Betting Minority Rules

In this Death Match, bet on the rooms which have a minority of entries of your name to come out on top.

Designer(s): RedsToad Match Type: DM (for 2 players)
Featured in: Master Of All Trades

Every non-DM player was given a list containing the EC’s name 4 times and DMO’s name 4 times. These lists are going to be used in the DM.


The game is divided into 8 rounds. In the first round the first entry of every list is used, in 2nd round the 2nd entry is used and so on. Each round every player is assigned their list's corresponding entry. In each round, 5 players will have EC’s name assigned to them and 5 players will have DMO’s player assigned to them.


Each round is divided into three phases: Minority phase, Betting phase and Payout phase.

Minority phase

In Minority phase, DM players will simultaneously choose 1 player not in the DM and send them to one of three rooms, either one of Wei, Shu or Wu. The selected players will go to selected rooms, then players will be updated with the position of every non-DM player and both players will continue sending people to rooms until everyone has been sent.

If the same person was selected and sent to the same room, the person goes into that room.

If the same person was selected and sent to two different rooms, the person will instead go to the 3rd room, selected by neither player.


The goal of the assignment is to be the player who has the minority of entries in a given room. For example, if Wei has entries Red, Zero, Zero, then Red wins the Wei room.

After all non-dm players are assigned, the Minority phase ends and the Betting phase begins.

Betting Phase

At the start of the game DM players will receive 4 chips to be used in betting. DMO will also receive a Starting Player Marker, who they can give to either of the two players in the DM.


Starting from a player holding the Starting Marker, players will alternate betting their chips on one or two rooms. You may not bet on all 3 rooms simultaneously.

Betting involves placing any integer number of chips not exceeding the the total number of chips you have and not exceeding ¾ of total number of chips your opponent has on one or two rooms. You may split your bid between the two rooms however you want. Every bet made in the DM has to follow these rules. You will be notified if you made an illegal bet and you will be prompted to make a new bid and you will lose one chip as a penalty.

While betting you have two options: call or raise. Calling involves betting the same number of chips as your opponent. Calling ends the betting phase and initiates payout phase. In case where such bid is impossible, you may bid maximum possible number of chips to call

Additionally, calling passes the starting player marker to you

Raising involves betting more chips than your opponent. Raising will hand the betting turn to your opponent, and now they will have an option to either call or raise.

After somebody calls the betting phase ends and payout phase starts.


Payout Phase

The process is the same for all rooms and every room is calculated separately.


Firstly, the player who won the room from the Minority phase will take possession of a number of opponents chips not exceeding the number of chips the winner has bet on the room.

For example, if Zero bets 4 chips, Red bets 7 chips and Zero wins the room, then Zero will take 4 chips out of the 7 that Red has bid. If Red were to win the room, then Red will take all 4 chips that Zero has bid.


Then, if a player has bet on two rooms, betting X chips on one room and X+Y chips on the other, then X chips in each room will be doubled. Note that the opponent could have claimed some of the chips you have placed and the doubling of those chips will help your opponent instead of you.

For example, if Zero bids 4 chips on Wei and 7 chips on Shu, then 4 chips get doubled in each room, making Wei have 8 chips and Shu have 11 chips.

Note that if Red wins room Wei and has at least 4 chips there, then all 8 chips that are in Wei will go to Red, as he took possession of them and then they got doubled.


Finally, all of the chips in all rooms are doubled and returned to the players who is in possession of them.

Payout phase example:

Red bets 3 chips on Wei and 8 chips on Wu.

Zero bets 4 chips on Wei and 7 chips on Shu.

Red is the winner of room Wei.


First, Red will claim 3 of the 4 chips Zero has bet on Wei.

Then, Red gets 3 chips doubled in both rooms and Zero gets 4 chips doubled in both rooms.

Now room Wei has 6 chips that Red bet and 8 chips that Zero bet, but 6 of those chips belong to Red.

All of the chips are doubled and returned.


Red gets 22 chips from Wu, 12 chips that he bid from Wei and 12 chips that Zero bid from Wei.

Zero gets 22 chips from Shu and only 4 chips from Wei.

After the payout phase is over, the next round starts and the play continues.

The player with most chips at the end of 8 rounds wins. In an unlikely case of players tying, the DMO wins.


Apologies, I have made a mistake while writing the example.

Red only doubles 3 of the 8 chips in Wu, so he will get payed back 22 chips from Wu, and not 32


@DM player Apologies, I have made a mistake in the rules.

Every bet has to be a natural number of chips, not an integer.

This means, that the minimum bet is 1


Changing the names of the rooms to:

Uno,Dos,Tres for clarity

You have 1:30 to select where people go, and 3 mins to decide on betting

There is no reserve time, failure to submit will result in either no place.

If you fail to bet call/raise. The time will be extended by 2 mins. At the end of the round you will lose 1/5 of your chips. Increased by a fifth for missing more than once.


Tags


Betting    (The game involves poker-style betting.)


Psych    (The game tests the players' psychological & bluffing abilities.)


Social DM    (The game is a Death Match that involves players not in the Death Match themselves.)