In this Death Match, win mini-challenges to build the biggest Big Bug.
Designer(s): uriquack | Match Type: DM (for 2 players) |
Featured in: The Genius: House of Larks |
Big Bug
In this game, players win mini challenges to build the biggest Big Bug.
General
The game is played over the course of 16 rounds. Each round consists of a two phase setup. In the first phase, players play a minigame. Winning a minigame earns a player the right to claim a tile on the board in the second phase.
The game is played on a hexagonal board of nineteen tiles. Each ‘Row’ will be labeled with a letter; the notation denoting each tile will refer to its row and the its position from the leftmost tile; the leftmost tile of Row A, for example, will be tile A1. Each tile will be labled with a numeric value.
While the hexagonal board for the game will remain as shown above, the tiles’ number values will be revealed at the beginning of the Death Match.
First Phase: Minigames
There are 16 minigames total.
The minigames will not be revealed until they are played during the Death Match. Minigames can categorically fall under the following:
Arithmetic/Mathematics
Linguistics
Mystery Sign Variants/Zendolikes
Memory
Miscellaneous Problem Solving
Observation
Reaction Speed and Reflex
Strategy
There are two minigames of each category. Players alternate selecting their desired minigame category; the Death Match Opponent chooses who is first to decide the first minigame category.
These minigames can be won or solved through Discord text messages alone; you will be provided with a clear set of instructions at the time of play. Calculators and external programming tools are not allowed during the Death Match but are allowed for practice. Any form of notes or note storage (i.e. Excel without formulas) is allowed.
Second Phase: Bug and Score Calculation
During the play phase, the winner of the minigame claims a singular tile on the hexagonal board.
The player’s goal during the second phase is to create the highest value Big Bug.
The Big Bug is the greatest numerical value that can be formed from the sum of values of consecutive hexagon tiles you have claimed.
For example, in the example image below, where Uriquack’s claimed tiles are yellow and Spadez’s claimed tiles are blue, Uriquack’s Big Bug holds a value of 1+2+3+1+2+1=10, whereas Spadez’s Big Bug holds a value of 3+1+3+1+3+2=14.
The player with a Big Bug of higher value wins the Death Match.
If the Big Bug values are tied, the Death Match Opponent wins the Death Match.
Administration and Time Controls
All player submissions are public actions.
The first phase (minigame) of each round may last a maximum of 8 minutes. After 8 minutes have elapsed and neither player has solved or won the minigame, the minigame is automatically won by the player who selected the minigame. (This does not apply to minigames that are specified as exceptions to this rule.)
During the second phase, after the second phase is declared, players have 1 minute to submit their claim.
Players have a total of 3 minutes’ worth of reserve time (in 1 second increments). If a player runs out of reserve, they automatically lose the Death Match.
The game ends after 16 rounds, or when it is determinable that a player cannot mathematically surpass the other’s Big Bug.
Clarification: General online tools of assistance are allowed; however, do not use anything that can directly solve for the problem. Using scrabble dictionary checker to check the validity of a word, for example, is okay, but using nutrimatic for determining the index of characters within a word is not.
Obviously, this cannot be enforced, so this is running off an honors system.
Additionally, you may not take notes or use any tools during the Memory minigames.
Clarification: Some minigames’ 8 minute timers will not begin until after I have given a brief period to parse rules. Before each minigame, I will tell you whether my following message immediately prompts an answer.
Area control (The game involves controlling more area on the board in order to win.)
Buzzer-based (The game involves a buzzer, with the first person to buzz in being given the opportunity to answer.)
Equation assembly (The game involves assembling an equation using a set of numbers.)
Grid-based (The game involves play on a grid.)
Hex grid (The game involves play on specifically a hexagonal grid.)
Inductive reasoning (The game involves players combining pieces of information to create hypotheses.)
Logic (The game involves logical deductions and puzzles.)
Mathematics (The game tests the players' mathematical abilities.)
Memory (The game tests the players' memories.)
Mental (The game tests mental agility.)
Miscellaneous (The game tests a miscellaneous set of skills.)
Nim-like (The game takes elements from the mathematical game of strategy Nim.)
Observation (The game tests the players' observational skills.)
Optimization (The game tests the players' abilities to find optimal solutions.)
Patterns (The game involves players finding and interacting with patterns.)
Piece placement (The game involves pieces being placed on a board.)
Polyominoes (The game involves polyominoes of size greater than 2 in its mechanics.)
Psych (The game tests the players' psychological & bluffing abilities.)
Puzzle (The game tests the players' abilities to solve puzzles.)
Simultaneous (The game involves players taking their turns simultaneously.)
Strategy (The game tests the players' strategic & tactical abilities.)
Turn-based (The game involves players taking turns one after another.)
Words (The game tests the players' linguistic abilities.)