Parallel Worlds

In this Main Match, earn points through targeting others with actions, all the while attempting to deduce which guest was brought by which player.

Designer(s): e_is_cool, elara Match Type: MM (for 7 players)
Featured in: The Genius: Contractual Obligation

Main Match 7: Parallel Worlds

This is a guest Main Match. There are free communications at all times between all players and guests. For the purpose of this MM, the term "participant" will refer to both players and guests, the term "partner" is used to describe the relationship between the player and their guest, and the term "pair" is used to describe a player and their guest partner as a collective.


As a reminder, player-guests pairings are NOT revealed at the end of the MM.


IMAGE SUMMARY



OVERVIEW

This MM takes place over 3 rounds, during which players and guests will submit actions. These actions will help players and guests gain points and deduce the connections between the players and guests. During the third round, everyone will have a chance to guess the partners of their fellow players (if they are a player) or their fellow guests (if they are a guest).


ACTIONS

During each round, each player and guest will submit 2 actions (this is mandatory). A player and their partner cannot submit the same action in the same round, but a participant may submit the same action multiple times. A participant cannot target the same participant with both of their actions.


There are 6 different actions. Over the course of the 3 rounds, each pair will collectively submit each action exactly twice.


Participants cannot target themselves or their partner for ANY action. The list of actions are as follows:

Gift: Target someone; their partner gains 1 point.

Learn: Target someone; you learn both of their partner's actions this round.

Predict: Target someone and predict their partner's action this round. If your target's partner submitted that action, you gain 2 points and your target's partner loses 1 point.

Swap: Target someone; if there is at least one other Swap action used on them or their partner this round, then all other actions targeted towards them instead target their partner, and all other actions targeted towards their partner go to them. (This does not stack.)

Unique: Target someone; at the end of the MM, if no other participant targeted your target with this action in any round, gain 2 points.

Watch: Target someone; you learn which participants targeted them this round.


All Swap actions happen first, then all other actions happen simultaneously.


At the end of each round, the total use of each action is publicly revealed (but not who used them). Additionally, participants are privately informed of their (and their partner's) point total, as well as any additional information gained from actions.


SCORING

During Round 3, participants (in addition to their actions for the round) can guess the partners of the people in their group. Players will guess other players' partners, while guests will guess other guests' partners. For each correct answer, a participant will steal one point from the participant whose partner they guessed. There is no penalty for an incorrect guess.


Each pair will be ranked based on the sum of their points, with ties being broken by the higher player point total, then by previous MM performance.


The pair with the highest score gets a 2/4 ToL.

The pair with the second highest score gets a 0/4 ToL.


The player(s) with the highest score gets an additional shard on their ToL.

The partner(s) of the guest(s) with the highest score gets an additional shard on their ToL.


The player with the lowest point total who did not receive a ToL is an EC.

The partner of the guest with the lowest point total who did not receive a ToL is an EC.

If these are the same player, then the next lowest point total from either a player or a guest determines the second EC.

✏️ If there is a tie in determining the EC, the tie is broken by pair ranking. The pair rank also determines who is the higher and lower EC.


CONTRACTS

You may choose to take the Sabotage Pact. (Guests do not select contracts.)

Sabotage Pact: Select another player. Make sure they fail their non-pact contract.

Reward: 1 Shard


Choose exactly one of the three following contracts to sign:

Contract of Diversity: Both you and your guest cannot repeat an action (therefore, you will each submit 6 unique actions).

Reward: 1 Shard

Contract of Generosity: Have your guest score at least 2 more points than you.

Reward: 1 Shard

Contract of Espionage: Have at least 4 correct pair guesses, and no incorrect guesses. (Your guest’s guesses do not affect this contract.)

Reward: 2 Shards


CLARIFICATIONS

Clarification: For the purpose of Watch, any Swapped actions (including the Swap action itself) will be treated as having the Swapped target rather than the original.


Clarification: “A player and their partner cannot submit the same action in the same round, but a participant may submit the same action multiple times in the same round.” has been updated to make this rule more explicit.


Addendum: For each participant, you may only guess their partner at most once.


Tags


Guest    (The game involves guests that can influence the outcome of the match.)


Points-based    (The game involves players earning points.)


Social deduction    (The game involves players trying to deduce other players' hidden roles.)


Targeting    (The game involves players targeting other players as part of their submission to cause an effect, positive or negative.)


Teams    (The game involves the players being split into teams.)