In this Death Match, declare numbers until you can solve the target number based on the numbers said so far.
Designer(s): ISamEI | Match Type: DM (for 2 players) |
Featured in: Genius Invitational |
In Memory Math, players will list either one or two unique numbers from 1 to 100 that while simultaneously solving for a target number.
The game will consist of up to 9 rounds, where the first player to win 5 points is the victor. The player with the most garnets will choose the first starting player, afterwards the starting player will alternate.
The dealer will give a target number (a number ranging from -100 to 200) valid operations (of addition subtraction, multiplication, and division) and minimum+maximum numbers that must be used in the solve equation.
For example
Target: 24
**Valid: + - / x ** (you are always allowed to use parenthesis to express order of ops)
**Min: 4 **
Max: 4
The round will begin by the first player saying any 1 or 2 integers from 1 to 100. The first player will have 60 seconds to say one or two numbers; after that each player will have 18 seconds.
After one player says a number, the other player can reply as follows:
Say 1 or 2 more numbers
Say one or two more numbers.
Call repeat number (say repeat)
If your opponent repeated a number that was previously said in the round, you can call it out as a repeat. If that number was a repeat, you win a point. If not, your opponent gains a point.
Call solve (say solve)
If you think you can solve for the target number, call solve. After you call solve, you have another 40 seconds to write out an equation that at least (min) numbers that have been said and at most (max) numbers that have been said that resolves to the target number. All numbers in your equation must be distinct.
Equations you write are assumed to follow PEMDAS; however if you append the phrase l2r to your equation, it will be read and calculated left to right.
If your equation solves for the target number correctly, you earn a point. If you run out of time, repeat a number, solve incorrectly, or do not follow a parameter, then your opponent will win a point.
Call time
If your opponent is taking more than 18 seconds to respond, on either a solve or replying with a number, you can pre-empt them and call time. Time will be checked using a discord snowflake. If more than 18 seconds elapsed since your previous response (as sent to dealer) and when you called time, then you win 1 point. Otherwise, your opponent wins a point.
Whenever a point is earned, the round will be over. The winner of the DM advances and earns 1 garnet. The loser is eliminated.
In this Deathmatch, you may not use notes or calculators. You can use fractions as part of your calculations. Dividing by 0 results in an illegal expression. Target numbers can be non-integer values.
Corrrection
Two rules listed conflicted. Target numbers can be non-integer values.
Rule Change
Giving 40 extra seconds after a solve call instead of 18 more seconds
(40 sec after saying solve)
Rule Addition
In the dm arena, when a round is ongoing, you may only say numbers/solve/time/repeat and only on your turn.
Rule Addition
Stopwatches/timers/clocks cannot be used.
Rule Addition
Min will always be >1 max will always be <= 100
Clarification
Submissions may not use multiple steps. If you're utilizing the numbers 1, 2 and 4 to hit the target number 7, a valid submission could be:
1 + 2 + 4
but not
1 + 2 = 3
3 + 4 = 7
Clarification
You may not uses minuses as negative signs
Rule Addition
If your opponent calls an illegal number (say 0 or 21453467425723 or 12.5) you can call their number illegal and earn the point (your opponent earns a point if you call an illegal num incorrectly)
Equation assembly (The game involves assembling an equation using a set of numbers.)
Mathematics (The game tests the players' mathematical abilities.)
Memory (The game tests the players' memories.)
Mental (The game tests mental agility.)
Turn-based (The game involves players taking turns one after another.)