In this Main Match, attempt to score from the hexes at the same as you try to identify their values by placing in shapes.
Designer(s): Zero | Match Type: MM (for 5 players) |
Featured in: Zero's Gauntlet, The Genius: Tempo Up |
In this game, players must identify the value of each hexes on a board, then attempt to score without colliding with other players.
The hexes are labelled A-L to form a Hive.
The game is played with 2 Hives, with each Hive having 3 rounds.
There are 3 shapes, known as Tri (Blue), Arc (Green), Line (Orange).
On each Hive you must use each shape once.
Under each Hex is a secret amount of points, of value 1,2 or 3. Five will be worth 1 points, Four will be worth 2 points. Three will be worth 3 points.
These points will be placed randomly, with the only condition that the three hexes worth 3 points are not all adjacent. eg ABC isnt allowed, but ABL is
In each round, you will select 3 connected hexes that form one of the 3 shapes. Remember on a Hive you must use each shape once.
The first round of a Hive is non-scoring. The remaining 2 rounds are scoring rounds.
When you play a shape, you will learn information about values of some of the hexes, depending on the shape you play.
Tri: Total Score of all surrounding hexes of the Triangle .eg, ADE looks at BFHI.
Arc: Total Score from inner Arc to edge. eg, HKL looks at CFI. and EIJ looks at FC.
Line: Total Score of hexes adjacent to a Line end on the border that are on the border. eg, CFI looks at BG.
It will be announced how many of each shape were used, and the number of shapes that are at each hex.
It will not be announced who owns which shape or where exactly they were.
These hints are based on the initial values of each hex, not their current values.
Scoring:
During the scoring rounds, in addition to gaining a hint, your shape also scores.
All hexes that are overlapped an odd number of times score the hexes points for players who have shapes over those hexes.
All hexes that are overlapped an even number do not score points.
Once a Hex has been scored, it cannot be scored again for that Hive. The number is removed, and the Hex is worth 0.
During your last round of each Hive, you may submit a guess for the total points on each Hex. You score 1 point if you place all 1’s correctly, 1 point for all 2’s and 1 point for all 3’s.
Nobody will be told their total points until the end of the game.
Garnet Spending:
You may spend 5 Garnets during round 2 of a Hive to perform this action. In round 3 of the Hive, all hexes where you alone gain the points, you gain double the amount. People who bought this are publicly announced at the start of round 3.
You may spend 3 Garnets during round 2 of a Hive to perform this action. In round 3 of that Hive, you gain 1 point for every time you block another person who bought the 5 garnet condition from scoring on a hex (max of 1 per hex). People who bought this are announced publicly at the end of round 3.
You may purchase both of these at the same time.
End Game
After the 2 Hives, there will be a 24 hour period to effect the result, via guessing the hidden information.
You will have a 24 hour chance to guess the scores of each of the other players.
For every correct guess you gain 1 point, and the player you correctly guessed loses 2 points.
It is not revealed how many points you guessed each player to have.
You will be told privately the number of times you guessed correctly, and the number of times you were correctly guessed by other people. (Remember you may guess for all 4 other players)
Results
At the end of the game, the player with the most points earns a ToL.
If multiple people are tied for most points, whoever scored more on 3’s wins.
If then multiple people are tied for most points, whoever scored more on 2’s wins.
If people are still tied, no ToL is given for this win condition.
Also at the end of the game, the player who has the highest total count of doing the following things earns a ToL.
• Placed your 3 shapes on the Hive such that none overlapped with eachother. (max2)
• Placed a shape on a Hive that didn’t overlap with any other shape for the round. (max6)
• Placed a shape that was only on hexes worth 2 points. (max6)
• Avoided placing a shape on a hex that all 4 other players placed a shape on for the round. (max6)
If multiple people are tied for highest total count, whoever scored less on 3’s wins.
If then multiple people are tied for most points, whoever scored less on 2’s wins.
If people are still tied, no ToL is given for this win condition.
Only after both of these conditions have been checked, is the MM loser decided.
The player with the least points without a ToL is the EC.
Earning Garnets:
Players Earn 1 Garnet for every 5 points they have at the end of the MainMatch
MainMatch 9: Hive Mind
This game was first featured as MM9 of ZGL.
In this game, players must identify the value of each hexes on a board, then attempt to score without colliding with other players.
The hexes are labelled A-L to form a Hive.
The game is played with 3 Hives, with each Hive lasting all 3 rounds.
There are 3 shapes, known as Tri (Blue), Arc (Green), Line (Orange).
On each Hive you must use each shape once.
Under each Hex is a secret amount of points, of value 1,2 or 3. Five will be worth 1 points, Four will be worth 2 points. Three will be worth 3 points.
These points will be placed randomly, with the only condition that the three hexes worth 3 points are not all connected adjacently. eg ABC isnt allowed, but ABL is
Unlike in the first appearance of this game, we will play out 3 Hives simultaneously.
In each round, you will select 3 connected hexes that form one of the 3 shapes for each Hive.
Remember on a each individual Hive you must use each shape once.
Additionally, for Round 1 you must place each of the 3 shapes exactly once.
The first round is non-scoring. The remaining 2 rounds are scoring rounds.
When you play a shape, you will learn information about values of some of the hexes, depending on the shape you play.
You will be told the points there were at the start of the game for where the shape you choose looks at.
Tri: Total Score of all surrounding hexes of the Triangle.eg, ADE looks at BFHI.
Arc: Total Score from inner Arc to edge. eg, HKL looks at CFI. and EIJ looks at FC.
Line: Total Score of hexes adjacent to a Line end on the border that are on the border. eg, CFI looks at BG.
It will be announced how many of each shape were used for each Hive, and the number of shapes that are at each hex.
It will not be announced who owns which shape or where exactly they were.
Scoring:
During the scoring rounds, in addition to gaining a hint, your shape also scores.
All hexes that are overlapped an odd number of times score the hexes points for players who have shapes over those hexes.
All hexes that are overlapped an even number do not score points.
Once a Hex has been scored, it cannot be scored again for that Hive. The number is removed, and the Hex is worth 0.
During round 3 you may submit a guess for the total points on each Hex for each Hive at the start of the game.
You score 1 point if you place all 1’s correctly, 1 point for all 2’s and 1 point for all 3’s. (per Hive)
Nobody will be told their total points until the end of the game.
Garnet Spending:
You may spend 2 Garnets and name a hive during round 2 to perform this action.
In round 3 all hexes where you alone gain the points, you gain double the amount.
People who bought this are publicly announced at the start of round 3, with the respective hives.
You may spend 1 Garnet and name a hive during round 2 to perform this action.
In round 3 you gain 1 point for every time you block another person who bought the 2 garnet condition from scoring on a hex (max of 1 per hex).
People who bought this are announced publicly at the end of round 3, with the respective hives.
Unlike in the first appearance of this game, you gain 1 use of each of the above for free.
You may purchase both of these at the same time for the same Hive.
Results
At the end of the game, the player with the most points earns a 2 ToL, with one to give away.
If multiple people are tied for most points, whoever scored more on 3’s wins.
If then multiple people are tied for most points, whoever scored more on 2’s wins.
If this is still tied the player who got the most points from correct hex guesses wins.
If this is still tied no Tokens of Life are given out.
The player with the least points is the EC.
If multiple people are tied for least points, whoever scored less on 3’s loses.
If then multiple people are tied for most points, whoever scored less on 2’s loses.
If this is still tied then the MM winner decides.
Players with one of the top 3 scores earn 1 garnet.
Hex grid (The game involves play on specifically a hexagonal grid.)
Intel game (The game involves collecting and exchanging initial clues to further deduce information.)
Points-based (The game involves players earning points.)