The Black Garnet

TBD

Designer(s): elara Match Type: MM (for 10 players)
Featured in: The Choice is Yours

Main Match 4: The Black Garnet

"I look critically at the traditional view of intelligence or IQ, and introduce the theory that I developed, multiple intelligences theory or MI." - Howard Gardner

In The Black Garnet, players compete in games to earn black garnets and to compete in black missions. This game starts off with a stat distribution phase, before moving on to challenges.


Stat Distribution

There are 5 stats in this game: visual-spatial, verbal-linguistic, logical-mathematical, interpersonal, and intrapersonal. Players assign up to 20 skill points among these categories (so the sum of the stats must be 20 or less).

During this time, players must also choose a primary stat. This primary stat will be revealed to all other players (though the exact distributions will not). A player's primary stat must be their highest one, or at least tied for the highest.


Dueling

There are 6 possible duels in this game; they are lettered from A to F. Each one tests two stats in some ratio; for instance, a duel may test Visual-spatial and Interpersonal in the ratio 3:1. A player's skill in a duel can be calculated as follows:

Assume the player has x points in the first stat and y in the second, and the ratio is p:q. The player's skill is x*p+y*q (essentially the weighted sum of the individual stats).

In a duel, the player with the higher skill will always win. In the case of a tie, the challenged player wins (we'll get to that later).

Players are not told the stats involved or ratio of any of the duels.


Challenging

Every round, a player may challenge up to two other players in duels. These players will face off, and the winner of the duel will earn a black garnet.

When a player loses a duel of a certain type, they lose the ability to challenge with that type in the future.

It is not publicly announced who challenged who. You will learn the results of the games in which you are the challenger, and you will learn the types of duels that you were challenged in and the results of them, but you will not know who the challengers were.


Black Missions

If a player has 10 or more black garnets, they may use them in a Black Mission. Black Missions are difficult, single-person challenges. If a player succeeds in one, they win the Main Match.

There are three categories of Black Missions: Observation, Memory, and Mathematics. Each Black Mission can be chosen up to three times.

Scheduling Black Missions: Ping me when you want to do a Black Mission. You will be sent the rules and given some time to ask questions, before the game itself begins. The entire Black Mission should take no more than 15 minutes.

For timing purposes, the game is looked at in terms of "rounds" happening every day. If a player succeeds in a Black Mission, they win the MM during that round. Multiple players can attempt Black Missions in the same round, and if they all succeed then they joint win. This is discussed in greater detail in the Endgame section.


Abilities

When a player decides to make a stat their primary stat, they also gain a power associated with that stat. They are as follows:

Visual-spatial: At the start of the game, you may select one player and learn their full stat distribution.

Verbal-linguistic: If you lose a match in a category because you are challenged, you will still be able to challenge in that category.

Logical-mathematical: You have two more skill points to distribute (these must be distributed during the Stat Distribution phase). Logical-mathematical must still be your highest stat, or tied for the highest, after distributing.

Interpersonal: At the start of the game, choose one player. You will win any duel against that player, regardless of your respective skill levels.

Intrapersonal: Every round, you may select one category. For this round only, you will gain +3 skill points in that category.


Endgame

The game ends when one of the following three events happen:

  • A player succeeds in a Black Mission
  • A player reaches 20 Black Garnets
  • All Black Challenges are attempted (and failed) three times

If either of the first two events happen, the player who achieved it is the winner of the MM. If multiple of them happen on the same round, all of those players win together.

If the third event happens, the player with the highest amount of Black Garnets wins.

A single winner earns two ToL's. The EC is the player with the fewest Black Garnets at the end of the MM.

Players earn Garnets equal to the number of Black Garnets they received, divided by five.


Twists

Group Decision:

If this is passed, then additional abilities are enabled. They are as follows:

Visual-spatial: If somebody else completes a black mission and you have the most black garnets at that moment, you will receive a ToL anyways.

Verbal-linguistic: If you win this MM, you receive one extra ToL (regardless of whether you are the sole winner or not).

Logical-mathematical: You receive one garnet for every three black garnets you obtain, rather than every five.

Interpersonal: If you are the sole winner of this MM, you may choose the EC out of any player without a ToL, not just the player in last place.

Intrapersonal: You win tiebreakers against any player who does not have this ability, for both the purposes of winning the game and being EC.

Assuming this is passed, choosing a primary stat means gaining both of these abilities.


MM Winner Decision:

Garnets, in this game, have a variety of possible uses. You may fill in the blanks of the following three sentences:

Players may spend __ garnets to learn the two stats required in a certain duel category.

Players may spend __ garnets to receive a single picture that gives a hint to the exact game a certain Black Mission is. (For instance, you may receive a picture of a sample board in Different Number Hunt, along with a line representing a path.)

Players may spend garnets to receive additional stat points: __ garnets corresponds to 1 additional stat point. This must be done during Stat Distribution.

Each number must be between 1 and 10 (garnets).


DM Winner Decision:

The skills tested in Duel F, as well as their ratio, are decided by you. This will not be revealed publicly. (The ratio must be between two positive integers.)


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Amendment: So I completely forgot this thing in my rewrite, my bad

For every two duels a player loses, they lose one Black Garnet. (You cannot go into negative Black Garnets.)


Clarifications: All Black Mission attempts (and results) are announced.

You may not trade Black Garnets with other players.

If two players with Interpersonal choose and play against each other, the results are calculated as if neither of them had the ability.


Clarification: Intrapersonal's additional ability is based off of rounds. If an Intrapersonal player wins on the same round as a different player without that ability, the Intrapersonal player is the only winner.


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