Athin.
Whenever there is a tie, the tiebreaking order is consulted. The player higher in the order wins the tie.
After each auction (explained below), the winner of the auction is moved to the end of the order, and everyone else is pushed to the front. Thus, for example, if Allan wins the first auction, the order after the first auction becomes Jiffa, Aslyui, Athin, Allan. This means someone that recently won an auction will have disadvantage in ties.
💸 Auction phase 💸
During the auction phase, you must submit a bid in garnets, as well as a tile from the global supply. You may optionally spend garnets to populate your tile by adding more sheep on it.
For example, a valid submission is as follows: bid 3 garnets to choose a junction (T) tile with an extra sheep on section B. (This would be the following tile:)

If you win the auction, you will pay the bid you declared, plus the price for population. Your tile will be put up for everyone to place on their respective boards in the placement phase. If you don't win the auction, you don't need to pay anything, but you also can't get your desired tile.
In case of a tie, break ties with the tiebreaking order; see above.
After each auction, the winner of the auction is moved to the end of the tiebreaking order, and everyone else is pushed to the front; see above.
Each kind of tile may only be won 4 times throughout the game. If a kind of tile has been won 4 times, you may no longer choose it for all future rounds.
All bids and tiles selected will become public at the end of the round.
📥 Placement phase 📥
After the auction phase of a round, the winner will have chosen a tile. Everyone will now place the same tile onto their board, the only difference being what position and orientation the tile will be. The same tile is used for everyone, including whether it's populated.
To place a tile, simply state where on your board the tile will be placed, and in what orientation. A tile may be rotated, but not reflected.
🏆 End of the game 🏆
After all 15 rounds are over, the game ends. There will be one final spot in your board that is empty; that spot is automatically filled with a lake tile.
Scoring then commences. Each region of your board will score according to the following rules:
Your final score is the product of all region scores.
For example, recall the example above:

The pink region scores 8 (sheep) - 2x2 (loose ends) = 4. The region to the top-right scores 11 - 2x6 = -1. The single-square region at the bottom-right corner scores 1 - 2x0 = 1. The two regions adjacent to the lake don't get scored at all. The final score of this example board is 4 x -1 x 1 = -4 points.
The scores are sorted from highest to lowest; that's the results for this MM. In case of a tie, the tiebreaking order at the end of the last round is used to break the tie here.
To remind you:
🕙 Timing 🕙
The first round of frame selection lasts for roughly 54 hours, until Saturday noon UTC. All future rounds of frame selection lasts for 24 hours.
Each phase lasts for 24 hours. To remind you, the placement phase of a round coincides with the auction phase of the next round.
If you miss a frame selection round, the rules are stated in the section about frames. If you miss an auction phase, you're assumed to bid 0, choosing a random tile still available, with no population. If you miss a placement phase, your tile is placed on a random empty spot in a random orientation.
In all cases, rounds/phases can end earlier, if everyone have submitted and declared they wish to end the round/phase early. Future deadlines are set so the round length is between 24 and 48 hours, with updates at the usual time (noon UTC). (This means deadlines don't change, except if a phase now lasts over 2 days, it's cut by a whole number of days to make it 1 day and a bit.)
Rule clarification: In the unlikely case none of your regions score (because they all touch the lake), your final score is 1 point.
Rule clarification: The tile placed is identical for everyone. This not only means which kind of tile, but also whether it's populated. Winning an auction only gives you the right to choose what tile everyone must place.
Auction (The game involves an auction in which players participate.)
Bidding (The game involves auction-style bidding.)
Grid-based (The game involves play on a grid.)
Piece placement (The game involves pieces being placed on a board.)
Points-based (The game involves players earning points.)

Almost had to change the name to “The Death of an ORG”, am I right? Unfortunately, now’s not the time to joke around, as an immortal deity has just… died. Uhhh… I guess someone has to pick up where he left off?

This will be the final MM of the season. Only two players will survive this episode, and they will participate in the final episode. There will be two DMs this episode.
In this game, players will compete to plan out the most efficient enclosure for Pan’s sheep while using the same fence tiles.

The thick brown borders represent fences, the white dots represent sheep, and the blue tile represents the lake. A region is an area completely surrounded by fences. A loose end is an endpoint of a fence that does not connect to other fences.

Similar to the last match, after a brief pregame period, the game will consist of 15 rounds of two overlapping phases, Auction and Placement. On day 1, players will submit for the first Auction phase. On day 2, players will submit for the first Placement phase and second Auction phase in the same submission.

Tokens are the currency of this game. Each player will have their garnets converted to tokens at a 1:1 ratio, alongside 40 extra tokens. Garnets will have no use from this point onwards.


There are 6 different enclosures for players to select from in the pregame phase, labeled A-F.

Each player will privately select an enclosure and make a bid for it in tokens. You may bid 0 tokens in this phase. If a player is the only one to bid on an enclosure, they will receive that enclosure for free. Otherwise, the highest bidder for the enclosure will pay their bid and receive that enclosure. In the case of a tie, it is broken in favor of the player who started the episode with more garnets.
Players who do not receive an enclosure will repeat this process with the remaining enclosures until everyone has received one.

Throughout the game, players will have 5 different types of tiles that can be placed inside their enclosure: End (-), Straight (I), Bend (L), Junction (T), and Cross (+).

Each tile features a different fence shape, as well as 4 quarter-sheep on its corners. Whenever a quarter-sheep is completed by 3 other quarter-sheep (from the enclosure border or other tiles), they come together to create a whole sheep.
Additionally, tiles are divided into sections labeled with shapes, as seen above.

During the many auctions in this game, it is possible that players may tie. For auction phases, the tiebreak system works as follows:
The priority list starts in order from most to least garnets: Jamie, Raio, Usernam3, Action.
Whenever there is a tie in the Auction phase, whichever player is highest in the priority list will win the auction.
After each auction, regardless of whether or not there was a tie, the winner will be moved to the bottom of the priority list. This means that players who recently won auctions will be less likely to win ties.

In each Auction phase, each player must select a tile and make a bid for it in tokens. Additionally, you may choose to populate your tile to add another sheep to it by selecting a section (circle/square/triangle) to add the sheep to.
Bids must be whole numbers greater than or equal to 0, and less than or equal to the number of tokens you have, taking into account the cost to populate the tile.
All bids and selected tiles (including populations) will be publicly revealed. The player who bid the highest will win the auction, and pay their bid. If the winner chose to populate their tile, they pay an additional 3 tokens. No other players will pay tokens. The winner is then moved to the end of the priority list.
Each type of tile may only be won 4 times throughout the game. If a tile type has been won for the 4th time, it will not be selectable in any future auctions.


In each Placement phase, all players will place the tile decided by the winner of the previous auction in their own enclosures. The exact same tile is used for everyone, including if the auction winner chose to populate it. The only difference is the position and rotation. To place a tile, state the coordinates of an empty spot within your enclosure, and what orientation you wish to place the tile at. The first tile a player places must be on the edge of the enclosure, and all subsequent tiles must be orthogonally adjacent to at least one other placed tile. Tiles may be rotated, but not reflected.

All players’ enclosures are public information at all times.

After the 15th Placement phase, the game ends. One spot in your enclosure will be empty; that spot will become a special lake tile.
Each region in your enclosure is scored by the following rules:
Your final score is the product of all of your region scores.

The region outlined in blue scores 2 points (8 sheep - 3x2 loose ends = 2).
The top-right region scores -7 points (11 sheep - 3x6 loose ends = -7).
The single square in the bottom right scores 1 point (1 sheep - 3x0 loose ends = 1).
Neither of the regions including the lake are scored.
This results in a final score of 2x(-7)x1, or -14 points.
The player with the most points will win and advance directly to the final. In the case of a tie, the tie is broken in favor of the player higher in the priority list after the end of the final auction.
The player with the second most points will play as the DMO against the winner of DM 8A in DM 8B, and be given the ability to decide which DM game will be DM 8A and which will be DM 8B.
The player with the third most points will play in DM 8A as the DMO.
The player with the least points will lose the match and become the Elimination Candidate for DM 8A.

Auction (The game involves an auction in which players participate.)
Bidding (The game involves auction-style bidding.)
Grid-based (The game involves play on a grid.)
Piece placement (The game involves pieces being placed on a board.)
Points-based (The game involves players earning points.)