In this Main Match, players bid in real time to claim seats on a grid where the winner is the smallest bidder and everyone sitting adjacent to them.
Designer(s): RedsToad | Match Type: MM (for 8~11 players) |
Featured in: The Genius: Code Red |
F11: Lowest Unique Integer
๐ -- Image Summary -- ๐
๐ -- Rules -- ๐
โ This is a real-time match. There will be a 24h pregame before the match begins, but after that there will be deadlines.
For purposes of the blood shop, every 24h after the pregame, blood garnets will be multiplied by 1.1, at usual deadline time. Game running and ending has no relation to this timer.
This game (ideally) will be fully run by the bot. Use built in slash commands to make submissions for the game.
Auction
This game is played on a rectangular board of size 4x3, creating 12 seats. The board is wrap-around, so that every seat is adjacent (sharing an edge) to exactly 4 other seats.
The seats are labeled O-Z reading order.
Every seat will have some garnets and priority associated with it. Winning the seat will award you with corresponding garnets and priority. Prize distribution is shown in the image below:
Players are given 20 chips to bid on these seats.
โ๏ธ A player can buy an additional chip for 1 garnet using the /buy
bot command. This command can be done in any channel. Using this command is completely private, it will return a private message that the purchase has succeeded.
โ ๏ธ Note that the bot doesnโt actually check if you have a garnet to pay, it just hands out chips. A host will subtract a garnet whenever they are available. Buying a chip while you have 0 garnets will result in a severe punishment, up to hostsโ discretion.
Before the game begins, players are given 24h of pregame to strategise.
โ๏ธ In your submissions channel, you can make a single bid on a seat. If it is valid, it will be processed before the game begins.
๐ข Submissions of players of higher priority will be processed first, which means the submission of the player with highest priority will always go through.
After 24 hours of pregame, all 12 seats will be put up for auction.
Players may bid on the seats in an open auction style, where players can outbid anyone, but themselves at any time. After a player makes a bid, they may not retract it.
โ๏ธ To bid, make a submission in #mm3-auction-house in the form of /bid <amount of chips> <seat letter>
. You may not spend more chips on bids than you have total.
The current board state will always be in #mm3-dog-house. There will be 1 message, showcasing the current board state.
After a bid has been made, the board will be updated, showing who bid how many chips and on which seat. If a player was outbid by someone, they will be pinged to be notified of that.
Every bid will have a 24 hour timer. If nobody makes a higher bid on the same seat, the auction for that seat will end and the bid is permanently recorded.
The player that made the last bid on that seat wins the seat, pays the amount bid and gets the garnets and priority associated with the seat.
Chips and Bidding Restrictions
๐ All players start with 20 bidding chips that are used to bid on the seats. A garnet can be traded in to get 1 extra chip at any time.
โ ๏ธ There are 4 rules when bidding on a seat.
1.
A player cannot bid on a seat that is already won, or that has their own bid on it.
2.
A bid may only be a positive integer amount, thatโs larger than the current bid.
3.
The sum of all bids that a player has standing cannot exceed the total amount of chips they have.
4.
No bid can be made that matches a standing bid or a winning bid. This means all bid amounts will be unique.
A bid satisfying all 4 rules, made using the /bid command, is valid. Such bids are instantly recorded and cause a board update.
๐ For example, Reds bid 1 on seat Z. A bid of 1 on seat Y, or any other seat, is now invalid, as it matches a standing bid.
If Crawron outbids Reds, and bids 2 on seat Z, a bid of 1 becomes valid again.
If Crawron wins seat Z with a bid of 2, no player can bid on seat Z, or bid 2 for the rest of the game.
Reds may still bid 1 on seat Y, and other players may outbid him with a minimal bid of 3.
Game End
This game ends when all seats have been won or no new bid has been made in 24 hours.
*๏ธโฃ If the game drags on for longer than 10 days, players will need to pay 1 garnet every time they want to make a new bid. If they donโt have any garnets, they may not bid.
*๏ธโฃ If the game drags on for 15 days, all standing bids will be canceled and the game will end.
Afterwards, all seats and the winning bids on them are considered.
โ ๏ธ Tokens of Life will be gained and given out first, and only after that the EC will be decided.
The winner of the match is the player who has won a seat with the lowest bid. That player will receive 2 ToL.
For each seat adjacent to the winning seat, the player that won that seat wins 1 ToL.
*๏ธโฃ The loser of the match is the player who has 20 or more chips.
If none, the player with the lowest amount of chips is the EC.
In case there are multiple people qualifying for EC, the winner of the MM will decide the loser out of the tied players.
After the EC is decided, if a player holds more than 1 ToL, they have to give out all but 1 to players who donโt have a ToL or EC.
Garnets
Garnets can be gained the following way:
Garnets can be lost the following way:
๐ข Priority
Priority can be gained the following way:
If there are players with same priority, ties will be broken using the same tiebreak used in MM2, namely:
โ ๏ธ Edge Cases
๐ Graphic Correction
Summary graphic stated that the winning seat gets 1 ToL, which is incorrect.
The summary graphic now correctly says that winning seat gets 2 ToLs.
๐ Clarification: Always 6 ToL
Added an edge case and changed the wording for winning to ensure there are always 6 ToLs
๐ โ ๏ธ Pregame Bot Limitations
There is no feature that allows me to input all of the bids at once. I will be inputting all bids manually one by one, with 15 seconds delay between each, starting with the lowest bid and ending with the highest.
If you think this affects your submission, ping me for a 24h extension.
@Player
๐ โ ๏ธ Clarification: Seat ToLs before EC
The game end processing is as follows.
Select winner, give them 2
Check adjacent seats, give out 4 more total
**Select **
Players give out their bonus in #player-speeches
<@&1003392522061623337>
F8: Lowest Unique Integer
You thought you can escape the most cursed MM so far? Think again!
๐ -- Image Summary -- ๐
๐ -- Important Rule Changes -- ๐
If you have read the F11 version, this one is nearly identical, with only the following things being different:
This makes the game a lot more cutthroat. Make sure you want to bid before you do!
๐ -- Rules -- ๐
โ This is a realtime match. There will be a 24h pregame before the match begins, but after that there will be deadlines.
For purposes of the blood shop, every 24h after the pregame, blood garnets will be multiplied by 1.1, at usual deadline time. Game running and ending has no relation to this timer.
This game (ideally) will be fully run by the bot. Use built in slash commands to make submissions for the game.
Auction
This game is played on a rectangular board of size 3x3, creating 9 seats. The board is wrap-around, so that every seat is adjacent (sharing an edge) to exactly 4 other seats.
The seats are labeled R-Z reading order.
Every seat will have some garnets and priority associated with it. Winning the seat will award you with corresponding garnets and priority. Prize distribution is shown in the image below:
Players are given 16 chips to bid on these seats.
โ๏ธ A player can buy an additional chip for 2 garnets using the /buy
bot command. This command can be done in any channel. Using this command is completely private, it will return a private message that the purchase has succeeded.
โ ๏ธ Note that the bot doesnโt actually check if you have a garnet to pay, it just hands out chips. A host will subtract a garnet whenever they are available. Buying a chip while you have 0 garnets will result in a severe punishment, up to hostsโ discretion.
Before the game begins, players are given 24h of pregame to strategise.
โ๏ธ In your submissions channel, you can make a single bid on a seat. If it is valid, it will be processed before the game begins.
๐ข Submissions of players of higher priority will be processed first, which means the submission of the player with highest priority will always go through.
After 24 hours of pregame, all 9 seats will be put up for auction.
Players may bid on the seats in an open auction style, where players can outbid anyone, but themselves at any time. After a player makes a bid, they may not retract it.
โ๏ธ To bid, make a submission in #mm6-auction-house in the form of /bid <seat letter> <amount of chips>
. You may not spend more chips on bids than you have total.
The current board state will always be in #mm6-dog-house. There will be 1 message, showcasing the current board state.
After a bid has been made, the board will be updated, showing who bid how many chips and on which seat. If a player was outbid by someone, they will be pinged to be notified of that.
Every bid will have a 24 hour timer. If nobody makes a higher bid on the same seat, the auction for that seat will end and the bid is permanently recorded.
The player that made the last bid on that seat wins the seat, pays the amount bid and gets the garnets and priority associated with the seat.
Chips and Bidding Restrictions
๐ All players start with 16 bidding chips that are used to bid on the seats. 2 garnets can be traded in to get 1 extra chip at any time.
โ ๏ธ There are 4 rules when bidding on a seat.
A bid satisfying all 4 rules, made using the /bid command, is valid. Such bids are instantly recorded and cause a board update.
๐ For example, Reds bid 1 on seat Z. A bid of 1 on seat Y, or any other seat, is now invalid, as it matches a standing bid.
If Crawron outbids Reds, and bids 2 on seat Z, a bid of 1 becomes valid again.
If Crawron wins seat Z with a bid of 2, no player can bid on seat Z, or bid 2 for the rest of the game.
Reds may still bid 1 on seat Y, and other players may outbid him with a minimal bid of 3.
Game end
This game ends when all seats have been won or no new bid has been made in 24 hours.
*๏ธโฃ If the game drags on for longer than 10 days, players will need to pay 1 garnet every time they want to make a new bid. If they donโt have any garnets, they may not bid.
*๏ธโฃ If the game drags on for 15 days, all standing bids will be canceled and the game will end.
Afterwards, all seats and the winning bids on them are considered.
โ ๏ธ Tokens of Life will be gained and given out first, and only after that the EC will be decided.
The winner of the match is the player who has won a seat with the lowest bid.
That player will get a ToL, and all players that won an adjacent seat will get 1 ToL.
The loser of the match is the player who has 16 or more chips.
If none, the player with the lowest amount of chips is the EC.
In case there are multiple people qualifying for EC, the winner of the MM will decide the loser out of the tied players.
After the EC is decided, if a player holds more than 1 ToL, they have to give out all but 1 to players who donโt have a ToL or EC.
Garnets
Garnets can be gained the following way:
Garnets can be lost the following way:
๐ข Priority
Priority can be gained the following way:
๐ Edge case: Unclaimed seat
If no bid happens on a seat that's adjacent to the winning seat, lowest bidder gets an extra ToL.
Auction (The game involves an auction in which players participate.)
Bidding (The game involves auction-style bidding.)
Semi-live MM (The game is a Main Match that is overall non-live but may have real-time elements, such as queries that the hosts respond to immediately.)