In this Death Match, find the small image in the larger grid.
| Designer(s): elara | Match Type: DM (for 2 players) |
| Featured in: The Choice is Yours, The Genius: Cosmic Banquet | |
Observation DM: Zoom
In Zoom, players attempt to find smaller images embedded into a single larger one.
This game takes place over 11 rounds. In each round, players are given a large grid filled with marked squares. They are also given 5 target images.
Players must find the target images hidden in the given grid. Target images are not rotated nor reflected, and are guaranteed to exist.
When a player finds a target image, they should buzz in and post as such. ("Buzzing in" here just refers to posting the found target image's location. No need to actually say "buzz" and wait to be acknowledged.) If they are correct, they gain a point. Afterwards, the other player is locked out of trying that target image.
A player may buzz in for multiple target images at once, if they wish. Each one will be graded separately. You may not buzz in a single image multiple times in one guess.
Target images are identified by their top-left coordinate.
In the given example:
Target A is located at a1.
Target B is located at a2.
(Of course, be aware that the actual game will use five target images instead of two.)

If a player buzzes in and is incorrect, they are unable to buzz in for that target image until either one minute passes, or the other player has buzzed in at all. (They may still buzz in for other target images.)
If two minutes pass without any correct buzzes, the remainder of the round is skipped, and the target images that haven't been found yet are no longer eligible for points.
After 11 rounds, the player with more points wins.
Advantage
The player with the Advantage may use the Priority ability in exactly one round. If this is used, that player is the only person allowed to buzz in, until either they have buzzed in at least once, or 20 seconds pass.
In addition, the player with the Advantage wins in the event of a tied game after 11 rounds.
This is the mapping of color to symbol that is used:

Buzzer-based (The game involves a buzzer, with the first person to buzz in being given the opportunity to answer.)
Grid-based (The game involves play on a grid.)
Observation (The game tests the players' observational skills.)
Patterns (The game involves players finding and interacting with patterns.)
Points-based (The game involves players earning points.)
The two of you have been deemed the worst guests at the auction and have incited the Rat King's wrath. He has condemned both of you to an eternity of menial kitchen duty. This means that you will have to identify the correct orders from the kitchen to serve to the restaurant customers. Perhaps, if you do well enough, you will be freed from this torment, and double the punishment your opponent receives...
This game is a re-skinned version of Zoom by elara.
This game will last for 9 rounds. In each round, players are given a large grid called the kitchen. The kitchen is full of squares, with each square representing a different food. They are also given 5 orders, which will be a series of foods in a certain permutation.
Players must find the orders hidden in the kitchen. Orders are not rotated nor reflected, and are guaranteed to exist.
When a player finds a order, they should buzz in. You must buzz in in #table with a !. Once your buzz is acknowledged, please say your submission out loud in the next 5 seconds. If you are correct, you earn a point. Afterwards, the other player is locked out of serving that order.
A player may buzz in for multiple orders at once, if they wish. Each one will be graded separately. You may not buzz in a order multiple times in one guess.
Orders are identified by their top-left coordinate.
In the given example:

If a player buzzes in and is incorrect, they are unable to buzz in for that order until either one minute passes, or the other player has buzzed in at all. (They may still buzz in for other orders.)
If two minutes pass without any correct buzzes, the remainder of the round is skipped, and the orders that haven't been found yet are no longer eligible for points.
After 9 rounds, the player with more points wins.
Buzzer-based (The game involves a buzzer, with the first person to buzz in being given the opportunity to answer.)
Grid-based (The game involves play on a grid.)
Observation (The game tests the players' observational skills.)
Patterns (The game involves players finding and interacting with patterns.)
Points-based (The game involves players earning points.)