In this Death Match, get one of your pieces to your opponent's home row by landing on colorful tiles that force your opponent to move certain pieces. (Original design by Peter Burley)
| Designer(s): Non-original Game | Match Type: DM (for 2 players) |
| Featured in: Genius Online: Deadly Influx, The Genius: Code Breakers | |
As mentioned in the announcements, the first DM Numbers and Frioniel will play is called Kamisado. Here are the rules:
This game is played on an 8x8, a 64 spaced board split equally between 8 colours. These colours are: red, orange, yellow, green, blue, purple, pink, and brown. Pairs of colours will mirror each other’s placements on the board. The board looks like this in other words:

Each player will get 8 pieces, each piece starting on the colour space that matches the piece colour along the row closest to each player. The row closest to each player will be known as “their territory”.
The objective of this game is to get 1 one of your pieces to land on the opponent’s territory (in their row). The pieces move according to a few rules:
The first/opening move allows the first player to move any piece they wish. A piece can only move straight forward or diagonally forward. A piece can not move sideways or backwards in any form.
Any following move will be as follows: whatever colour space the previous piece moves to, the opponent must move that colour piece that is in their possession.
(The starting player will be decided by the chosen DMO, in this case, Frioniel).
A piece can move a max amount of 3 spaces forwards. However, it can not “jump” over other pieces (a piece may not pass through a space that a different piece is currently occupying). No two pieces can be on a space at the same time.
But if a player’s piece can not move forward in any form, that player’s turn will be forfeited. The opponent will then take their next turn instead (essentially giving that player 2 turns in a row). The opponent’s piece that will move is the colour piece that is the same with the space that the blocked piece is on. For example:

In this game, if Black moves his purple piece to an orange space, it would normally be white’s move, and he has to move his orange piece. However, white’s orange piece can not move at all. Therefore, it is interpreted as the orange piece moved zero spaces. Since the Orange piece is on a brown space, then it will be Black’s turn and Black’s brown piece will move.
It is possible, although extremely unlikely, to get a situation where both players have pieces which are completely blocked so that they cannot be moved, and for these towers to interact to form a ‘deadlock’ situation where no further pieces can be moved at all. In this situation, the player who made the last move prior to the occurrence of the deadlock situation (i.e. the player who ‘caused’ the deadlock) will lose.
The game will end when one player’s piece reaches their opponent’s back line. The player to do so will win the Death Match and move on to the next round. The other player will be eliminated the first eliminated contestant of The Genius: Deadly Influx.
Hopefully, the DM can be played live. Frioniel and Numbers, please discuss in #dm1-playing-field what time you guys are available in the next few days to play the game.
When playing live, each player will get 3 min per turn to move a piece. And to move a piece in the live match, we will probably use coordinates like in chess (ie. yellow to D3 or something like that)
Grid-based (The game involves play on a grid.)
Piece movement (The game involves pieces moving on a board.)
Strategy (The game tests the players' strategic & tactical abilities.)
Turn-based (The game involves players taking turns one after another.)

In Kamisado, players will be moving pieces across a rainbow-colored board, trying to move a piece to the other side - all while deciding what pieces their opponent can move.
This game will be played on a special, 8x8 modified ‘chessboard’ with 64 spaces overall. Instead of black and white, the board will be made up of eight different colors: red, orange, yellow, green, blue, purple, pink, and brown. Each color will take up exactly 8 spaces, and placements of these spaces will be mirrored on the board.

Each player will have eight pieces of their own type (either black or white). Each piece will also have a color; one of each type that makes up the board. Each piece will start on their own color, and the row closest to each player will be their territory. The objective of this game is to get one of your own pieces into your opponent’s territory.

Each piece moves identically - they can only move straight forward or diagonally forward anywhere from one to three spaces. A piece cannot move sideways or backwards in any form. Additionally, pieces cannot “jump” over other pieces. This means that each piece blocks the space they’re on, and no two pieces can be on the same space.

The first player (as decided by the Death Match Opponent) will be allowed to move any piece they wish. However, from this point onwards, the piece a player may move will always be decided by their opponent. Whatever color space a piece moves onto, the following player can only move the piece that matches said color. This means, if the White player moves their purple piece onto a green space, the Black player must then move their green piece.

In the event that a player’s piece cannot move forward whatsoever, that player’s turn will be forfeited, and their opponent will then take their next turn. The piece that they can move will be decided by whatever space the blocked piece is on. For example, if the Black player moves their purple piece to an orange space, White would then have to move their orange piece. However, in this set-up, White’s orange piece cannot be moved whatsoever. This means the piece moved “zero spaces”, and- as it is on a brown space - the Black player will then get to move their brown piece.

In the unlikely event that players are put in a situation where two pieces are blocked on the spaces of their opponent’s blocked piece (creating a deadlock where neither player can move), the player who caused the deadlock by taking the last turn will be deemed the loser.

This game will end as soon as one player’s piece manages to reach their opponent’s territory. The player who accomplishes this will win the Death Match and move on to the next round of the game. The losing player will be the second eliminated contestant of The Genius: Code Breakers.

Grid-based (The game involves play on a grid.)
Piece movement (The game involves pieces moving on a board.)
Strategy (The game tests the players' strategic & tactical abilities.)
Turn-based (The game involves players taking turns one after another.)