In this Death Match, gobble up pieces of smaller size in an attempt to connect four in a row. (Original design by Thierry Denoual)
Designer(s): Non-original Game | Match Type: DM (for 2 players) |
Featured in: Community Hosted Genius Game 3 |
DM8 - Gobblet
Setup
The game is based on a 4x4 board, each player has 12 gobblets, 3 of each of the 4 sizes positioned off the board such that 3 stacks of ascending size are created
It is labelled such that your inventory is labelled as spaces X, Y and Z and each row is A-D with column being referred to by numbers 1-4
The DMO will choose who goes first in the first round and what color they will use
Subsequent rounds the previous rounds loser will decide who goes first
It is the first to 2 wins
Turn
On your turn you have 3 possible actions
After a turn is made if either player has a 4 in a row that player wins the round, if both players have a 4 in a row then turn player loses
If both players decide the game is at a stalemate then the game will be reset
Gobbling
When a piece is on top of another piece the piece underneath is not active and cannot be used for a 4 in a row or moved however if the piece on top of the stack is moved the next pieces underneath stay there and the top one becomes active
Time
Each player has 2 mins per turn and reserve time of 5 minutes, if you go over 2 mins on your turn from when i post the boardstate then 30 seconds from your reserve time will be added onto your time, if a player runs out of reserve time then subsequently going over time will forfeit the round, the reserve time is for the entire dm
Winning
The winner of the dm is the first to 2 wins
Connect in a row (The game involves players connecting pieces in a row, like gomoku.)
Grid-based (The game involves play on a grid.)
Piece movement (The game involves pieces moving on a board.)
Piece placement (The game involves pieces being placed on a board.)
Strategy (The game tests the players' strategic & tactical abilities.)
Turn-based (The game involves players taking turns one after another.)