In this Death Match, strategically bet using your health to assemble your hand in such a way to prolong your life.
Designer(s): Zero | Match Type: DM (for 2 players) |
Featured in: Zero's Gauntlet |
In this game, players start with a selection of cards forming their hand and 120 Sparks. These Sparks both represent a player’s health, and their currency for bidding.
Each round will consist of an auction phase, and a play phase.
Auction Phase:
Players will take part in alternating auctions, depending on the parity of the round.
Players will bid with their Sparks, with the auction winner losing their bid Sparks.
The starting bidder for the first round is chosen by the DMO. For future auctions, it is the winner of the last auction. There is a time limit of 20 seconds to decide whether to Raise or Fold. Failure to submit results in a fold.
On every odd round, players will bid for the right to remove one of their cards from their hand.
On every even round, players will bid for the right to add a card to either players discard pile.
3 Cards will be presented at the start of each Even round auction. The winner of the auction chooses which to add to a discard pile. 3 different cards are shown at the next even auction. The cards are not limited to those that start in players hands.
If you win the auction, you may decide not to take the action.
You cannot discard cards if you have only 4 left.
You cannot gain cards if you have 20 cards.
You may not have more than 5 of the same type of card.
Play Phase:
Each players cards is either in their hand or discard pile.
All cards start in the hand and after each auction, players must play 2 cards. You cannot play only 1 card.
There is a 1min time limit for submitting. Failure to submit results in no cards played and -5 sparks.
These cards resolve and go into each player’s discard pile.
When a player runs out of cards or only has 1 card in their hand, their discard pile is added to their hand and they lose 5 Sparks.
If a card played changes another’s written affect, this applies after the round.
If 2 cards played have different outcomes depending on the order they would take place, the user can choose which is first. Will presume it’s the “better” outcome if not stated.
The game ends when either a player runs out of Sparks.
The first player to run out of Sparks loses the DeathMatch. If both players run out of Sparks at the same time, the player who goes more into the negative loses. If it is a tie, the DMO wins.
Starting Cards:
As text form:
Card Quantity Desc
-5 Sparks to Self 2 Player loses 5 Sparks
-3 Sparks to Self 2 Player loses 3 Sparks
-1 Spark to Self 3 Player loses 1 Spark
Steal 1 Spark from Opponent 2 Player gains 1 Spark, Opponent loses 1 Spark
Invert Next Auction 1 Swaps whether next auction is for adding or removing cards
Invert Other Card Target 1 Changes target of card to Opponent, instead of self, and vice versa
Invert Other Card Number 1 Swaps - for +, and + for - on card you play (this round only)
Repeat Other Card 1 The effect of the other card you played this round, applies twice
Ignore Other Card 1 Ignore the effect of the other card you played this Round
Discard Recovery 1 For each card with this text in your discard pile, gain +1 Spark
Half Price Auction 1 If you win the next auction, you only pay hald the sparks (rounded up)
Copy Other Card 1 Add a copy of the other card you played this round to your discard
Buff Other Card by +1 1 Change the number on the other card you played this round by +1 (permanently)
Amendment: Players start with 120 Sparks, not 100 (like the MM)
Btw for formatting, it will look as follows:
Green = In Hand
Red = In Discard
Blue = No Card
Bottom is only shown in Add Auctions
(you may see slight differences in the text for clarity, but no effects have changed)
Betting (The game involves poker-style betting.)
Cards (The game involves cards of any kind.)
Psych (The game tests the players' psychological & bluffing abilities.)
Simultaneous (The game involves players taking their turns simultaneously.)