Roundabout

In this Death Match, navigate the crowded roundabout to have your entourage reach your party first.

Designer(s): Grunkle Squeaky Match Type: DM (for 2 players)
Featured in: Andy's Genius Done Quick
Awards: Best Thematic DM 2021

Death Match 6: Roundabout


Summary:

Players return to the city, not for a day of work, but a night of partying! You'll have to navigate your way through the city's crowded system of roundabouts to make it to your party before your opponent makes it to theirs. The player who gets their entourage to their party first wins!


Gameplay:

The game will take place on a board containing 30 spaces and 7 interconnected roundabouts in a hexagonal formation, with one large overarching roundabout connecting them on the outside. The board will look like this:




The DMO, Tiac, will decide who will take the first turn of the game. Players will alternate turns afterwards.

On each player's first turn, they will designate one space on the board to be the location of the other player's party. If you are playing second, you cannot select the same location as the first player.


The players will then start placing 19 cars on the board, one for each player and dealer, one at a time. Placements will still alternate, and they will start with the player who placed the first party. The only restrictions to car placements are that they cannot occupy the same space as another car, and players may not place any car containing a member of their entourage. As a reminder, the teams are:

Zac's Entourage: Zac, UMG, Myth

Tiac's Entourage: Tiac, Shane, Jweizy

If it is a player's turn to place a car and they have no cars left to place, their turns will be skipped until all cars have been placed.


After party locations are determined and all cars are placed, the game will enter the Movement phase, starting with the player who was chosen to play second.


Movement phase:

Players will start the Movement phase with five cards: 1, 2, 3, 4, and 5. The number on a card corresponds to the maximum number of moves you can make on the turn you play it. For example, if you played the 3 card on your turn, you can make up to 3 moves. Moves can all be made by the same car, or split among cars, or any other combination of moves that does not exceed the maximum number of moves for your turn, which is dictated by the card you play. Note: The 4 card's effect overrides this rule.


A move consists of naming the driver of any car, and which roundabout they will drive one space around. Cars can only drive around roundabouts clockwise, unless a card effect says otherwise. Cars may not collide with other cars; they must move into an unoccupied space.


When a player uses a card from their hand, it will be removed. Players will have their hands refreshed at the start of their turn if their hand is empty.


If on a turn you play a card, the last 3 cards you play (including this one) sum to at least 11, you will be fined for speeding, and your next turn will be skipped.

If your turn is skipped, you do not play/lose any cards. However, this means that the cards you played prior to your skipped turn will be remembered.


If a player chooses to, or has no legal moves, they may move zero cars. You must always play a card if your turn is not skipped, even if you intend to not move any cars.


Card Effects:

1: You may place a stop sign on any car, preventing it from moving until your next turn.

2: You may only move cars backwards (counterclockwise around a roundabout)

3: You may place a yield sign on any roundabout, so that a maximum of one move can be made with it as the move's center until your next turn.

4: You may only move a maximum of 2 different cars.

5: You may not move cars around the center roundabout, or around the large outer roundabout.


Winning:

When a member of a player's entourage occupies the space of their corresponding player's party at any time, their car will be removed from the board.

As soon as all 3 members of one player's entourage have been removed from the board, they will win the match.


Submissions:

On your first turn, select one of the spaces to host your opponent's party. The spaces will be numbered for your convenience.


When placing cars, select a player whose car has not been placed yet, and an empty space to place them on. The spaces will still be numbered.


When in the Movement phase, first specify a card from your hand to be played. Afterwards, for each move you wish to make, select a car by naming the person whose picture is on it, then select a roundabout for them to move one space around. Roundabouts will be identified as outer (the larger overarching one), inner (the center one with 6 cars on it), North, Northeast, Southeast, South, Southwest, or Northwest depending on their position relative to the inner roundabout, where the top of the board is "North".

It should be noted that during the Movement phase, the numbers on the spaces will become irrelevant. You will also not be provided with a reference for profile pictures.


Timing:

On your first turn, you will have 30 seconds to place your opponent's party.


When placing cars, you will have 45 seconds to place your car for the turn.


Then in the Movement phase, you will have 30 seconds to decide which card you would like to play, and 60 seconds to make your move.


Both players will have 5 minutes (300 seconds) of reserve time. If a player runs out of reserve time during the Movement phase, they will play a random card from their hand. This will count towards potentially being fined for speeding.


Clarification: The stop sign and yield sign will be placed after a player's moves for the turn.


Tags


Cards    (The game involves cards of any kind.)


Piece movement    (The game involves pieces moving on a board.)


Piece placement    (The game involves pieces being placed on a board.)


Piece removal    (The game involves pieces being removed from the board.)


Strategy    (The game tests the players' strategic & tactical abilities.)


Turn-based    (The game involves players taking turns one after another.)