Wanted Sharpshooters

TBD

Designer(s): chaotic_iak Match Type: MM (for 9 players)
Featured in: Blooming Genius: The Elder Tree

🌺 Main Match 5: Wanted Sharpshooters 🌺

It's shoot or be shot.


Deal the killing blow to the two targets in your hit list. Survival is also highly desirable. Buy items to gain an advantage.


This MM is inspired by Gang Warfare, a MM in Community-Hosted Genius Game designed by Phoenix. You know, the same @Phoenix as the player here. But it has so many changes that it is basically a new game.


RULES

🀄 You begin the game alive, with three lives. If you end up with zero or less lives, you become dead. Dead players will not become alive again. Alive and dead players have different game actions. However, you may communicate regardless of whether you are alive or dead (respecting the other communication rules, like meadow restrictions).


🀄 You have a hit list containing two targets, which are your fellow players. You know who your targets are.


🧬 The targets are assigned as follows. First, all players are randomly put in a cycle. Your targets are the player one spot clockwise from you, and the player three spots clockwise from you. However, you don't know the cycle, and you don't know either which of your targets is the one-spot one and which is the three-spot one. You will have to figure that out yourself.


🀄 The game uses bullets as a currency; you use bullets to shoot and buy items. You start with 2 bullets. You cannot trade bullets.


💎 You may buy bullets using garnets at any time, at 1 garnet for 1 bullet.


🀄 The game also uses a variety of items. You can buy items using bullets. You cannot trade items. ⚠️ In general, items change some rules of the game; the rules for an item trump the general rules given below.


The game is divided into rounds. The game ends when the end game condition is triggered, or after 10 rounds have passed, whichever is earlier.


🀄 At the start of each round, some bullets will be sent into your meadow's storage. The number of bullets sent into the storage is equal to the number of players in your meadow (alive and dead), plus 2. For example, a meadow with 3 players receives 5 bullets into storage every round. Any bullets remaining in a storage carry over to the next round.


🧠 In each round, if you are alive, you may submit one of the following actions, or do nothing.


  • Shoot: Attempt to shoot another player.

  • Duck: Avoid shots coming at you.

  • Buy: Buy an item from the market.

  • Claim: Take the bullets in your meadow's storage.

🧠 If you are dead, you don't perform the above actions. Instead, you may submit the following action, or do nothing.


  • Guilt: Attempt to inflict guilt to another player.

📡 At the end of each round, all submissions are revealed and evaluated.


You deal damage to another player mainly by shooting them. If you shoot them and they aren't ducking, you deal damage to them. You can also deal damage by guilting them.


A player that is dealt damage in a round loses one life, regardless of how many people dealt damage to them.


If a player loses their last life, they become dead. All players that dealt damage to them in this round score a killing blow. Scoring the killing blow to your targets is how you win. A dead player drops all their bullets into their meadow's storage, available to be claimed starting from the next round.


👑 The game ends once there are at most 3 players alive, or 10 rounds have passed, whichever is earlier.


You have three objectives:

  • Have at most 3 people alive at the end of the game, and be one of them.
  • Score the killing blow to your first target.
  • Score the killing blow to your second target.

👑 📡 At the end of the game, all players' targets are revealed, and thus who successfully met which objective.


👑 If you complete two objectives, you win and get one Token of Life. If you complete all three, you get an additional Token of Life, which you must give to another player.


👑 Players that have the least number of completed objectives (probably zero, but possibly greater) become the losers. The winners vote for one of them to become the Elimination Candidate.


💎 In addition, at the end of the game, you get 2 garnets for each objective you complete.


🧬 More details about winning and losing:

  • It is possible that no player meets enough objectives. In that case, there is no winner and no Token of Life. That also means all losers are tied at 0 votes and thus one random loser becomes the Elimination Candidate.
  • If there are 7 or more Tokens of Life awarded in total, all winners lose one Token of Life. In other words, only players with three completed objectives are immune, with only one Token of Life each.
  • Even if the above applies, the "winners" are still players with at least two completed objectives; they are all eligible to vote for the Elimination Candidate.
  • It is allowed to give a Token of Life to a loser if they are not the Elimination Candidate. Remember that voting for the Elimination Candidate is done before giving Tokens of Life.
  • It is possible that a player receives multiple Tokens of Life from different players. In that case, that player will give excess Tokens of Life as usual.

ADMINISTRATION

📌 🀄 Player items

You start with three lives; losing all your lives means you're dead.


You start with two bullets. You can get more with game actions, and you spend bullets to shoot and buy items.


You can get items that permanently improve your game actions.


Lives, bullets, and items are not tradable.


📌 ⏰ Timing

Each round lasts for approximately 24 hours, except for the first round that lasts for approximately 48 hours. The deadline of every round is at 3pm UTC ( your local time); allow a few minutes for updating.


📌 🧠 Submission

Your submission consists of an action, along with any additional information:

  • A shoot action requires the player you're shooting and the weapon you're using (if not the default gun).
  • A duck action doesn't require any other information.
  • A buy action requires the items you're buying.
  • A claim action doesn't require any other information.
  • A guilt action requires the player you're guilting and the player you guess is being shot at.

If you don't give a valid action, you are assumed to do nothing.


📌 📡 Information

All information in this game is public, except for your targets and what you are doing this round.


More specifically, this game has the following pieces of information, along with how and when they are revealed to the players, if at all. If a piece of information is not in this list, it is likely public, but feel free to clarify.


🔻 Explicitly only known to you, at the start of the MM

  • The targets in your hit list.

🔺 Publicly announced, at the end of every round

  • The action each player does.
  • The number of lives and bullets each player has, and the items each player has.
  • The status of each player: alive or dead.
  • The number of bullets in each meadow's storage.
  • The items that are still available to be bought.

🔺 Publicly announced, at the end of the MM

  • The targets of each player.

--- Therefore, the number of objectives each player completes.


📌 💎 ORG items

You can gain ORG currency in these ways:

  • Whenever you successfully guilt someone, you get 1 bellflower.
  • At the end of the MM, each objective you complete gives 2 garnets.

You can spend garnets in this way:

  • You can buy bullets at one garnet each.

CLARIFICATIONS

📌 Clarifications on "Fight Them Back" chance

I said this counts as a shoot action in all the ways; this is not correct. If you are shooting someone due to this, there are three differences from a regular shoot action:

  • You do not declare who you're shooting (it's chosen automatically) and what weapon you're using (it's the default gun). This is already stated in the rules, but it's worth repeating.
  • It does not cost you a bullet. Flavor-wise, you may imagine this is a reflecting shield; the bullet aimed at you bounces back to them.
  • Players guilting you will not succeed, as you are not actually taking the shoot action.

📌 Clarifications of auto-death at the end of the game

Originally, if more than 3 players are alive at the end of the game, all players die. This has been changed:

  • Players don't automatically die at the end of the game.
  • The first objective (about staying alive) is now changed to be: "Have at most 3 people alive at the end of the game, and be one of them."

Specifically, this clarifies the following interactions:

  • If you shoot at someone in Round 10 and they don't die, you don't get the killing blow.
  • This includes even if you shoot them with poisonous crossbow.

📌 You cannot shoot yourself

You cannot shoot yourself. The description for the shoot action is "shoot another player". I just realized the rules for shooting simply mentioned "shoot a player"; this has been corrected to "shoot another player" as well.


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