In this Main Match, two teams play a game based on basketball to score the most points.
Designer(s): MarcerMercer | Match Type: MM (for 8 players) |
Featured in: Community Hosted Genius Game 2 |
In this game, players will be split into 2 teams based on which pre-merge group they were a part of. The Group A members will fight the Group B members in a 4v4 basketball match.
The game will take place over a pre-game round and 8 rounds.
During the pre-game round, each player must choose 1 of 6 locations: Paint, Mid-Left, Mid-Right, Deep-Left, Deep-Mid, and Deep-Right. Each location is connected to 2 other locations (shown in the diagram). A missed submission for starting locations will be considered as starting on Deep-Mid.
For ease of access, if the above image is confusing or not loading, here are the connections in text-form:
The Paint connects to Mid-Left and Mid-Right.
Mid-Left connects to Paint and Deep-Left.
Mid-Right connects to Paint and Deep-Right.
Deep-Left connects to Mid-Left and Deep-Mid.
Deep-Right connects to Mid-Right and Deep-Mid.
Deep-Mid connects to Deep-Left and Deep-Right.
Everyone starts the game with 1 basketball each. 2 extra basketballs are placed into the basketball rack at the start of the game.
In each round, players must choose 1 of 4 actions and then move to another location for the next round. Players can only move to a location that is connected to their current location. Players cannot stay in the same location 2 rounds in a row. A missed submission for locations will be considered as moving to the next clockwise location.
List of possible actions:
Shoot
Swipe
Jump
Assist - All teammates that share a location with you are immune to swipes and jumps when attempting to shoot. If they choose to Shoot, they will make a successful shot even if a member of the other team chooses to Swipe or Jump.
A missed submission for actions will be considered as selecting Swipe.
Any player may spend 3 garnets to place an extra basketball into the basketball rack in the current round. This will be processed first before any action.
Some information in this main match will be known to everyone and some information will only be known to each player individually.
At the end of each round, the number of balls in the basketball rack and each team's total points will be publicly revealed.
At the end of each round, your own points and number of basketballs, as well as your current location, will be privately revealed to you.
If a team wins by a margin of less than or equal to 2 points, the entire team is awarded a Token of Life. Otherwise, if the margin is greater than or equal to 3 points, the player with the most unique points on the non-losing team will get 2 Tokens of Life, while the player with the most unique points out of everyone else remaining will get 1 Token of Life. If there exists no player with a unique amount of points on the non-losing team, the player with the most unique points out of everyone else will receive 2 Tokens of Life instead of 1. If there exists no player with a unique amount of points at all, no Tokens of Life will be given out.
The Elimination Candidate is the player with the least amount of points that did not win the Main Match. If there is a tie for the least amount of points, the player on the losing team with the least amount of points will become the Elimination Candidate. If all such tied players are on the same team, all winners of the Main Match (not those that are gifted ToLs; only those that won the MM) will vote on who is the Elimination Candidate.
Each player will also receive 1 garnet for every 5 points gained.
Clarification: If the teams tie at the end of the MM, the highest unique scoring player gets 2 tokens, and the second highest unique scoring player gets 1.
Psych (The game tests the players' psychological & bluffing abilities.)
Teams (The game involves the players being split into teams.)