100 Game

In this Main Match, create an equation that gets as close to 100 as possible by earning numbers and symbols from winning minigames.

Designer(s): ISamEI Match Type: MM (for 3 players)
Featured in: Gambit Game: First Move

In 100 Game, players will work with their partner to win tiles and form an equation that equals 100. As a reward for reaching the semi-final, all players will receive an additional 15 light spheres on top of what they already have.


The Trial will take place over 4 rounds, each round having 3 minigames. There will be a 5 minute break at the end of each set of rounds.


In each round, one person will be the minigamer, tasked with doing the minigames, and one person will be the equation former, tasked with building the equation. In round 1, the players will be the minigamers and the guests the equation formers. In round 2, the roles will rotate. In rounds 3 and 4, players will choose who is the minigamer and who is the equation former. After a round begins, communication between the minigamer and equation former is prohibited.


The minigames are as follows:

  • ALPHABET SOUP: Letters of the alphabet are on a screen and some letters are missing. The missing letters form a word, buzz in and say a valid word that uses each missing letter once to score.
  • MATH MAZE: Players must find a series of orthogonal numbers in a grid that when read left to right, forms a valid equation.
  • PERFECT RECALL: Players will be given an image to memorize, and must respond to a random question about its contents.

The minigame players will compete to buzz in and give the correct answer within 20 seconds. If they respond incorrectly they will not be allowed to buzz in again for that round. The round ends if all 3 players buzz in, a correct answer is given, or no players respond within 5 minutes. In Perfect Recall and Alphabet Soup, the image will be deleted when you buzz-in and reposted if you gave an incorrect answer.


The first minigamer to answer correctly will draft 1 of 3 available tiles. The players who did not win the minigame will bid on the right to select from the remaining tiles. The player after the minigame winner will bid first. After a player bids and receives the second tile, the final player will automatically receive the third tile.


Equation formers will receive the tiles their guests acquired and must place them somewhere in their equation. They can place their tiles at the beginning, end, or in between existing tiles.


Each team can also hold up to one tile. The held tile does not need to be placed, and can be used at any time. In a round you use your held tile, you may hold a new tile you received. You do not need to use the held tile in your final equation.


Minigames 1-5 will feature symbol tiles, while minigames 7-12 will feature number tiles.


The player whose number is closest to 100 will win the Final Trial. If there is a tie, the winner will be the player with the most light spheres.


The two remaining players will face each other in the final Duel, with the player whose equation that was furthest from 100 designated first Duelist.


Tags


Auction    (The game involves an auction in which players participate.)


Bidding    (The game involves auction-style bidding.)


Buzzer-based    (The game involves a buzzer, with the first person to buzz in being given the opportunity to answer.)


Drafting    (The game involves players drafting items from a pool, usually by taking turns or using a priority system.)


Equation assembly    (The game involves assembling an equation using a set of numbers.)


Grid-based    (The game involves play on a grid.)


Guest    (The game involves guests that can influence the outcome of the match.)


Limited communication    (The game cuts or restricts communications in some way between players.)


Live MM    (The game is a Main Match that is specifically designed to be played in a live session.)


Mathematics    (The game tests the players' mathematical abilities.)


Memory    (The game tests the players' memories.)


Mental    (The game tests mental agility.)


Observation    (The game tests the players' observational skills.)


Puzzle    (The game tests the players' abilities to solve puzzles.)


Teams    (The game involves the players being split into teams.)


Words    (The game tests the players' linguistic abilities.)