Rune Breaker

TBD

Designer(s): uriquack Match Type: DM (for 2 players)
Featured in: The Genius: House of Larks

Rune Breaker


In this game, players pose inputs to logically discern a product’s original reagents based on an instructional sequence.


Terminology


After the Reagent Board executes the Command Sequence, the resulting layout is the Product Board.


The Reagent Board and Product Board will be a 10x10 grid. The grid will be occupied by some tiles known as “objects”. Objects will be colored tiles with distinct shapes. (Objects have been adjusted for colorblindness consideration.)


The Command Sequence is a set of symbols; each character is its own individual command representing an action or concept. A S # 9 @ R 9 Q 3 is an example of what a command sequence may look like.


Players will attempt to reverse engineer the Reagent Board from the Product Board and Command Sequence using Example Reagent Boards and Example Command Sequences, whose individual commands are identical to the Command Sequence for that round. The Example Reagent Board is a 4x4 grid of objects that, after executing an Example Command Sequence, returns a 4x4 Example Product Board.


General


The game will be played over 5 rounds. Each round consists of up to 9 (alternating) turns. The Death Match Opponent chooses the starting player in Round 1. In Rounds 2-5, the player who was not the starting player in the previous round will be the starting player.


Once the game begins, players will be provided with a Google Sheet with all the necessary (and potentially, several unnecessary) tiles (objects). (If spreadsheet is an inconvenient format, image editors or alternate methods of notation are allowed as long as they are legible; if you are unsure of whether something is permissible, please ask ahead of time.)


Submissions will consist of (1) a screenshot or image of the Example Reagent Board and (2) a message containing the Example Command Sequence in #dm4-game-room (this can be included in the image above). 3 seconds' worth of leeway will be given for screenshot lagtime. (If you think you are experiencing greater issues with lag, please bring it up before the game begins.)


At the beginning of each round, players will be presented with the 10x10 Product Board and the Command Sequence.


The players will then take turns publicly submitting a 4x4 Example Reagent Board and an Example Command Sequence consisting of up to 3 commands from the given Command Sequence.


I will then execute the Example Command Sequence for the Example Reagent Board, providing an Example Product Board.


You may not submit 2 or 3 commands in the consecutive order as they appear in the Command Sequence; for example, if the Command Sequence is ABCDEFACAD, you may not submit ABC, CD, FAC, or AD as Example Command Sequences. A, AED, BAC, and DC are examples of valid Example Command Sequences.


Using the 4x4 Example Reagent Board and Example Command Sequences, players aim to retroactively determine the original Reagent Board, which, after executing the given Command Sequence, becomes the given Product Board.


The Example Product Board will return a configuration centered on the Example Reagent Board. If objects are shifted to a hypothetical region outside of the 4x4 board, they will be cut off if they don't fall into the 4x4 centered region.


In the case that the Example Reagent Board cannot execute the Example Command Sequence, an ERROR message will be returned instead of an Example Product Board, and the player will be asked to submit a different Example Command Sequence (the timer is refreshed). After an ERROR message is returned three times in a single turn, the turn ends.


A player may buzz in for the answer once per turn on their opponent's turn. After buzzing, both players have 2 minutes to privately submit a 10x10 Reagent Board configuration. If a player correctly determines the Reagent Board, they win the round. If both players correctly determine the Reagent Board, the player who buzzed in receives the point.


If either player fails to determine the 10x10 Reagent Board via buzz-in by the end of 9 turns, both players will take 3 minutes to once again submit a Reagent Board. This board will be graded on accuracy according to the following, in order:


(1) exactness: the number of objects that are exactly identical to the Reagent Board, including spatial coordinates

(2) precision: the number of objects that are exactly identical to the Reagent Board, excluding spatial coordinates

(3) spatiality: the number of objects occupying the coordinates that should be occupied on the Reagent board


If all of the above are tied, the DMO wins the round and gains a point.


Time Controls and Endgame


Players have 150 seconds per turn to submit Example Reagent Boards and Example Command Sequences. A player must submit an Example Reagent Board and an Example Command Sequence on their turn. Failing to do so after using up all reserve periods will result in an automatic loss.


The buzz-in period lasts 120 seconds; the post-round submission lasts 180 seconds.


Players will have 4 minutes’ worth of reserve time in eight 30 second periods. After each round, both players will gain 2 extra periods of reserve time.


The first player to reach 3 points wins the Death Match.


Addendum: As shown above, Command Sequences will always process from left to right unless there is a structural command (such as E in the above example).


the example board is wrong :pipsad:


Example



Amendment (I will change the ruleset above to reflect this):

A player may buzz in for the answer once per turn on their turn.

A player may buzz in for the answer once per turn on their opponent's turn.


Amendment:

When the 4x4 Example Reagent Board executes the Example Command Sequence and any of the tiles within the 4x4 Example Reagent board are shifted to an expanded region outside of the 4x4 Example Reagent Board, only the upper-leftmost 4x4 region is given as the Example Product Board.

Instead of the upper-leftmost 4x4 region, the Example Product board will return a configuration centered on the Example Reagent Board. If objects are shifted to a hypothetical region outside of the 4x4 board, they will be cut off if they don't fall into the 4x4 centered region.


Amendment: The tiebreakers of exactness, precision, and spatiality will grade your Product Board after executing the commands on your Reagent Board.


Update:

Precision, exactness and spatiality do grade based on whether a tile does not contain an object, meaning, out of 100.


Amendment:

Players will receive 30 seconds to look at the board and copy the spreadsheet before Turn 1 begins.



Rune Breaker


In this game, players pose inputs to logically discern a product’s original reagents based on an instructional sequence.


Take Note: Rules for the Final Match differ greatly from the Death Match, especially in regards to inherent gameplay (instead of determining the Reagent from the Product and Command Sequence, you must now determine the Command Sequence from the Reagent and Product) board size (reduced from 10x10 to 8x8), number of turns (reduced from 9 to 5), point scoring, and method of submission.


Terminology


After the Reagent Board executes the Command Sequence, the resulting layout is the Product Board.


The Reagent Board and Product Board will be an 8x8 grid. The grid will be occupied by some tiles known as “objects”. Objects will be colored tiles with distinct shapes. (Objects have been adjusted for colorblindness consideration.)


The Command Sequence (or transformation) is a set of symbols; each character is its own individual command representing an action or concept. A S # 9 @ R 9 Q 3 is an example of what a command sequence may look like. Command Sequences are ordinal, meaning, they will always be executed in the order they are written, from left to right.


Executable Commands is a list of all possible commands a player may execute in that round. Not all Executable Commands must be used in the Command Sequence.


A Pre-Game Template for each board will be provided to both players.


Players will attempt to determine the Command Sequence and its symbols’ meanings using Example Reagent Boards and Example Product Boards. The Example Reagent Board is a 4x4 grid of objects that, after executing an Example Command Sequence, returns a 4x4 Example Product Board.


General


The game will be played over 5 rounds. Each round consists of up to 5 turns, during which both players submit privately.


Once the round begins, players will be provided with a Google Sheet with all the necessary (and potentially, several unnecessary) tiles (objects). (If spreadsheet is an inconvenient format, image editors or alternate methods of notation are allowed as long as they are legible; if you are unsure of whether something is permissible, please ask ahead of time.)


At the beginning of each round, players will be presented with the 8x8 Reagent and Product Boards. As soon as the boards are presented, Turn 1 of the round begins.


A turn consists of two phases: a Submissions Phase and a Buzz-In Phase.


As soon as the turn begins, the Submissions Phase begins, lasting 150 seconds. The players will then each privately submit at least one and up to two 4x4 Example Reagent Board(s) and the respective Example Command Sequence(s). You may submit only one, or none.


Your Example Command Sequence can contain up to n - 2 commands, for which n = the total number of Executable Commands.


These submissions consist of (1) a screenshot or image of the Example Reagent Board and (2) a message containing the Example Command Sequence in your private channel (this can be included in the image above). Any image editor or drawn graphic is allowed; it is strongly advised that your submission is legible.


I will then (privately) execute your Example Command Sequence(s) for their Example Reagent Board(s), providing the Example Product Board(s).


As soon as the Example Product Board(s) are sent in the submissions channels, the Buzz-In Phase begins, lasting 90 seconds.


Using the 4x4 Example Reagent Board and list of Executable Commands, players aim to determine the Command Sequence, which, when applied to the given Reagent Board, returns the given Product Board.


In the unlikely case that the Example Reagent Board cannot execute the Example Command Sequence, an ERROR message will be returned instead of an Example Product Board, and the player will be asked to submit a different Example Command Sequence (the timer is refreshed). After an ERROR message is returned three times in a single turn, the Submissions Phase ends.


Each turn, during the Buzz-In Phase, a player may buzz in for the answer once. After buzzing, all timers are halted and both players have 1 minute (60 seconds) to privately submit their Command Sequence. If a player correctly determines the Command Sequence, they win the round and receive 2 points. If both players correctly determine the Command Sequence, the player who buzzed in receives the two points. If both players incorrectly determine the Command Sequence, the player who buzzed in loses one point. If neither player buzzes in, the Buzz-In Phase passes.


If both players fail to determine the correct Command Sequence by the end of 5 turns, the round ends, and neither player receives a point.


At the end of the game, if the score is tied, the DMO wins.


Time Controls, Endgame and Breakdown


During the Submissions Phase each turn, players have 150 seconds to submit Example Reagent Boards and Example Command Sequences. A player must submit at one Example Reagent Board and its respective Example Command Sequence on their turn. Failing to do so after using up all reserve periods will result in an automatic loss.


The Buzz-In Phase lasts 120 seconds, and the amount of time players have to submit during a buzz is 60 seconds.


The following is a general breakdown of the game’s structure:

Round (5)

Turn (5)
Submissions Period (submit at least one and up to two pairs of Reagent Board + Command Sequence) - 150s
Buzz-In Period - 120s, 60s per buzz

Players will have 6 minutes’ worth of reserve time in twelve 30 second periods, usable for both buzz-ins and turn submissions. After each round, both players will gain 2 extra periods of reserve time.


For all submissions, unless you have entered reserve, the last valid submission will be taken, unless otherwise specified. If during the Submissions Phase you submit two sets of Reagent Board + Command Sequence, the last two valid sets will be taken. If you have entered reserve, the first valid submission will be taken and the reserve timer will stop immediately.


The player with the greater amount of points at the end of the game wins the Final Match.


The following is an example of an 10x10 implementation of this game.



(Players may request for further explanation of gameplay.)


Finals Item: Decipher The player with the Game 1 Finals Item may, once in the game, declare use of the item and submit an extra Example Command Sequence for any of their Example Reagent Boards. They will receive one more Example Product Board for the submitted sequence.


Note: Use of Meta Finals Items (such as Copy, Delete, Practice, etc.) should be used after rules release of a game and before the game begins.


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