In this Death Match, bid to earn tiles and use them to create higher sums in the joust.
Designer(s): Zero | Match Type: DM (for 2 players) |
Featured in: Zero's Gauntlet |
In this game, both players start with 90 chips.
These are used throughout the entire DM in 3 sets.
Players will bid on tiles and use these in Jousts.
Whoever has more points at the end of these 3 sets and the final Joust, wins the DM.
Each set consists of an Auction phase, and a Joust Phase.
Auction Phase
In the Auction phase players aim to secure tiles to be used in the Joust Phase
13 tiles numbered 1 through 13 will be put up in 4 groups of 3.
If a tile is even it is coloured Black, if a tile is odd, it is coloured White.
Each group will have the tiles labelled to indicate their size.
The numbers of the tiles for auction will not be revealed, but their colour will.
They identified as the:
Minute Tile (smallest numbered tile)
Balance Tile (middle numbered tile)
Giant Tile (largest numbered tile)
Bidding starts with the DMO for the first auction of each set. Every other auction starts with the winner of the last auction.
We start with the Balance tile for the first group.
Betting alternates in the standard way for an auction, either raise above the other persons bid, or fold.
The winner of the first auction in a group is given their tile privately and told its value.
They then decide which of the other 2 numbered tiles they would like to auction next.
After that tile is won it is revealed privately to the buyer.
The final tile is auctioned and revealed privately to the buyer.
Then the next group is then revealed.
Betting starts with the tile closest to the number of the third tile auctioned in the last group.
If 2 tiles are equally close, the Balance Tile will start the group.
This repeats till 12/13 tiles have been given to the players.
The last tile goes to the player with the least tiles.
If this is a tie, neither player gets this tile, it is not revealed.
Joust Phase
In the Joust Phase, each player privately submits 1 tile.
The colour and which group it was bought from is revealed.
Both players are then given a second chance to submit a tile.
If at least 1 player submits a tile, both players are given the chance to submit another tile.
A maximum of 5 tiles can be submitted by a single player in total for each Joust round.
If neither player submits a tile, we enter the Joust.
All tiles are revealed, whichever side has a higher total sum of numbers wins.
The winner earns points equal to the smallest tile submitted by the other player.
If the total sums are a tie, both players gain points according to the above.
This process repeats until one of the players 1 or less tiles remaining.
Afterwards unused tiles are stored for the Final Joust.
The set then ends.
After 3 sets players will have occurred several unused tiles.
In the final Joust, players will use these in the same fashion as the previous Jousts, but using all remaining tiles in a single pool.
Each player privately submits 1 tile.
The colour and which group it was bought, and which set is was from is revealed.
Both players are then given a second chance to submit a tile.
If at least 1 player submits a tile, both players are given the chance to submit another tile.
A maximum of 5 tiles can be submitted by a single player for each Joust round.
If neither player submits a tile, we enter the Joust.
All tiles are revealed, whichever side has a higher total sum of numbers wins.
The winner earns points equal to the smallest tile submitted by the other player.
If this is a tie, both players gain points according to the above.
This process repeats until one player runs out of tiles.
The player who still has tiles remaining score 1 point for each tile they still have.
Whoever has more points wins the DM. If this is a tie the DMO wins.
The main differences between Set Jousts and the Final Joust are:
The set of the tile is also revealed
The pool of tiles can have multiple of the same number due to previous sets
Once a player runs out of tiles, the other player gains 1 point for each remaining tile.
There is a 30sec time limit for betting and joust selection.
Failure to submit results in folding or not putting up a tile
Example of note format:
In this game, both players start with 90 chips.
These are used throughout the entire DM in 3 sets.
Players will bid on tiles and use these in Jousts.
Whoever has more points at the end of these 3 sets, wins the DM.
Each set consists of a Auction phase, and a Joust Phase.
Auction Phase
In the Auction phase players aim to secure tiles to be used in the Joust Phase
Instead of previously being 13 tiles, there are now 14.
13 tiles numbered 0 through 13 will be put up in 4 groups of 3 randomly, with 2 remaining.
If a tile is even it is coloured Black, if a tile is odd, it is coloured White.
Each group will have the tiles labelled to indicate their size.
The numbers of the tiles for auction will not be revealed, but their colour will.
They identified as the:
Minute Tile (smallest numbered tile)
Balance Tile (middle numbered tile)
Giant Tile (largest numbered tile)
Bidding starts with the player with the Starter Item for the first auction of each set. Every other auction starts with the winner of the last auction.
We start with the Balance tile for the first group.
Betting alternates in the standard way for an auction, either raise above the other persons bid, or fold.
The winner of the first auction in a group is given their tile privately and told its value.
They then decide which of the other 2 numbered tiles they would like to auction next.
After that tile is won it is revealed privately to the buyer.
The final tile is auctioned and revealed privately to the buyer.
Then next group is then revealed.
Betting starts with the tile closest to the third tile in the last group.
If 2 tiles are equally close, the Balance Tile will start the group.
This repeats till 12/14 tiles have been given to the players.
If one player has less tiles than the other, they will be shown the 2 tiles.
They must then choose one to add to their hand, and one to give to their opponent.
The opponent will only know the value of the tile they receive.
If both players have the same number of tiles, neither player gets these tiles and they are not revealed.
Joust Phase
In the Joust Phase, each player privately submits 1 tile.
The colour and which group it was bought from is revealed.
Both players are then given a second chance to submit a tile.
A maximum of 5 tiles can be submitted by a single player for each Joust round.
If at least 1 player submits a tile, both players are given the chance to submit another tile.
If neither player submits a tile, we enter the Joust.
All tiles are revealed, whichever side has a higher total sum of numbers wins.
The winner earns points equal to the smallest tile submitted by the other player.
If this is a tie, both players gain points according to the above.
This process repeats until one of the players 1 or less tiles remaining.
Afterwards unused tiles are stored for the Final Joust.
This ends the set.
After 3 sets players will have occurred several unused tiles.
In the final Joust, players will use these in the same fashion as the previous Jousts, but using all remaining tiles in a single pool.
Each player privately submits 1 tile.
The colour and which group it was bought, and which set is was from is revealed.
Both players are then given a second chance to submit a tile.
If at least 1 player submits a tile, both players are given the chance to submit another tile.
A maximum of 5 tiles can be submitted by a single player for each Joust round.
If neither player submits a tile, we enter the Joust.
All tiles are revealed, whichever side has a higher total sum of numbers wins.
The winner earns points equal to the smallest tile submitted by the other player.
If this is a tie, both players gain points according to the above.
This process repeats until one player runs out of tiles.
The player who still has tiles remaining score 1 point for each tile they still have.
Whoever has more points wins the FM. If this is a tie the holder of the tiebreaker item wins.
Final Match Items
Tile Inversion:
This item can be used can be used at the start of the Joust Phase or the start of the final joust. Change one of your number tiles to the value “13-X” where X is its current value. It is revealed the set you use this item, but not which tile you use this on.
Equaliser:
The holder of this item starts the betting for the first auction in each set. If the scores are tied at the end of the Final Match, the holder of this item will win. This item cannot be copied or disabled.
Conceal:
This item can be used at the start of the Joust Phase for any of the 3 sets. For the rest of the Joust Phase it is not revealed which group the tiles played came from.
Penzo has first pick of item, the remaining 2 will go to Jkitty
Penzo receives Tile Inversion
Jkitty receives Equaliser and Conceal
There is a 30sec time limit for betting and joust selection.
Failure to submit results in folding or not putting up a tile
Auction (The game involves an auction in which players participate.)
Bidding (The game involves auction-style bidding.)
Black & White (The game takes elements from the Black & White game series from The Genius TV show.)
Psych (The game tests the players' psychological & bluffing abilities.)
Simultaneous (The game involves players taking their turns simultaneously.)