Tactical Yutnori

In this Death Match, choose which sticks to play on each turn to finish your pieces first in Yutnori. (Original design from The Genius show)

Designer(s): Non-original Game Match Type: DM (for 2~4 players)
Featured in: The Subreddit Game, Yin and Yang, Genius Online: Tabula Rasa, The Genius: First Encounter

The final Death Match is...


...


...


Tactical Yutnori!


I would recommend reading up on this game from S1E3.


This game will be played as a 1v1 game. cheeri has the most garnets so he will choose the starting player. When it is a player's turn, both players will choose either 0, 1 or 2. The total of the numbers chosen by both players is the number of spaces that the current player (whoever is taking their turn) can move a piece. You can either move a piece on the board or more a new piece onto the board.


The possible moves are:

  • 0 and 0 - in this case you gain an extra turn and you can move a piece 5 spaces as an action
  • 0 and 1 - you move a piece backwards by 1 space, you cannot choose a piece which is not on the board
  • 1 and 1 - you move a piece 2 spaces
  • 1 and 2 - move a piece 3 spaces
  • 2 and 2 - you take an extra turn and you can move a piece 4 spaces as an action

When you gain 0/0 or 2/2 you can split up your movement. For example if you got 0/0 then 2/2 then 1/2 you have three possible moves you can make on any piece. You could move a piece 4 spaces and then 3 spaces, then move an entirely different piece 5 spaces.


The board has different paths you can take. You may only start moving down the diagonals if you land on a connecting point.


Also, if you land your piece onto an opponent's piece then it is automatically removed and must start from the beginning. If you land a piece onto one of your pieces then you have the option to combine them as one piece which moves together. If a combined piece gets landed on by an opponents piece then all connected pieces are removed.


You have 2 winning pieces and 1 dummy piece. In order to win this game you must get both of your winning pieces to the starting point If you get to the starting point using a 0/1 then it is considered to have finished. The dummy piece is not used to win but can be used to your advantage.


There is a hard limit of 24 hours to submit moves. This time limit starts from when John reveals the results of the previous turn. If you miss a deadline then you automatically lose the game.


Message John for any rule clarifications. The rules will follow the same structure as the game except for the above changes.



Solo Tactical Yutnori


Competing players will play a modified version of the traditional Korean game Yutnori. Unlike traditional Tactical Yutnori where each player has a partner, each player will instead play the role of the partner as well as themselves. Turn order will be as follows:


Player 1 “Secondary”

Player 2 “Secondary”

Player 1 “Primary”

Player 2 “Primary”


In this variant, each player will have four sticks (two marked, two blank) and each player must throw two. This will determine how many spaces the current player can move around the board.


4 Marked: Mo - 5 spaces and an additional turn 3 Marked 1 Blank: Gul - 3 spaces 2 Marked 2 Blank: Gae - 2 spaces 1 Marked 3 Blank: Back Do - 1 space backwards 4 Blank: Yut - 4 spaces and an additional turn


Each player is given two pieces and can move either piece on their turn, but cannot split a roll. If a player rolls a “Mo” or a “Yut” for their turn, they will use their additional turn to roll again before deciding their moves. If a player lands on their own piece, they are combined and move together; if they land on any other player's piece, the latter is returned to the start and the player whose piece just captured receives another turn. The first player to get their two “Primary” pieces to the end wins, “Secondary” pieces do not influence the game in this way. If a “Secondary” piece reaches the end, the piece will simply be removed from play.


Tags


Grid-based    (The game involves play on a grid.)


Guest    (The game involves guests that can influence the outcome of the match.)


Piece movement    (The game involves pieces moving on a board.)


Psych    (The game tests the players' psychological & bluffing abilities.)


Race    (The game involves players or objects in a race to the finish.)


Simultaneous    (The game involves players taking their turns simultaneously.)


Strategy    (The game tests the players' strategic & tactical abilities.)


Turn-based    (The game involves players taking turns one after another.)


Yutnori    (The game takes elements from the traditional Korean game Yutnori.)