In this Main Match, be crowned monarch of the realm while hiding your true identity.
| Designer(s): Sam | Match Type: MM (for 11 players) |
| Featured in: Genius One | |

In Disguise Regicide, each player will take on one of eleven anonymous roles—
Archduke A
Baron B
Countess C
Duchess D
Empress E
Fortune F
General G
Holiness H
Immortal I
Jester J
King K
and try to gain Crowns and Influence in a battle to be elected Monarch over the course of 4 rounds, while hiding their true identity.
For all four rounds of this game, you are not allowed to communicate in your group chats and 1-on-1s. Instead, you may send anonymous messages to candidates A, B, C, D, E, F, G, H, I, J, and K… using a bot. Message A will go to the Archduke, Message B will go the Baron, message C will go to the Countess, and so on.
Use !a !b !c !d !e commands.
You are still permitted to speak non-anonymously in the main hall.
Diplomats
Candidates navigate the game by controlling diplomats. You have three loyal diplomats at your disposal. Diplomat A, Diplomat B, and Diplomat C. You may have each of these diplomats take an action during your turn.
1. Vote ☑️
Send diplomats to vote for a specified Candidate (player) in a specific group. There are three groups you can send a diplomat to…
Palace
Praetors
Populous
Only the roles(s) of the winning candidates in each location are announced.
All tied candidates win.
2. Flatter 💬
Have a diplomat flatter a specific candidate.
You will earn as many "candidate tokens" for that specific candidate as that player gained crowns this round.
3. Mine 💸
Earn one garnet. You can only earn up to three garnets in this game.
4. Assassinate 🔪
Have a diplomat attempt to assassinate a candidate.
—Candidates who sent more assassins assassinate first. If multiple candidates have the same amount of assassins, the order is determined at random.
—When sending at least one assassin to a candidate, guess a name. If you guess their real identity and you sent more assassins than they have guards, that candidate “dies”
—When you correctly assassinate a player, you earn 10 assassination tokens.
—Dead candidates can no longer gain crowns, and lose all crowns they currently possess.
—All candidate who hold tokens of a dead candidates immediately discard those tokens
—Additionally, dead candidate cannot assassinate other players or support assassinations. If a dead player sent assassins, their assassination attempt doesn't take place.
—Dead candidates cannot be guarded or attacked
—If a candidate tries to assassinate you and guessed the wrong name, and they had more assassins than you had guards, you are notified that "someone" tried to assassinate you, and the name of the person they guessed. The candidate who attempted to assassinate you will remain anonymous, however (and survive).
—If a candidate tries to assassinates you with the wrong name and you had more guards than that candidate had assassins, that candidate dies
—If a candidate tries to assassinate a certain target, but that target was already assassinated earlier that turn, the candidate is notified that their "target was already assassinated."
—If a candidate assassinates you and succeeds, all players are notified that your role was assassinated (but not who assassinated you or who you were)
5. Support Assassination
Support someone's assassination attempt on another player. For example, send 1 diplomat to support A's assassination attempt on B. This increases A's assassin count by 1.
If player A's assassination attempt succeeds, you earn 1 assassination token for each assassin you sent to support them.
6. Guard
Guard against assassinations. If a candidate sent fewer or the same amount of assassins as you had guards, then the assassination fails and the attacking candidate (not any supporters) dies (is assassinated instead). You earn 7 assassination tokens per candidate who died attacking you. Players who die to guards discard all their assassination tokens (and all players discard the candidate tokens of the one who dies)
You can also send diplomats to guard other candidates, increasing their guard count by 1. If that candidate guards at least once successfully, you earn 1 assassination token per guard you sent.
Garnet Spending
You can spend 1 garnet to send an extra diplomat to either vote, assassinate, support an assassination, or guard.
Win and Loss
Four rounds of Disguise Regicide will be played.
At the game's end, each "candidate token" will be exchanged for 1 influence each.
Each "assassination token" will also be exchanged for 1 Influence each.
The candidate with the most crowns, regardless of influence, is declared the new "King" and receives 3 tokens of life (no garnets are awarded).
Then, all roles and names will be revealed. The winner will give their two tokens of life, while the player with the least Influence will be EC and must select someone to take to the third Death Match of Genius One.

The prize mission this round is special.
In the game, there is an NPC called Money M. His real identity is Dems.
You can flatter, vote for, assassinate, and guard Money M just like you can with other players.
Money M will guard 3 times every round.
If Money M becomes king, he will give two tokens of life to players who fulfill his secret criteria first.
If he has any leftover tokens, he will give tokens to players with the highest score after ECs are determined.
He will break ties randomly.
For every crown Money M ends the game with, the prize pool increase by $1
How do I send garnets?
You can still send and receive garnets, but you send them to roles instead of players (you don't know which player is what role).
What happens if I do not submit?
You will guard three times.
What is revealed at the end of the game?
Influence totals and crowns are revealed, along with identities. The exact token breakdown is not revealed.
@Player clarification, sorry - At the game's end, each "candidate token" will be exchanged for 1 influence each only. Thank you 🙇♂️
@Player I am making a final ruling on assassinations.
You can't assassinate yourself. Life is precious. Thanks.
Murder is okay though
Anonymous (The game involves players playing under anonymous identities.)
Battling (The game involves players attacking each other.)
Social deduction (The game involves players trying to deduce other players' hidden roles.)
Voting (The game involves players voting as a mechanic.)