In this Death Match, draw paths on the grid in an attempt to trap your opponent to death. (Original designer unknown)
| Designer(s): Non-original Game | Match Type: DM (for 2 players) |
| Featured in: Genius Online: Deadly Influx, DM Colosseum, The Squeaky Genius: Legends Untold | |
Rules for DM4: Tightwire
The objective of this game will be to capture your opponent’s pieces until they are only left with one piece.
The game will be played on this board, and the game will start like this.

The starting player will be determined by the DMO. On a player’s turn, a player can do one of three moves:
If you draw a line that connects your piece to a dot, you can move that piece only along the line drawn.
When 2 of your pieces surrounds an opponent’s piece, your opponent’s piece will be removed. However, it will only be removed if there are lines connecting your pieces to your opponent’s piece. For example,

If the piece labelled 1 moves to the yellow circle, the two orange pieces will surround the blue piece at the top, thus removing it from the board.
Also, if there’s a situation where moving a player’s piece results in that piece and another piece being surrounded (moving your piece to surround your opponent’s piece, but your piece would be surrounded by your opponent’s pieces as well), then the attacker (the person who moved their piece into that situation) would have advantage, and the opponent’s piece would be removed first. In other words, your opponent would not be able to capture your moving piece. If we go back to the above example, moving the orange piece 1 to the yellow circle would also put it in between two of its opponent’s pieces. However, since the “aggressor” moved his piece, the blue piece will be removed first. Afterwards, the orange piece that moved would no longer be between two blue pieces, making it safe.
Players will also receive one slack wire, a line that can be drawn that can pass over other lines. This line can be used at any time.
The game will continue until a player has only one piece remaining. That player will lose, and become the newest eliminated contestant. The other player will move on.
Clarification: A piece counts as surrounded when it has line connections to 2 enemy pieces.
Oh, uh, time controls
You will have 1 minute per move
As for how moves will be conducted, here's a better image of the board. You will name 2 coordinates, and a line will be drawn between the two dots

Archivist's Note: this Death Match originates from The Genius: Kyungpook University Edition. Unfortunately, the original designer of that game seems impossible to reach and identify.
Grid-based (The game involves play on a grid.)
Piece movement (The game involves pieces moving on a board.)
Piece placement (The game involves pieces being placed on a board.)
Piece removal (The game involves pieces being removed from the board.)
Strategy (The game tests the players' strategic & tactical abilities.)
Turn-based (The game involves players taking turns one after another.)
⚔ Tightwire ⚔
This game appeared in Genius Online: Deadly Influx, hosted by Dairy, RedsToad, and stealthhack, as Death Match 4. There is a slight rule change from the original game; read the rules carefully.
The goal of the game is to capture the opponent's pieces. However, unique to this game, which cells you can traverse between will be drawn by the players.
RULESThe game is played on the following board of vertices. Each player has 4 pieces of one color (orange/blue).

Each player also has 1 slack wire.
Decide the starting player. Players alternate turns.
On your turn, you must make one of the following moves:
If you draw a line, you may take a move a piece action for free, but your piece may only be moved on the newly drawn line.
After your turn, any opponent piece that is connected by a line to at least two of your pieces is removed from the board.
The game ends when a player has 1 or less piece on the board. That player loses. Note that they still lose even though they might have been able to revive a piece.
EXAMPLESuppose it's Orange's turn in the following board. If Orange moves B5-C3, then Orange captures C2. If Orange moves B3-C3, Orange's piece is not captured yet; only after Blue's turn that it will be captured, and only if Blue doesn't move C2 or D1.

ADMINISTRATIONMake your moves in the public game room. State the move you wish to make clearly, with all the required elements.
Information revealed in public game room: current board.
Private channels are not used.
Time controls: 5 periods of 1 minute. I will take the first unambiguous legal move you make each turn. If you attempt to make an illegal move, I will announce it and you must make a different move.
Rule change: You may not repeat a previously made position (with the same pieces, lines, and player to move). If you have no legal move due to this, you lose.
Grid-based (The game involves play on a grid.)
Piece movement (The game involves pieces moving on a board.)
Piece placement (The game involves pieces being placed on a board.)
Piece removal (The game involves pieces being removed from the board.)
Strategy (The game tests the players' strategic & tactical abilities.)
Turn-based (The game involves players taking turns one after another.)

As the war of gods settles, both you and your opponent remain standing. The battle remains a stalemate and the Olympians were unsatisfied. After much thought, Zeus had a proposal.
"I commend your diligence and perseverance. You two are more than capable of walking amongst the gods. But, I'm afraid your excellent abilities mean naught if you succumb to the ultimate fate of mortals. To you, I offer a meeting between yourselves and the Moirai: the ones who may pull the thread of destiny in your favor." The both of you nod. "Then, I wish you the best of luck and look forward to your return."
*The two of you stand at the end of a grand hall. Towering pillars dot the room as you approach the three sisters standing at the opposite end of the room. Lachesis speaks up in a condescending manner. "It was very brash of the thirteen of you to seek such immense artifacts and power. Choosing to fight against your destiny. Against us. And yet I've heard many stories that suggest you aren't as reckless as we once thought. We have decided to reconsider only one of your eventual fates. Prove to us you have what it takes to change your future. Succeed, and you'll be enlightened. Fail, and your life will be cut short. Do you accept our challenge?" *
You have been collecting these powerful artifacts and fighting against one another for what feels like years. One final trial lies between you and the power of Gods. Your life hangs by a thread... Will you overcome your destiny? Or will you let fate catch up to you?
You accept the Moirai's challenge.
"Clotho, start spinning the thread. Atropus, ready your scissors. Let the final match commence."
In Threads of Fate, players weave and navigate the board in an attempt to outlast their opponent on the threads of fate.

This Final Match takes place on the following board:

Players start with 4 pieces of their color, and alternate taking turns on the board.
On a player's turn, they may choose to make one of 3 moves:
1. Weave a thread between two pillars to connect them. A thread cannot cross any pillars or any previously woven threads.

However, players will receive one slack thread to use throughout the FM; only a slack thread can be weaved through other threads.

2. Move a piece. You may move a piece by moving along a single thread to get from one pillar to another.

3. Revive a captured piece you own. You may only revive a captured piece onto a pillar that has no threads connected to it.

If you weave a thread that connects your piece to a pillar, you can move that piece only along that thread.
A piece is considered surrounded if there are at least 2 pieces of an opposing color connected to it by a single thread. Surrounded pieces are immediately removed from the board.

If there exists a situation where moving a player’s piece results in that piece and another piece being surrounded (moving your piece to surround your opponent’s piece, but your piece would be surrounded by your opponent’s pieces as well), then the attacker (the player who moved their piece into that situation) would have advantage, and the opponent’s piece would be removed first. In other words, your opponent would not be able to capture your moving piece.

The FM ends when a player has only one piece remaining on the board. The player with only a single piece remaining will lose the Final Match. Their opponent will win the Final Match and Squeaky Genius: Legends Untold.


Each round, players will have 90 seconds to submit a move. They also have 5 minutes of reserve time, used in periods of 10 seconds. If you run out of reserve time, you immediately lose the Final Match.

Turn Order — Select whether you or your opponent move first. Used before the match begins.
Extra Slack Thread — Weave an additional slack thread onto the board after you have already woven one. One-time use.
Woven Revive — Revive a piece on a pillar that already has exactly one thread woven onto it. One-time use. May no longer be used if all pillars are connected by a thread.
The item drafting order is as follows: Violet, Jamie, Violet.
Grid-based (The game involves play on a grid.)
Piece movement (The game involves pieces moving on a board.)
Piece placement (The game involves pieces being placed on a board.)
Piece removal (The game involves pieces being removed from the board.)
Strategy (The game tests the players' strategic & tactical abilities.)
Turn-based (The game involves players taking turns one after another.)