TBD
| Designer(s): Shardren | Match Type: MM (for 7 players) |
| Featured in: Shardren's Minecraft Genius: How to Adapt | |


Your Ninth Main Match is The Great Equalizer.

For this game, you will attempt to make two equations that have the same resulting number as best you can.

At the start of this game, players will select 1 of 7 stations.
These stations will determine the order of play for the game.

The wall in the Main Room will have numbers 1-100, each having a sign attached to it.
The signs are Addition, Subtraction, Multiplication, and Division.
The sign attached to the number is set for the whole game.
There is only 1 copy of each number in this game.

The first player will select a number they wish to claim, and have at their station.
If no one objects, they will acquire that number and sign, and play will go clockwise to the next person.

Each player starts the game with 35 chips to block people.
If someone claims a number, and someone doesn't want them to get it, they can spend some of their chips.

The player wishing to keep the number can spend chips to defend their claim.
Players will keep putting in chips until everyone but one player backs off.
The player with the higher chip amount put forth will be the only person to spend chips.
Chips cannot be traded or given away.

If a player is blocked from choosing a number, they cannot choose that number for the round, and must pick a new number.
A player can only be blocked 2 times maximum in a round, and cannot be blocked by the same person twice in the same round.

Also at the start of rounds 2, 6, and 10, players have the opportunity to reserve a number for themselves for a cost of at minimum 4 chips.
This will be done privately in the dealer room.

If someone selects a number that has been reserved, the reserved number will go to the player that reserved it instead.
They will then give the player that chose the number one of their own.
After this is done, play will resume as normal.
(A reserved number only procs once the number is actually acquired)

After 12 rounds of picking numbers, players will have 12 minutes to create their two equations.
When using a number in an equation, its attached sign must be used in the same equation as it.
The only exception is that each equation will have an extra sign, in which case, you may choose one to not be used.

Once equations have been submitted, you may discard 5 chips to raise or lower an equation's result by 1
Additionally, 1 garnet may be used in place of 1 chip, however they cannot be used for the changing of an equation by 1

After everyone's score has been calculated, the player with the lowest difference between their equations will win the Main Match and gain 2 CoLs
The player furthest from their equations having the same result will be the EC for the episode and must select a DMO to play in today's Death Match.
Ties are broken by highest resulting number.
(If you match equations, you earn 5 garnets as a reward. If you are 3>x>0 off, you gain 4, 5>x>3, you'll gain three, and so on...)
Extra Clarifications: