In this Death Match, solve dice puzzles using the tools given faster than your opponent.
Designer(s): Gold | Match Type: DM (for 2 players) |
Featured in: Gold's Genius Game |
DM2: Dicelocked
This game is very heavily inspired by the game Dicey Dungeons and the puzzles were created with massive help from aphiedizzy on discord.
The game takes place over 5 rounds, each round having a set number of dice, tools, and a lock with target dice. Each round will take place over at maximum 10 minutes.
Every round, players attempt to use every single tool available to them to get the exact amount of dice required for the lock while using every single tool. A player can yell out their solve any time, but if the solve does not use every item or does not result in every dice being acquired exactly, then the player will not be able to solve again for 1 minute. The round ends if 10 minutes pass without a correct submission or if a player gets the correct solve. If a player solves correctly, they will get 1 point, while if no player solves it correctly in 10 minutes, the player who got the closest solve (getting most dice that are required for the lock while using every tool) will win. If neither players submit in 10 minutes, then the DMO will score a point. The first player to get to 3 points wins.
Each tool has a listed effect, requirement, and usage number: Requirement dictates what dice you can use the equipment on, and usage number indicates how many times this tool must be used in your solve, no more or less.
EXAMPLE
Starting Dice: 1x 1, 1x 4, 1x 5.
Tools:
Bumper: Add 1 to a dice's value. If the dice is 6, create a new 1 dice. (1 use)
Nudger: Remove 1 to a dice's value. Min 2. (1 use)
Spatula: Flip a dice upside down. (1 to 6, 2 to 5, 3 to 4, vice versa) (1 use)
Doubler: Double the dice's value. Max 3. (1 use)
Lock Target: 3x 6
Solution:
Flip 1
Bump 5
Nudge 4
Double 3 (from nudging 4)
Buzzer-based (The game involves a buzzer, with the first person to buzz in being given the opportunity to answer.)
Dice (The game involves rolling dice.)
Mental (The game tests mental agility.)
Points-based (The game involves players earning points.)
Puzzle (The game tests the players' abilities to solve puzzles.)