Redstone Signal

In this Death Match, turn the redstone cells while outsmarting your opponent to light up your color.

Designer(s): Shardren Match Type: DM (for 2 players)
Featured in: Shardren's Minecraft Genius: How to Adapt


Your ninth Death Match is Redstone Signal.



In this game you will attempt to light up your color with the redstone path more often than your opponent.



This game is played on a 5x5 grid, where the center cell is a redstone block.

This cell is providing power to all of the redstone path cells that connect to it.



Each turn you will submit a number of cells to rotate 90 degrees clockwise.

On turns 1-3, you will submit one cell.

After that, every turn will have 2 submissions.

Starting at turn 10, every turn with a multiple of 5 will have 3 cell submissions.

(Players' turns are simultaneous)



If you submit a cell more than once, it will rotate 90 degrees the number of times you submitted it.

You do no have to use all of your submissions on a turn.



If you have a direct path from the redstone block to one of your colors at the end of a turn, you gain a point.

If both of your colors have a path, you'll gain 2 points.



The first person to get to 11 points will win the Death Match and stay alive in the game.

The other player will have lost the Death Match and will be eliminated from SMG: How to Adapt.


*If players tie after 11 points have been reached, players will proceed play until the tie is broken.


Tags


Grid-based    (The game involves play on a grid.)


Observation    (The game tests the players' observational skills.)


Psych    (The game tests the players' psychological & bluffing abilities.)


Simultaneous    (The game involves players taking their turns simultaneously.)


Strategy    (The game tests the players' strategic & tactical abilities.)