In this Main Match, Heaven players take pictures of Pokémon and submit them to exhibits to win more than their opponent while Hell players play as Pokémon raising their stats to win Appeal Points in contests.
Designer(s): e_is_cool, elara | Match Type: MM (for 8 players) |
Featured in: The Genius: Heaven and Hell |
Main Match 6.5: Pokémon Snap
i didnt have time to theme this to the org lol
OVERVIEW
In this game, there are 2 players in Heaven, who will be Pokémon photographers, and 6 players in Hell, who will be Pokémon. The players in Heaven will be taking photos of Pokémon to win Pokémon Photo Exhibits, while the players in Hell will be trying to win Pokémon Contests.
There will be 5 rounds to this game, called days. The first day lasts for 48 hours; the rest last for 24 hours.
HEAVEN RULES
During each round, you will be taking pictures of Pokémon, and submitting these photos to exhibits. Each exhibit scores both players’ photos to see which is better.
Between both Heaven players, on each day one will have priority. Dems, the winner of the previous MM, publicly selects which photographer starts with priority. (This should be done within the first 24 hours of Day 1.) Priority swaps each round.
Each day, Heaven players should submit a number of Pokémon (2 or 3) to take photos of, along with an ordered priority list of all Pokémon. The player with priority takes a photo of the first several Pokemon they listed (as many as they chose to photograph), then the other player does the same, skipping over any Pokemon that the first player chose. (In other words, a Pokemon will not be photographed by both Heaven players during the same day.) Pokemon are photographed at the end of each day, after all activities and contests have concluded.
Along with this, photographers should choose one of the five exhibits to submit their photos for that round to. This selection is made without knowing which Pokemon are photographed (if you do not have priority). There are five exhibits, and you will submit to each one exactly once.
Here are the exhibits:
Exhibit A: Take a photograph of 3 Pokemon. Count the number of even point values among all 15 attributes. More is better.
Exhibit B: Take a photograph of 3 Pokemon. For each attribute, compute the median of the three values, and add up these medians. Higher sum is better.
Exhibit C: Take a photograph of 2 Pokemon. Take all ten attributes and sort them in decreasing order. The higher highest attribute is better; if this is a tie, consider the second highest attribute, et cetera.
Exhibit D: Take a photograph of 2 Pokemon. Take all ten attributes and multiply them together; however, if a value is 0, replace it with the highest value among all other attributes. A lower product is better.
Exhibit E: Take a photograph of 2 Pokemon. For each attribute, compute the absolute difference between the two values, and add up these differences. Higher sum is better.
At the end of each day, you will be told which Pokemon you photographed, along with all stats that Pokemon has. Furthermore, you will open communications with them for the subsequent day, if it is not the final day. For Day 1, there are free communications.
HELL RULES
Each player in Hell has been assigned a Pokémon, courtesy of Noah. (These assignments do not affect the game.)
DLE: Furret
Gavin: Poochyena
Jack: Cresselia
Morgan: Porygon-Z
Rob: Staraptor
Zero: Froslass
Pokémon have five different attributes: Coolness, Cuteness, Cleverness, Toughness, Beauty, collectively called stats. Each player will start with 3 points in each of those attributes. An attribute’s point count cannot go negative; if it would, then it is set to 0.
Each day is divided into three time slots: morning, afternoon, and evening. During each time slot, you may perform either an activity or a contest. You must participate in exactly one contest every day.
Activities will change your stats in some way. Here are the activities you can do. You may not do the same activity twice in a day, and additionally may not do the same activity as any you did the previous day.
Activity A: Double the amount of stat gains/losses you get during the next activity you participate in. This carries over into the next day.
Activity B: If you have at least 6 Cleverness, gain 4 Beauty.
Activity C: Choose another player. You gain 2 Cleverness. They gain 2 Cuteness.
Activity D: If your previous action today was a Contest, gain 4 Coolness; otherwise, gain 2 Beauty.
Activity E: If this is your first time performing this activity, gain 2 Cuteness. Otherwise, gain 5 Toughness.
Activity F: Choose another player. if you have more Toughness than them, gain 3 Coolness, while they lose 1 Coolness. (This effect processes first, before their own stat changes.)
Activity G: Lose 3 of any stat (you cannot go into negatives from this, otherwise this activity does nothing). Gain 5 of any other stat. You choose these two stats.
Activity H: Temporarily gain 1 to each stat; at the end of your next contest, lose 1 to each stat. (The stat change processes after the contest’s stat changes.)
Activity I: Donate between 1 and 3 points of any attribute (if you attempt to donate more than you can, your attempt fails). Then, gain stats based on the most recent previous time slot this activity was performed. If there was one player donating the previous time, gain twice what they donated. If there was more than one player who donated the previous time, gain the sum of all of those donations. If this is the first time this Activity is performed, gain 1 of every stat.
Activity J: There is a counter that starts at 1 stat point; after each time slot, this counter increases by 1. Whenever at least one Pokemon performs this activity, they choose an attribute. Then, all Pokemon who performed the activity during the same time slot divide all the stat points evenly, receiving that many points for their chosen attribute, and the counter is set to the remainder.
In a contest, your photo will be taken (snapshotting your current stats), and at the end of the game, the players who perform well in a contest receive Appeal Points (AP). Your stats will also change at the end of a contest.
Contest V: Maximize the difference between the amount of your highest stat and the amount of your second highest stat. The highest value gets 3 AP, 2nd highest gets 2 AP, 3rd highest gets 1 AP. (This means if multiple Pokemon get 3 AP the next highest gets 2 AP, etc.) Set your highest attribute’s point count equal to your lowest.
Contest W: Maximize the value of your Coolness multiplied by your Cleverness. The highest value gets 3 AP, 2nd highest gets 2 AP, 3rd highest gets 1 AP. Set both Coolness and Cleverness to the absolute difference between the two stats.
Contest X: Gain 2 AP if you have the highest Cuteness + Beauty out of all Pokemon who did this contest on this day. Lose 3 Cuteness and Beauty.
Contest Y: You receive AP equal to the number of attributes for which your point value is at least 6. All of these stats get set back to 3.
Contest Z: You receive AP Points equal to the number of other players for whom your Toughness (at the time of submitting to this contest) is higher than their Beauty (at their time of submitting to this contest). Halve both of these stats (rounded down).
After each day, you will be told your own stats, and which players in Heaven photographed you. You can communicate with these players on the subsequent day. (On Day 1, you can communicate with both Heaven players.)
RESULTS
At the end of the game, the AP Point distributions for each contest are revealed for Hell players, and the winner of each exhibit is revealed for Heaven players.
The player with the most AP in Hell will ascend. Additionally, the player with the most points in Heaven will stay in Heaven. The two remaining players to ascend are based on whether or not Heaven tied.
If Heaven ties, both Heaven players stay in Heaven, and must unanimously agree on an additional Heaven player to send up. If they don't agree, then the Hell player with the second most points also ascends.
Otherwise, the Heaven player with the most points stays and picks an additional player to go into Heaven with them. The top two Hell players also go into Heaven. The other Heaven player falls to Hell, but does not receive a Mark of Elimination.
In either case, the Hell player with the least points gets an MoE for both this MM and the next MM.
The next Main Match is the final Main Match in which a player can ascend to Heaven. In it, the winner of Heaven and the winner of Hell will ascend. Therefore, the Hell loser of this Main Match will be unable to ever ascend to Heaven.
In the next Main Match, there will be 4 players in Heaven and 4 in Hell. In the Main Match after that, there will be 2 players in Heaven and 5 in Hell.
=====
Amendment: I accidentally copied over the same activity for both D and G. This is what Activity D should be:
If your previous action today was a Contest, gain 4 Coolness; otherwise, gain 2 Beauty.
Also, for Activities G and I, the wording has been changed slightly to make it clear that going negative in stats is what causes the activity to fail. (This only affects interactions with Activity A.)
Amendment: Rewording Activity I a little to fix a wording error and resolve some ambiguity.
If there was one player donating the previous time, gain twice what they donated. If there was more than one player who donated the previous time, gain the sum of all of those donations. If this is the first time this Activity is performed, gain 1 of every stat.
Clarification: You cannot participate in the same contest multiple times.
Amendment: In the case of a tie in Hell, the winner(s) in Heaven break the tie. (If Heaven was also a tie and does not break the tie, it is resolved randomly.)
Asymmetric (The game involves different factions or roles that have different win and lose conditions.)
Limited communication (The game cuts or restricts communications in some way between players.)
Optimization (The game tests the players' abilities to find optimal solutions.)
RPG (The game takes elements from role-playing games, such as having stats and skills.)