Circular Scheme

TBD

Designer(s): chaotic_iak Match Type: MM (for 8 players)
Featured in: Blooming Genius: The Elder Tree

🌺 Main Match 6: Circular Scheme 🌺

Walk around circling the meadows to raise your score.


Make submissions to minigames on the five meadows and the tree. However, your scores are capped by scores of neighboring minigames. Eventually, your goal is to score high on the tree minigame. However, your meadow's score is the lowest score of its members. Only the top two meadows have a chance at immunity.


RULES

🀄 The game uses tickets. You use tickets to make submissions to various minigames. You start with 3 tickets; you can earn tickets throughout the game. Tickets are tradable freely in your meadow.


💎 You may buy tickets any time at a price of 2 garnets for 1 ticket.


The game also features 6 minigames: one for each meadow color as well as the tree. The minigames are described further below.


🀄 You will accumulate points on each minigame; separate minigames have separate scores. You begin with 10 points on the minigame with your color, and 0 points on all other minigames. So if you are in White Meadow, you start with 10 points on the White Minigame, and 0 points everywhere else. Points are not tradable.


The game is divided into 15 rounds. At the start of each round other than the first, you get 1 ticket.


🧠 In each round, you may submit any number of tickets, including none. Each ticket requires two parts: the minigame you're submitting it for, and an integer between 1-5 inclusive.


At the end of the round, all submissions are revealed and processed in a two-step process:

  1. Score minigames
  2. Cap scores

📌 1. Score minigames

Each minigame is evaluated separately. You may score points for each ticket you submit; each ticket is evaluated independently. If you satisfy the condition corresponding to the minigame, you score points equal to the number you submit on the ticket. The conditions are given below; #️⃣ stands for the number you submit on the ticket.

:manawhite: White Minigame: There are at least #️⃣ tickets with number 1 submitted here.

:manablue: Blue Minigame: #️⃣ is less than or equal to the average of all tickets submitted here. (Counting duplicates; the average of 2, 4, 4 is 3.333...)

:manablack: Black Minigame: Among all numbers on tickets submitted here, #️⃣ is submitted the fewest number of times. (If multiple numbers are tied for fewest, they all score.)

:manared: Red Minigame: The sum of all tickets submitted here is divisible by #️⃣.

:managreen: Green Minigame: All numbers 1, 2, ..., #️⃣ are submitted here.

🌲 Tree Minigame: In #️⃣ different meadow minigames this round, you have a ticket that successfully scores at least #️⃣.


🎭 An example for the Tree Minigame. In a single round, you successfully score two tickets with 3 and 3 in White, two tickets with 1 and 4 in Green, and two tickets with 2 and 2 in Red. You also submitted a ticket with 4 in Blue, but it failed to score.

  • A ticket with 2 in the Tree Minigame will score. You scored 2 with a single ticket in White, Green, and Red. That's at least 2 minigames.
  • A ticket with 3 in the Tree Minigame will not score. You scored 3 with a single ticket in White and Green. That's not 3 minigames. The fact that you scored 3 twice in White isn't relevant; it only counts once, as you need different minigames. The fact that you scored a total of 2+2 = 4 points in Red isn't relevant; you need to score at least 3 with a single ticket. The fact that you submitted a ticket with 4 in Blue isn't relevant; it has to score.

📌 2. Cap scores

Once you have your scores, they are capped with the following rules.

  • Your score in your meadow minigame is never capped. You can accumulate points freely there.
  • In other meadow minigames, your score cannot exceed the higher score of its two allied minigames. For example, your score in Blue Minigame cannot exceed the higher of White Minigame and Black Minigame. If it does exceed both of the allied minigames, it is decreased until it matches the higher score.
  • Your score in the tree minigame is capped by the lowest score of all five meadow minigames; if it does exceed the lowest score, it is decreased until it matches the lowest score.

Note that you first accumulate scores from the round without regard to capping; only after all minigames are scored that your scores get capped.


You get 1 extra ticket whenever your score in a minigame reaches a multiple of 5 points. Crossing it also counts. If you cross many multiples of 5 points at once, you get a ticket for each one. However, this is only processed after capping; if your score crosses a multiple of 5 but then gets pulled back due to cap, you don't get the ticket.


🧬 The 10 points you begin with don't give any ticket. Or rather, you can think of it differently: note that you begin with 3 tickets. Those are composed of 1 ticket you start a round with, plus 2 tickets for these initial 10 points.


👑 The game ends after 15 rounds. Your score is the score of your tree minigame.


💎 At the end of the MM, for each minigame which you have the most points in, you get 3 garnets and 2 bellflowers if you are the sole highest scorer, or 2 garnets and 1 bellflower if you are tied.


👑 A meadow's score is the lowest score of its members. (Empty meadows are not involved in scoring at all.) Tokens of Life are awarded as follows:

  • The meadow with the highest score wins one Token of Life for each member. In addition, the highest-scoring player there gets one extra Token of Life.
  • The meadow with the second-highest score wins one Token of Life for only its highest-scoring player.

🧬 If there is a tie, they get the lesser reward. As examples:

  • If the highest two meadows are tied, each of them only gets one Token of Life, to its highest-scoring player.
  • If the second-highest meadow and third-highest meadow are tied, none of them get any Token of Life.
  • If there are multiple highest-scoring players in the same meadow, none of them get the Token of Life for being highest-scoring.
  • It is entirely possible there is no Token of Life in case of too many ties.

🧬 In the unlikely case that there are 6 or more Tokens of Life being distributed, the highest-scoring meadow reward is canceled. That is, only the highest-scoring players in the highest-scoring meadow and second-highest-scoring meadow receive one Token of Life each.


👑 The player with the lowest score loses and becomes the Elimination Candidate. In case of a tie, all players in highest-scoring meadows vote for the Elimination Candidate.


ADMINISTRATION

📌 🀄 Player items

You start with 3 tickets. Tickets can be bought at a price of 2 garnets for 1 ticket. Tickets are tradable freely (within your meadow).


You collect points in the 6 minigames throughout the game. Points of separate minigames are separate and never mix together. Points are not tradable.


📌 ⏰ Timing

Each round lasts for approximately 24 hours, except for the first round that lasts for approximately 48 hours. The deadline of every round is at 3pm UTC ( your local time); allow a few minutes for updating.


📌 🧠 Submission

Your submission consists of any number of tickets. Each ticket submission requires you to state the minigame you're submitting (White, Blue, Black, Red, Green, or Tree), and a number (1, 2, 3, 4, or 5). Each ticket submission costs one ticket.


If a ticket submission is missing either the minigame or number component, it's invalid. (You don't spend the ticket.) If you attempt to spend more tickets than you have, only the first ones are counted; excess submissions are ignored.


📌 📡 Information

All information in this game is public, except for what you are doing this round.


More specifically, this game has the following pieces of information, along with how and when they are revealed to the players, if at all. If a piece of information is not in this list, it is likely public, but feel free to clarify.


🔺 Publicly announced, at the end of every round

  • The submissions each player makes.

--- Therefore, the number of points each player scores, and the number of points each player ends up with on each minigame.

  • The number of tickets each player has.

📌 💎 ORG items

You can gain ORG currency in this way:

  • At the end of the MM, for each minigame which you have the most points in, you get 3 garnets and 2 bellflowers if you are the sole highest scorer, or 2 garnets and 1 bellflower if you are tied.

You can spend garnets in this way:

  • You can buy tickets for 2 garnets each.

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