Welcome to the Genius Game. Without further ado, let me introduce you to our first Main Match - 1728!
- 8 Rounds to accumulate multipliers
- Multipliers used to calculate final score for each player (can use or not use any multipliers as you see fit). For example, if you end the game with the multipliers 4, 5, 6, 2, and 8, then you get a score of 45628 = 1,920. If you had an additional multiplier that you did not wish to use, you would not be forced to use it.
- You earn multipliers based on how many people you ‘group’ with each cycle - if you group with three others (to form a group of four), you will all earn a multiplier of 4
- All members of a group must submit the same group, and no group can ever be re-used twice. Each member of the group earns a multiplier equal to the number of people in the group.
- You can be in only one group per round.
- You can only be in a group with any other specific person five times.
- Once per game, you may break any groups containing one specific other player instead of grouping yourself (so, Player A could break groups with Player B, and if Player B was part of a four-player group that round, no one in that group would gain a multiplier).
- Once per game, you may copy the multipliers gained by another player. You will gain any multipliers that player earns that round.
- Once per game, you may double your earned multipliers (i.e. if you were to gain a multiplier of 3 that round, you will instead gain two multipliers of 3) if and only if you are part of the smallest group with > 1 member in it. Smallest excludes ties.
- Once per game, you may protect yourself from being blocked while in a group, and will steal a multiplier of your choice from anyone who attempts to block you.
- You cannot use any two of the ‘once per game powers’ on the same cycle
- You may purchase multipliers between 2 and 12 for garnets. The costs are as follows:
- 2, 3, 4, 6, 8, 9: 2 Garnets
- You must get a score of over 144 or else you will score a 0. Scores are evaluated using the metric (Score / 1,728 - 1), where the closer to 0, the better. The only tiebreaker will be who got the multipliers necessary for a specific score earlier (so, the earlier you can accumulate your multipliers / buy multipliers, the better!). After that, any ties are assumed to have all involved at the lowest placement (so if in theory two players tie for second, both would receive the third place reward).
1st: Token of Life + One additional token to be given to a second player of your choice + 4 Garnets
2nd: Token of Life + 3 Garnets
11th - 12th: Not the Death Match Candidate
13th: Death Match Candidate; must choose a player without a Token of Life to go to the Death Match with to face elimination. Cannot be given a Token of Life.
Remember that all players start with 2 garnets. The deadline for Round 1 groups will be 48 hours from now, at 10 PM PST on Monday, October 23rd. I will have the rounds after round 1 be 24 hours unless there are objections. If player would like to try to schedule this for live I would be willing to do that tomorrow, but I anticipate that with large numbers of players left that will not be possible.