Kamisado

In this Death Match, get one of your pieces to your opponent's home row by landing on colorful tiles that force your opponent to move certain pieces. (Original design by Peter Burley)

Designer(s): Non-original Game Match Type: DM (for 2 players)
Featured in: The Genius: Code Breakers


In Kamisado, players will be moving pieces across a rainbow-colored board, trying to move a piece to the other side - all while deciding what pieces their opponent can move.


This game will be played on a special, 8x8 modified ‘chessboard’ with 64 spaces overall. Instead of black and white, the board will be made up of eight different colors: red, orange, yellow, green, blue, purple, pink, and brown. Each color will take up exactly 8 spaces, and placements of these spaces will be mirrored on the board.



Each player will have eight pieces of their own type (either black or white). Each piece will also have a color; one of each type that makes up the board. Each piece will start on their own color, and the row closest to each player will be their territory. The objective of this game is to get one of your own pieces into your opponent’s territory.



Each piece moves identically - they can only move straight forward or diagonally forward anywhere from one to three spaces. A piece cannot move sideways or backwards in any form. Additionally, pieces cannot “jump” over other pieces. This means that each piece blocks the space they’re on, and no two pieces can be on the same space.



The first player (as decided by the Death Match Opponent) will be allowed to move any piece they wish. However, from this point onwards, the piece a player may move will always be decided by their opponent. Whatever color space a piece moves onto, the following player can only move the piece that matches said color. This means, if the White player moves their purple piece onto a green space, the Black player must then move their green piece.



In the event that a player’s piece cannot move forward whatsoever, that player’s turn will be forfeited, and their opponent will then take their next turn. The piece that they can move will be decided by whatever space the blocked piece is on. For example, if the Black player moves their purple piece to an orange space, White would then have to move their orange piece. However, in this set-up, White’s orange piece cannot be moved whatsoever. This means the piece moved “zero spaces”, and- as it is on a brown space - the Black player will then get to move their brown piece.



In the unlikely event that players are put in a situation where two pieces are blocked on the spaces of their opponent’s blocked piece (creating a deadlock where neither player can move), the player who caused the deadlock by taking the last turn will be deemed the loser.



This game will end as soon as one player’s piece manages to reach their opponent’s territory. The player who accomplishes this will win the Death Match and move on to the next round of the game. The losing player will be the second eliminated contestant of The Genius: Code Breakers.



Tags


Chess-like    (The game involves chess pieces in its design.)


Grid-based    (The game involves play on a grid.)


Piece movement    (The game involves pieces moving on a board.)


Strategy    (The game tests the players' strategic & tactical abilities.)


Turn-based    (The game involves players taking turns one after another.)