In this Death Match, carefully shove your paint containers to create the highest-scoring regions.
Designer(s): Zero | Match Type: DM (for 2 players) |
Featured in: Zero's Gauntlet |
This game will be played separately by each player on a 5x5 grid.
Each round, one paint container will enter the grid onto the top left square (A1).
There are 3 colours of paint container, Red, Green and Blue.
Players must decide how to move the container in a way to clear the way for a new tile to enter.
This is done by shoving a container, you may either:
• Shove a Column A container right.
• Shove a Row 1 container down.
• Perform both of the above, in either order.
You will do this 24 times throughout the game, and you must leave A1 clear after the action for it to be valid.
When you shove a row or column, the container will keep moving, pushing others in the same direction of the shove, until they stop at an empty space.
For the first 24 turns, paint containers will enter in ordered sets of 4. The sets will be determined by the opponent.
Each set has an order, with the colour at the bottom entering the grid first. Each player must create 8 sets. Each set will be given a number. These must follow the rules below:
• No 2 sets may be identical
• 5/8 of the sets must contain one of each colour paint container in the set
• No 2 sets can both have 3 paint containers of the same colour as eachother
• No set can contain 4 of the same colour container
• You may not use more than 13 of a single paint colour across all 4
Players have 48 hours from now to submit their 8 sets
At the start of the game, each player will be presented with 3 sets.
They must choose a set, and that set will feed into the top left square.
Once the set has run out, 3 more sets will be revealed, and players will choose another set.
For the second 3 sets presented, none that appeared in the first round are presented.
Once a set has been used and selected, it will not reappear.
The sets that are presented are determined randomly other than this point.
Sets will be presented a total of 6 times
On the last turn, when 24 spaces have been filled, each player chooses which colour paint container enters their own board to fill the last space A1.
The game ends when all 25 spaces have been filled.
Players score equal to the product of the longest length of all colour chains that do not contain a 2x2 square of the same colour or a loop. Whoever has more points wins.
If this is a tie, whoever has less Non-Connected paint container wins (this is a container not adjacent to another of its colour). If this is a tie, the DMO wins.
Scoring Examples:
In this example, they score 2x4x2x3x4. 1 Non-Connected container.
In this example, they score 3x5x4x2x3. 2 Non-Connected containers.
Set Examples:
These colours enter the grid in order, Green Red Blue then finally Red
Submitted as: GRBR
Example of Shoving (using numbers for order entered)
Shove 1
shove B then 1
Shove A then 2
...and so on
(also from last image, you couldn't shove C first, since there is no container on C1)
Time Limit is 2 mins per decision, 5 mins reserve
For specs hosting practice, they cannot generate sets, these must be supplied by the players, but can randomise the order they appear. (Ie can help with a submission but with hosting the game)
Grid-based (The game involves play on a grid.)
Observation (The game tests the players' observational skills.)
Optimization (The game tests the players' abilities to find optimal solutions.)
Puzzle (The game tests the players' abilities to solve puzzles.)