TBD
| Designer(s): ItzShaun | Match Type: DM (for 2 players) |
| Featured in: Simply Genius | |
(FM by Shaun)

This is an asymmetric strategy game where one player controls the Lumberjacks, and the other player controls Bigfoot. This game will be played twice, with players controlling the Lumberjacks in one game and controlling Bigfoot in the other.
A single game is played on a hexagonal grid with side length 5. Bigfoot starts in the center of the board.
5 Lumberjacks start on the outer ring of the board.
Several spaces of the board will be occupied by trees. The goal of Lumberjacks is to cut down as many trees as possible. The goal of the Bigfoot is to prevent Lumberjacks from doing so. Whichever player cuts down the most trees wins!

When the match begins, 3 possible starting boards will be posted in the game room.
The holder of the Choose Layout item will pick one of these boards to play the role of Lumberjacks on.
Then, the other player will pick one of the two remaining boards to play as Lumberjacks.
The game starts with a Lumberjacks’ turn and then alternates between a Bigfoot’s turn and Lumberjacks’ turn.
During each turn, both players will submit the moves for that role on the different boards.
For the Lumberjacks’ turn, Codokay will be moving lumberjacks on the left board and kg will be moving lumberjacks on the right board.
For the Bigfoot’s turn, kg will be moving the Bigfoot on the left board and Codokay will be moving the Bigfoot on the right board.
As such, players will never move on the same board at the same time.

Both players submit their moves at the same time, in the game room. Afterwards, the moves are processed and the resulting boards are revealed, starting a new turn, with both players now submitting for the other board.
Lumberjacks’ goal is to cut down as many trees as possible.
On a Lumberjacks’ turn, a player can move up to 2 lumberjacks to an adjacent space.
If the target space has a tree, that tree is felled and the player controlling the Lumberjacks gets 1 point.

Bigfoot’s goal is to kill the Lumberjacks as fast as possible to prevent them from cutting the trees.
On a Bigfoot’s turn, a player can move the Bigfoot to an adjacent space twice.
The moves do not have to be in a straight line.
If the Bigfoot moves onto a space occupied by a Lumberjack, that Lumberjack gets eaten and removed from the board.
Instead of taking one of the two moves, the Bigfoot can pounce a Lumberjack in his line of sight (in the straight line in one of the 6 directions, without any trees blocking the sight), which will teleport the Bigfoot onto the Lumberjack, removing the Lumberjack from the board. Bigfoot cannot pounce without killing a Lumberjack. Bigfoot can only pounce once per turn; the other action must be a move.

When a board has only 1 Lumberjack left, which means the other 4 have been captured by Bigfoot, the game ends on that board.
When the game ends on both boards, the match is over.
The player that scored more points from cutting trees wins the FM!

This game has no private information. Make your moves in <#1443754319177318500>
You may change your moves during the 1m turn, we will take the last move submitted.
If you do not submit within 1 minute, you will enter reserve time.
You have 5 minutes of reserve time for the whole game. Running out of reserve time will concede the FM.
We will take the first move submitted during reserve time.
If the opponent entered reserve time after you made your move, you may not change your move.
The dealer will give a reminder at 30s and 5s left of the turn, as well as every 30s of reserve time used.
Players have 2 minutes to choose their starting map.
Codokay then has 2 minutes to place down their extra tree.
To move lumberjacks, state the letter of the lumberjack and the direction of movement, for example E DR to move lumberjack E down-right. For moving, use abbreviations R, UR, UL, L, DL, DR.
To move the Bigfoot, state 2 directions, separated by a space, for example R UR.
If you wish to pounce, say which lumberjack you’re pouncing to, for example pounce on E.