In this Death Match, place human-cure-plague triominoes to either keep the most humans alive, or infect them all with the plague. (Original design by Néstor Romeral Andrés)
| Designer(s): Non-original Game | Match Type: DM (for 2 players) |
| Featured in: Age of Information, The Genius Puzzler, Shardren's Minecraft Genius: How to Survive | |
Final Match 2: Cure & Plague
In Cure & Plague, players take turns trying to infect humans, or stop the infection from spreading. This game was used (but unplayed) in Age of Information, hosted by Caffeine, as Death Match 10; it is a retheming of the board game Sheep, Dogs and Wolves, created by Néstor Romeral Andrés.
GAME RULESAt the start of the game, one player is assigned the Cure role and one player is assigned the Plague role. The game is played twice, with both players taking each role once.
The game uses 21 3x1 tiles, which contain a human, a cure, and a plague cell, such that the cure cell is in the middle. It also has an infinite grid that initially has one tile already placed. (The grid is presented as having finite size, so that coordinates can be used, but the grid can be expanded or moved around if the border is reached.)

Starting with Cure, players take turns placing tiles on the board. A new tile must be axis-aligned, not overlap any previous tiles, and must share an edge at least one previous tile. You can rotate the tile before you place it.
After all 21 tiles have been placed, the game ends, and we calculate how many humans have survived, using the following two-step process:
1) All plague cells that are (orthogonally) adjacent to two or more cure cells are neutralized.
2) All humans that are next to a non-neutralized plague cell are killed.
The score of the Cure player is equal to the number of humans that survive.
As mentioned before, the game is played twice. After both games, the player whose Cure score was higher is the winner of the Final Match. If these scores are equal, then the tiebreaker is the player whose Cure board contains more neutralized plague cells. If this is still a tie, then the winner is the player with the Advantage item.
ITEMSForce Rush: Use this item along with making your move. The following will then happen:
1) The opponent's turn starts immediately, without a board update from the host.
2) The opponent only has 30 seconds to move instead of 60.
3) The opponent cannot use reserve time on this turn.
If the opponent fails to move within the time, then you make their move for them instead.
This item was given to Linus by Panda.
Permute: For this turn, you may permute the cells on your tile (so that cure isn't in the center cell).
This item was given to Linus by Sp3000.
Transform: For this turn, you place an L-triomino (in which the cure is in the center of the L).
This item was given to Amaranth by Joseph.
You cannot use Permute and Transform on the same turn.
Advantage: Decide which player plays as which role in the first game (and by extension, the second game too). Furthermore, you win in the case that the game is still tied after using the tiebreaker. Cannot be copied.
This item was given to Linus by Tim.
ADMINISTRATIONSubmissions
All submissions are public. Submit a move in the game room by giving the placement of your tile.
Information
All information in this game is public.
Timing
You have 1 minute for each move, and 5 minutes of reserve time. Reserve time does not reset between the two games.
Asymmetric (The game involves different factions or roles that have different win and lose conditions.)
Grid-based (The game involves play on a grid.)
Piece placement (The game involves pieces being placed on a board.)
Polyominoes (The game involves polyominoes of size greater than 2 in its mechanics.)
Strategy (The game tests the players' strategic & tactical abilities.)
Turn-based (The game involves players taking turns one after another.)

Your 9th Death Match is Plague & Cure
*Credit to CaffeineBoost for this DM

In this Death Match both players will have a turn as the Cure, and as the Plague
Where the goal of the Cure is to save the most humans.
And the Plague is to prevent the humans' survival.

All game pieces are the same with a Plague on one side, a Human on the other, and a Cure in the center.
These pieces can be rotated and/or flipped in any way when playing.

Each round, one piece will be in the center by default.

Then, starting with the Cure, will place a piece down on the board.
Like stated before, any piece can be flipped or rotated, but they also cannot go diagonal.
When placing a piece, it must at least border another piece in some way
There is a 1 minute time limit for deciding where to place your piece.

Both players will alternate placing pieces until they've both placed 10 pieces, totaling to 21 on the board.
Once all pieces are placed, that round is over and we will start counting for points.

First, we check all Plague tiles that are being bordered by two or more cure tiles.
If this is the case for any particular Plague tile, then that Plague is neutralized, and will not affect anything.

Then, we check for any humans that border an alive Plague.
If this is the case for a Human tile, that Human is considered dead.
The resulting number of alive Humans left is the score for the Cure player.

Once both players have played as the Cure and the Plague, the scores will be compared.
The winner of the Death Match is the player to have more humans survive on their turn as the Cure.
The loser of the Death Match will be eliminated from the SMG:HTS in 4th place, and will hand over their garnets to the winner.
*If a tie happens, the player to neutralize more Plague tiles wins.
Asymmetric (The game involves different factions or roles that have different win and lose conditions.)
Grid-based (The game involves play on a grid.)
Piece placement (The game involves pieces being placed on a board.)
Polyominoes (The game involves polyominoes of size greater than 2 in its mechanics.)
Strategy (The game tests the players' strategic & tactical abilities.)
Turn-based (The game involves players taking turns one after another.)