Ponies in Pursuit

TBD

Designer(s): ItzShaun, RedsToad Match Type: MM (for 4 players)
Featured in: Shardren's Minecraft Genius: How to Adapt



Your twelfth Main Match is Ponies in Pursuit. (Originally designed by RedsToad and ItzShaun)



In this game you will spend cards to either bet on the winner of a horse race, or move them to decide the winner.



There are 5 ponies, each on a different colored track, each with a different number of spaces:

White is 4 spaces

Red has 5 spaces

Blue has 8 spaces

Black has 9 spaces

and Yellow has 12 spaces.



Each player will also recieve a set of 12 cards as shown in the graphic:

a White 1

two Red 1s

a Blue 1

a Blue 2

two Black 1s

a Black 2

a Yellow 1

two Yellow 2s

and a Wild 1



Each round, every player must play two cards to either move or bet on a horse of the corresponding color.

Also, when you do play your cards, they must be of different colors. (If you are forced to play the same color card, you can only play one card)

The Wild card will count as the color you choose when played.

(You cannot choose the wild to be white, and also play your white 1)

(Cards cannot be traded or transferred)



If a card is spent to move a horse, it will move the number of spaces equal to the number on the card.

If multiple players spend to move a horse, it will move the sum of cards played of its color to move.



If a card is spent to bet on a horse, the player will place a bet equal to the card's value on the horse that matches the color of the card.

For example, playing a Blue 2 to bet, would give you 2 chips bet on the Blue Horse.

and if later you play a Blue 1 to bet, you'll have a total of 3 chips bet on the Blue Horse.



If a Horse reaches the finish line, all players will discard their cards that match that horse's path color if they are still holding any.

(this will be done in private in the dealer room)

If multiple horses finish in the same round, the horse(s) with the longer track will be considered to have finished earlier.



The game ends once all 5 round have passed (Each lasting 12 minutes)

Once the game is over, players will receive their payouts on horses they bet on.

You will receive 2x, 1.5x, 1x, 0.5x, 0x of your bet back if the horse finishes 1st, 2nd, 3rd, 4th or 5th respectively.

Also, if the horse you bet on doesn't finish, you will not receive any chips and will have to pay a penalty of 2 chips per card bet on the horse.

(Payouts can be negative, and go into decimals)



Additionally, players may spend 5 garnets to view a submission of any player in the previous round, but not whether they moved, or bet. (You may not use this more than once in a round)

and just so they aren't disadvantaged, our guests Spicy and Simoz will each get 20 garnets for this Main Match.



The player with the most chips at the conclusion of the Main Match will Earn a CoL and gain the garnets that were not spent by our guests.

If Spicy or Simoz wins, no one gains a Chest plate, and whomever wins between them will immediately cash out on the garnets they both had remaining.

The player with the least number of points will be our Elimination candidate and must select a DMO to play against in the Death Match.


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