In this Death Match, privately play higher numbers than your opponent using any amount of your cards and going all-in when you're confident you'll win.
Designer(s): ISamEI | Match Type: DM (for 2 players) |
Featured in: EpicMafia Genius 2 |
All-In Goofspiel
Each player begins the game with cards -3 through 12. (-3, -2, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
There will be a number of rounds where players fight for the point values 1, 2, 3, 4, 5, 6, 7, 8, 9, 10... in ascending order. The game will continue until a winner is reached or both players run out of cards.
On a given round, the starting player can put down any number of his number cards facedown. The other player will also know how many cards the opposing player put down.
Then, the opposing player will choose any number of his cards to put down. Both players will flip up their cards, and whoever created the highest number will take the points. If there is a tie, points are split equally between the two players. If a player put down 0 cards (forfeits round), their number is said to be 0. The next round the starting player and the opposing player will switch.
For example, on the first round, player 1 could put down a 10 and a 9 to make the number 109.
The opposing player decides to put down a 3, 1, and 2 to make the number 312. Since the number the opposing player created is higher, the opposing player will take the points.
If a minus card is used after you create a positive number, then the positive number will be subtracted from the negative number. For example, if you put down a 10 -1 and a 9, then your number will be 10 - 19 which is -9.
The game is over when either player earns 28 points or more. If the player has 28 points or more and no cards remaining, they win the game. If the player has 28 points or more and any cards remaining, the other player wins.
The player who has the most garnets will decide who goes first.
If both players win or lose at the same time, then a tie is declared and the game is played again, with the player who went first last time this time going second.
If there is another tie, then the player who has the most garnets is considered to be the winner.
You may practice and strategize with other players, but not with spectators.
Cards (The game involves cards of any kind.)
Goofspiel-like (The game takes elements from the classic game Goofspiel.)
Points-based (The game involves players earning points.)
Psych (The game tests the players' psychological & bluffing abilities.)
Turn-based (The game involves players taking turns one after another.)