The Whims of a Goddess

In this Main Match, appease the goddess to fill your pentagram with the appropriate cards.

Designer(s): e_is_cool, elara Match Type: MM (for 6 players)
Featured in: The Genius: Heaven and Hell

Main Match 9: The Whims of a Goddess

OVERVIEW

There is one player in Heaven: Morgan. She is your Goddess.

She has power to affect the fates of all 5 of you damned in Hell. You best appease her. She is allowed to talk to anyone in Hell. (In other words, there are fully open communications in this episode.)

In this game, there is a pregame preparation, followed by 5 rounds of gameplay, followed by a final scoring round.


PREGAME

Each player in Hell gets their own pentagram.



On this pentagram, there are 20 edges, 11 faces (each of the regions inside the pentagram), and 10 vertices (5 on the outer pentagon and 5 on the inner pentagon). At the beginning of the game, each player will privately be given 3 options for pentagrams. Each pentagram option will have the following properties:

  • Each vertex has a player assigned to it.
  • Each player will be assigned to two vertices; one on the inner pentagon, and one on the outer pentagon.
  • No edge will connect a player to themselves. This means that each player will have seven of the 11 faces adjacent to one of their two vertices.
  • There will be no shared option between the players; that means all 15 options will be unique, even considering rotation and reflection.

You will select the pentagram you wish to use in the pregame. This will be publicly revealed at the end of the pregame round.

In addition to this selection, during the pregame phase the goddess selects the cards distributed in Round 1, to be explained in the next section.


GAMEPLAY

There is a deck of 40 cards. They are numbered from 1 to 10, and come in four suits: ♣♦♥♠. There is also a special 0 card with a suit of ★, which is not in the deck.

Players will be assigning cards to each face of their pentagram over the course of the game. Your pentagram will not have duplicate cards.

During the pregame round and Rounds 1-4, your goddess will select 2 sets of three cards from the deck. The goddess cannot select the same card multiple times (whether within a round or between different rounds). So, in total, 30 of the 40 cards in the deck will be selected.

The cards will be presented to the players in the subsequent round. Within each set, a player chooses one card and assigns it to a face of the pentagram.

At the end of each round, each player's current pentagram will be publicly revealed. However, a player may choose to use a secret on one of their filled cards. This card will be shown in grey and not revealed to other players, even into the scoring phase. This may only be performed once during the game.


ENDGAME + SCORING

At the end of the 5 rounds, each player's pentagram will have 10 faces filled in. The final face will be filled in with 0★.

Each player will get 7 cards from each pentagram: the cards on the faces that are adjacent to the vertices assigned to that player. From those 7 cards, in the final scoring round, a player will select 1 to go into their alpha hand, and 1 to go into their beta hand. Therefore, every player will end up with 5 hands from pentagrams, 1 alpha hand, and 1 beta hand, for a total of 7 hands.

Each of these seven hands will be assigned a score, determined using three values: a numerical value, a type value, and a multiplier value.


Numerical Value:

The numerical value of a hand is simply the point values of all of its cards added up:

The zero card is worth 0 points.

Low cards (1, 2, 3) are worth 5 points.

Medium cards (4, 5, 6) are worth 6 points.

High cards (7, 8, 9) are worth 7 points).

Tens (10) are worth 10 points.


Type Value:

A hand's type value is the number of points of the highest criteria it meets:


Five of a kind: 100

Four of a kind: 70

Straight: 60

Full House: 50

Triplets: 40

Two Pair: 30

High Card: 20


These have the same definitions as in traditional poker.


Multiplier Value:

If a hand matches one of the below criteria, it will gain a multiplier value. Multiplier values are stacked multiplicatively, so a x2 and a x3 multiplier will combine to form a x6 multiplier.


Flush (5 of the same suit): x2

Anti-flush (5 different suits): x3

5 of a kind flush: x2

The exact hand of five 0 cards: x2 (This means that this hand is worth 800 points.)


The final score of a card is (numerical value + type value) x (multiplier value).


For example, a hand of 4♦ 5♦ 6♦ 7♦ 8♦ would be worth ( (6+6+6+7+7) + 60 ) x (2) = 184 points.


A player's final score is a weighted sum of their hands, with four hands being worth their actual values, and three hands being worth double: the hand from their own pentagram, their alpha hand, and their beta hand.

The winner of the MM is whoever has the highest score. Top two players in Hell win immunity. The loser of the MM is whoever has the lowest score; they are the EC. Any ties are broken by the goddess.

At the end of the game, if the score of the loser is at least 50% of the winner's, the goddess will gain the Archangel's Blessing. This blessing grants her immunity from the DM in the next episode, provided that she does not lose the Main Match.

Otherwise, she has failed to make the game fair, and receives no blessing. In both cases, she falls down into Hell.

At the end of this MM, there will be 5 players in Hell.


Tags


Cards    (The game involves cards of any kind.)


Poker-like    (The game is inspired by the game of poker.)