TBD
| Designer(s): Ethynol | Match Type: MM (for 7 players) |
| Featured in: Community Hosted Genius Game | |
In this Main Match, the objective is to obtain a wholesome summer experience with your ‘friends’ by participating in as many activities as possible to get more points.
You will schedule your summer by planning and participating in daily activities in the 5 weeks of summer. This game takes place in a week-by-week basis. In each round (week): Players may choose from a common list of activities that they can do with their ‘friends’ and they can plan the activities in any day of the summer except for Sundays. Sundays are family days and cannot be spent doing activities with friends. This gives you a total of 30 days of activities.
Points will be awarded for each successfully planned activity, but be warned as these activities may have certain conditions to be met before it is considered successful, more would be explained in the ‘List of activities section’. Once you initiated an activity, you will be booked for the days of the activity and will not be allowed to update your schedule.
In addition to having fun, you also have homework to complete as well. Each unit of homework takes a day of staying at home alone to complete. Everyone must complete 8 days worth of homework during the 5-weeks vacation. Failure to do so will incur a heavy point penalty.
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Crushes
As young students, having crushes for your peers may be inevitable. In this game, each of you will be randomly assigned a player who is your crush, as well as have a player who is having a crush on you. Do note that these two people will be different.
By participating in an activity with your crush in it, you’ll have a 20% bonus point in that activity. Furthermore, if the size of that group is 3 or less, you’ll have a 30% bonus point instead.
However, at the end of the game, each player has one opportunity to guess which player has a crush on them. If you guessed the player who had a crush on you correctly, you take half of their crush bonus points from them.
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Flow of Events
The game takes place in 6 cycles (24 hours long each, except for the first cycle which is 48 hours till the first deadline). The activities for each week would be initiated first by the players before revealing to all players in which they will plan their schedules for that week. Furthermore, the planning of schedules of each week will take place in conjunction with the initiating of activities of next week, below is the summarized version of the timeline of this Main Match:
Cycle 1: MM Rules Release + Pre-game + Initiating Activities for Week 1
Cycle 2: Announcement of activities available for Week 1 + Planning Schedule for Week 1 + Initiating Activities for Week 2
Cycle 3: Announcement of Results for Week 1 + Announcement of activities available for Week 2 + Planning Schedule for Week 2 + Initiating Activities for Week 3
Cycle 4: Announcement of Results for Week 2 + Announcement of activities available for Week 3 + Planning Schedule for Week 3 + Initiating Activities for Week 4
Cycle 5: Announcement of Results for Week 3 + Announcement of activities available for Week 4 + Planning Schedule for Week 4 + Initiating Activities for Week 5
Cycle 6: Announcement of Results for Week 4 + Announcement of activities available for Week 5 + Planning Schedule for Week 5 + Guessing of Crushes
Post-game: Announcement of Results for Week 5 + Overall Results
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Types of activities
Activities can be grouped into 4 different kinds. The initiator of each activity (that is not a solo activity) will get a 10 point bonus per activity if successful.
The list of activities is available below.
Invite-based activity - when the player initiates the activity, they also must declare which players are invited for the activity. During the planning phase, the activity and the initiator would be revealed but the people invited would not be revealed to each other. Any number of people may be invited, and these players can choose whether or not to take part in the next planning phase.
Open activity - when the activity is initiated, anyone can sign up for the activity during the planning phase.
Low-key activity - these activities will not be announced publicly, but an invitation would be privately sent to the invited player(s). Low key activities only involve 2 or 3 people.
Solo activity - these activities will not be announced and it only involves yourself.
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Weather
In this game, weather is also a variable and the weather status would be revealed during the announcement of activities available. Everyday will be either sunny or rainy. There is a 25% chance of a day having rainy weather. If you want to look at the weather status during the planning phase, you can do so by paying garnets: 1 garnet for looking at the weather status of 1 day in the next week (can be used more than once) and 3 garnets for looking at the weather status for all 6 days of the week.
Also, one can change the weather status by praying to the Sun god (using garnets), if a total of 7 garnets by players for a particular day (players may submit any number), the day would become sunny. This is done in the planning phase.
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Awards
Awards are another way to earn / lose points. The requirements and points are as shown below. If there are multiple people that ties for the award, the points for the award would be halved and awarded to every tying player. (If 3 people tied for an award that is worth 80 points, all 3 players will receive 40 points)
Studious - first to finish all 8 days of homework. - 80 points
HTHT Expert - went on the most number of 1-on-1’s - 80 points
Mr Raincoat - Completed the most number of non-solo activities during rainy days - 80 points
Ditched - Most number of cancelled plans (due to not having enough people or wrong weather) - lose 80 points
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Determination of Winner
At the end of the 5 weeks, the points are tabulated. 250 points penalty will be incurred for each unit of uncompleted homework.
The player with the most points will be the winner of the Main Match. In the event of a sole winner, they will obtain 2 ToL and 5 garnets. In the event of a joint win, each winner will receive 1 ToL and 2 garnets each. The player with the least amount of points would be the Elimination Candidate, and they would have to choose someone without a ToL to play in the deathmatch.
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Summary of flow of events
Initiating activities phase:
Nothing is announced by hosts.
Players can spend garnets to peek at weather.
Player decide what events they want to initiate (and who they want to invite (for invite-based activity)
Announcement of activities available + Planning Schedule phase:
Host announces which days are rainy.
Host announces if players initiated any activities (who initiated, and which day it is).
Host privately tell people they are invited (for invite based activity).
Player can choose to use garnets to make the day sunny.
Player can decide which activity to join.
Player can initiate Spontaneous Shopping with someone else (in 1-on-1 channels) or initiate homework.
Results Phase:
Host announces the activity that went through, as well as activities that are cancelled, or over-subscribed. (number of players participated and identity of participating players will not be revealed)
Host announces privately to players that participated in low-key activity if their activities are successful / unsuccessful.
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List of Activities
For activities with a minimum player count, if not enough people join the activity, the activity would be cancelled and no one would obtain any points. For activities with a maximum player count, if too many people join the activity, everyone will not be able to enjoy their time fully and everyone would only obtain half the points. Note: For non-solo activities, the initiator of the activity will obtain a 10 point bonus IF the activity is successful (under or over subscribed activities does not count as a successful activity)
Note: You can initiate more than one activity each week but you can only initiate each activity once, even if unsuccessful. (Excluding Solo Homework with no limit, and Cafe Hopping and Spontaneous Shopping with a limit of 3)
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Invite-based activities:
Points: 50
Length: 1 Day
Condition: 2-3 people, sunny weather.
Points: 70
Length: 1 Day
Condition: 3-5 people, sunny weather. Not on Mondays and Thursdays
Points: 80
Length: 1 Day
Condition: at least 3 people, rainy weather
Points: 40 (60 points for initiator)
Length: 1 Day
Condition: 3-4 people.
Special: 1 garnet to each of the participating players on the first successful treasure hunt.
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Open-Activity
Length: 1 Day
Points: 50
Condition: At least 3 people, sunny weather. Not on Wednesdays.
Points: 120 points (170 points for initiator)
Length: 2 Day, must be consecutive
Condition: At least 4 people, 2 consecutive days of sunny weather. Initiators need an additional day (any day in the same week before the trip) for planning (no weather restriction).
Length: 1 Day
Points: 60
Condition: At most 4 people. Not on Tuesdays or Thursdays.
Points: 40
Length: 1 Day
Condition: 2-3 people.
Special: Worth double points if just 2 people.
Points: 60
Length: 1 Day
Condition: At least 2 people
Special: Points earned would be half if there’s an odd number of people in this activity.
Points: 90
Length: 1 Day
Condition: 3-4 people, sunny, only on Saturdays.
Points: Depending on how many times you’ve visited the club house.
Length: 1 day
Condition: at most 4 people.
First visit: 30 points
Second visit: 40 points
Third visit: 70 points
Fourth and subsequent visits: 100 points
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Low-key activity
Points: 20
Length: 1 Day
Condition: 2-3 people. Not on Mondays
Special: 1 unit of homework completed for everyone at the activity.
Points: 40
Length: 1 Day
Condition: 2 people. Not on Mondays
Special: Crush bonus 50%. Can be initiated up to 3 times.
Points: 30
Length: 1 Day
Condition: 2 people.
Special: Can be initiated during the scheduling phase of the week. You are allowed to organize this activity up to 3 times, but the activity initiator needs to pay 1 garnet for each of this activity after the first instance.
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Solo Activity
Points: 0
Length: 1 Day
Special: Completes 1 day of homework. No limit to the number of this being scheduled activity. Can be initiated during the scheduling phase of the week.
Length: 2 Days
Points: 120
Special: 2 days. Must either be: Fri-Sat-Sun or Sat-Sun-Mon (Sunday isn’t included in day count)
Length: 2 Days
Points: 40
Special: Receive 2 garnets. Complete 1 unit of homework.
Length: 1 Day
Points: 10
Special: make a mess out of yourself and become stinky. The next activity you join (of any kind) will result in all other non-stinky participants receiving half of the original activities total points