I am thou, thou art I

TBD

Designer(s): elara Match Type: MM (for 5 players)
Featured in: The Choice is Yours

Main Match 9: I am thou, thou art I

In I am thou, thou art I, players form bonds with other players and NPCs.


Gameplay

In this game, each player chooses a suit of the Minor Arcana (Wands, Coins, Cups, or Swords). Each suit comes with a Passive Effect and an Interaction Ability. Passive Effects are inherent to the suit, while Interaction Abilities trigger upon an interaction (see below). Player's suits are revealed at the start of the game.

There are 22 NPC's, each named after one of the Major Arcana.

The game will last for 9 rounds. Every round, a player may choose to interact with another person (either a player or an NPC); they do this up to three times. Whenever you interact with a player or NPC, you receive a special effect related to that person's associated card. See the Effects section for more details.

Each NPC has a social link counter. When you interact with that NPC, you gain one point towards the NPC. (This may be modified by effects.) You also gain the effect that is mentioned below related to that NPC.

When you interact with a player, you do not earn any points. Instead, both players will receive the Interaction Effects that each player has. For instance, if Summit had Wands and interacted with Kitty who had Coins, then both Summit and Kitty would receive the interaction effects of Wands and Coins.

If two players each interact with the other on the same turn, then each effect will go off a bonus time. (If Summit interacts with Kitty and Kitty interacts with Summit, then both players receive each effect thrice.)

At the end of each round, the people that each player interacted with are revealed.


Endgame

After 9 rounds, the game ends. For each NPC, we consider how many points each player has earned interacting with that NPC. The player who has the most points "wins" the NPC. If multiple players are tied for the most, then the NPC is invalidated, and neither player wins it.

The player that won the most NPC's is the winner of the Main Match and earns two Tokens of Life. If two players tied for first, they joint win and each receive one ToL; if three or more players tie for first, all Tokens of Life are invalidated.

The player that won the fewest NPC's is the Elimination Candidate. If this is a tie, the winner of the Main Match decides on who the winner is.

Players earn 1 Garnet for every NPC they win.


Twists

Group Decision:

There are two ways that Endgame can be processed:

1) For every NPC, the player with the most points wins that NPC; in the case of a tie, nobody wins. 2) For every NPC, the player with the top two most points each win the NPC. If there is a tie for second, no tied players win the NPC.

Choose which one of these will happen. Majority wins.

MM Winner: You decide which of the two possible Fool abilities will happen. See below.

DM Winner: You decide if, at the end of each round, the number of points each player has for each NPC is revealed.


Effects

Minor Arcana:

Wands:

Passive Ability: If you visit someone three times in a single day, then you are given a bonus action. (In other words, you may visit four times provided that at least three of them are on the same person.)

Interaction Ability: For the next round, choose one player other than yourself and one NPC. If that player visits that NPC, you gain one point towards that NPC as well.


Coins:

Passive Effect: You may spend 6 Garnets to receive one extra turn in a round. You may do this at most six times in the game, and at most once per round.

Interaction Ability: Earn one-third of a Garnet. (Garnet counts are rounded down at the end of the MM, but partial Garnets are carried through rounds.)


Cups:

Passive Effect: If you visit an NPC at least twice in a single round, you earn an extra point towards that NPC.

Interaction Ability: You may choose a player and gift them one of your points towards any NPC.


Swords:

Passive Effect: Every round, you may choose to gain an extra point for an NPC of your choosing. However, if you do this then you will not be allowed to visit them for the next two rounds.

Interaction Ability: Choose a player. For the next round only, they will be unable to interact with a player. (They will be told of this.)


Major Arcana:

The Fool:

The Fool has two options.

Option 1: Choose an NPC and trigger its effect. (As if you visited that NPC this round.) This effect is not triggered multiple times in a single round, and is not triggered in consecutive rounds.

Option 2: Receive two random points instead of a Fool point. You will be told which points you received.


The Magician:

You may transfer one of your points in any NPC to this one. You may also transfer one of your points in this NPC to any other one.


The High Priestess:

Choose a player and an NPC. If that player visits that NPC next round, they do not earn points towards it.


The Empress:

If the current round number is a multiple of three and you have visited The Empress for all three of the past rounds, gain another action. (This does not stack.)


The Emperor:

Choose a player (other than yourself). That player cannot be targeted next round by negative effects (e.g. Swords's Interaction Ability. You may ask if an effect is considered negative.)


The Hierophant:

Choose an NPC. Any player who visits that NPC next round will receive an extra point towards them. (This will not be revealed.)


The Lovers:

Choose a player. If on this turn, they visit The Lovers and choose you as well, then you receive an extra action next turn. (This effect does not stack.)


The Chariot:

If on this turn, you and another player both visit the same NPC, then you earn an extra point for that NPC. (This effect does not stack.)


Justice:

Choose a player and an NPC. For the next round, that player cannot visit that NPC. (They will be told about this.)


The Hermit:

If you are not visited by any player this round, gain an extra action next round. (This effect does not go off multiple times in the same round.)


Wheel of Fortune:

Next round, for every NPC you visit, you have a 50% chance of receiving 2 points instead of one. (You will be told if this effect is triggered.)


Strength:

For next round, you will earn an extra point for every NPC you visit. (This effect cannot be used on consecutive rounds, and does not stack.)


Hanged Man:

Choose an NPC you visited last round. You lose one point for that NPC, but you receive that NPC's effect.


Death:

For next round, you gain two points for every NPC you visit, but trigger no NPC effects.


Temperance:

You may spend Garnets to receive one point on any NPC of your choosing. The first time you use this, it costs one Garnet; the second time it costs two, the third time three, and so on.


The Devil:

Choose a player and an NPC. Both you and that player lose a point for that NPC.


The Tower:

If the current round number is a multiple of three and you have visited The Tower for all three of the past rounds, you may choose another player, and they will lose an action next round. (They will be informed this happened. This does not stack.)


The Star:

Choose a player and an NPC. If they visit that NPC, they do not receive any points for that NPC; instead, you receive them.


The Moon:

Choose a player. Next round, that player may not be visited; this will be announced publicly.


The Sun:

Choose an NPC. Gain one point towards that NPC. This effect is not triggered multiple times in a single round, and is not triggered in consecutive rounds.


Judgement:

Choose one NPC. Remove all points you have for that NPC, and multiply that number by 80%, rounded down. Distribute that many points among all NPC's.


The World:

Choose an NPC; it will be publicly revealed. If, next round, you are the only player to visit it, gain five points for it instead of one.


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Clarification: You are never allowed to go negative in number of points.


Clarification to Clarification: If you would go negative, you will remain at zero points. You cannot willingly go negative, though.

(So like, if you were at 1 point and you both willingly lost a point and had a point taken away, that's fine. But you can't willingly lose two points.)


Clarification:

For instance, if Summit had Wands and interacted with Kitty who had Coins, then both Summit and Kitty would receive the passive effects of Wands and Coins.

No clue how I missed this typo; they receive the interaction effects, not the passive effects.


Clarification:

Swords:

Interaction Ability: Choose a player. For the next round only, they will be unable to interact with a player. (They will be told of this.)

This choice occurs the round after; the chosen player is restricted two rounds after the interaction. (So if I interacted with Kitty in Round 1 and one of us were Swords, then I would choose someone in Round 2, and they would be blocked in Round 3.)


Players are told who blocked them.


Clarification:

The Fool:

Option 2: Receive two random points instead of a Fool point. You will be told which points you received.

For the purpose of interactions, this should be read as "every time you would receive a Fool point because you visited the Fool, receive two random points instead".


Clarification:

For High Priestess and Star, the target of the move is not told that they were targeted. (It's also not publicly revealed.)

For Emperor, all players are told who is immune (but not who targeted who). A negative effect is illegal to submit targeting that player.


Clarification:

If multiple players use Star on the same target (successfully), then no player receives points for that visit.


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