TBD
| Designer(s): Shardren | Match Type: MM (for 12 players) |
| Featured in: Shardren's Minecraft Genius: How to Adapt | |


Your fourth Main Match is Diplomatic Relations.

In this game, your goal is to gain the most points by voting, and being in the country with the majority party.

As you already know, this is a split Main Match. Half of you are in the Main set, and the other half in the Lost set.
Each set is split down the middle, and each side will act as "Countries" for this Match.
Country A and Country D are in the Main set, and Countries B and C are in the Lost set.

This game will last for 6 rounds, each round lasting 13 minutes
At the end of a round, borders between countries will all be locked while we process round results.

Before the end of each round, you must vote in your submissions chat for 1 of three parties.
These parties are: Marcer Marxists, Soms Socialists, and the Ozzy Oligarchists
In each country, the party with the most votes will win that country.
The country you are in at the end of a round is the country that your vote will count for.
A new vote is held every round for every country.

The 12 of you aren't the only people voting.
Each country has their own citizens placing their own votes.
Country A has 6 citizens, B has 5 citizens, C has 4 citizens, and D has 3 citizens.

Once per round you may ask a specific citizen where their opinion on the vote, where they will give you a unique clue.
You may get an extra clue from a different citizen in a round by spending 1 garnet.
You may only ask for a clue from a citizen in the set you are currently in.

Each player will have the opportunity to travel between sets during this game.
Each player will recieve 3 Travel Tickets to go to the other set.
If you wish to go to the other set, present this Travel Ticket to a dealer where you will go to the other set.
Travel Tickets cannot be traded or transferred.
You may buy an extra Travel Ticket for 5 garnets.

The way to gain points in this game is to correctly vote for the winning party in your country and have that party hold the majority of countries.
Based on the nation you are in, and the split of parties between countries, you will gain points based on this table.
Each Country has a base gain for when you gain points there.
For example if you were in Country A, and voted for the winning party, and that party rules more countries than any other, you would gain 6 points.

You will also potentially gain bonus points based on how the Parties are split between the countries.
For example, if you are in Country C, and have voted for the winning party, as well as that party having more countries than the other two parties, and the party split between all 4 countries is 2-1-1, you would gain the base 4 points, as well as 2 additional points. So 6 points would be gained
Another example is if you are in country B, vote for the winning party, and that party controls 3 of the countries, then you would gain a garnet as a bonus!
(This chart will be in the Main room of both sets for everyone to view at any time)

At the end of the 6th round, the player in the Main Set with the most points and the player with the most points in the Lost Set will each win 2 Chestplates of Life.
and the player with the least points in both sets will each be an EC, and must select a DMO from their own set, with no communication or knowledge of the other set's results.
If one set has 1 or 2 players at the end, One will win and must CoL the other player, where the two lowest scores will be ECs in the other set.
If a set has 3 Players, that set will have an EC and they can select anyone as a DMO from the other set that doesn't have a CoL
Note: Any ties in votes, or party majority will always go to this RPS format: Marcer beats Ozzy, Ozzy beats Soms, Soms beats Ozzy.
This includes point gains from a 2-2 party split (Only one party can gain points)