In this Death Match, win bids to move your arrows into the goal.
Designer(s): pseudonam | Match Type: DM (for 2 players) |
Featured in: The Genius: Variations on a Theme, The Genius: Champ The Champion |
DM: Crossfire
Navigate your arrows across the board before your opponent can. But don’t let them get shot down!
The game is played on this (4x4) board. The DMO is blue, and the EC is red.
Both players will begin with 50 chips, and must bid for the right to move. Players have one minute to submit a bid. The winner has thirty seconds to make a move and pays their bid to their opponent. Players also have five minutes of reserve time; if a player runs out of reserve time, they will lose 1 chip per 10 seconds used until they make a move.
If there is a tie in the first move, the DMO wins. If there is a tie in a later move, the player who lost the most recent round wins.
If you win a bid, you must perform one of two possible actions.
Spawn: Spawns an arrow on one of the empty spaces of your color. When you spawn an arrow on a space, it faces the opposite side of the board and costs 1 chip (apart from your bid). The cost will triple each time you spawn an arrow on the space (the second spawn would cost 3 chips, the third spawn would cost 9, the fourth would cost 27, etc.). These chips are not sent to your opponent and are consumed.
Move: Move one of your arrows one space in the direction of its movement. If an arrow moves onto another arrow, the latter arrow is removed from play.
If you cannot do either (no chips to spawn, and no arrows to move), you instantly lose the DM.
If a player moves an arrow onto the opposite side of the board, that arrow is removed from play, and that player scores a goal. The first player to score two goals wins the DM.
Anomalies
Ambush Reinforcements: When spawning, players can spawn as many arrows as they would like in a single turn. Spawning costs are doubled instead of tripled.
All-Pay: Both players pay their bids to their opponent, instead of just the winner.
Biorhythm: On odd turns, Blue’s bid will be increased by 2 and Blue wins all ties. On even turns, Red’s bid will be increased by 2 and Red wins all ties. Additional chips are not transferred to the other player.
Both Ways: Each spawned arrow can move backwards exactly one time. (Arrows which are still able to move backwards will be colored green.)
Ships in the Night: After your move, each of your arrows adjacent to one of your arrows facing another direction will simultaneously move one space in its given direction. This effect repeatedly triggers until the condition is no longer met.
Shove: The game is played with the following board instead.
Bidding (The game involves auction-style bidding.)
Grid-based (The game involves play on a grid.)
Piece movement (The game involves pieces moving on a board.)
Piece placement (The game involves pieces being placed on a board.)
Psych (The game tests the players' psychological & bluffing abilities.)
Simultaneous (The game involves players taking their turns simultaneously.)
Strategy (The game tests the players' strategic & tactical abilities.)